Factor out 3d interpreter functions

This commit is contained in:
Kp 2016-03-19 19:08:10 +00:00
parent 34417e9b7a
commit daaad3b049

View file

@ -189,31 +189,91 @@ public:
}
};
class g3_draw_polygon_model_state :
public interpreter_base
class g3_interpreter_draw_base
{
protected:
grs_bitmap **const model_bitmaps;
const submodel_angles anim_angles;
const g3s_lrgb &model_light;
const glow_values_t *const glow_values;
polygon_model_points &Interp_point_list;
const submodel_angles anim_angles;
const g3s_lrgb model_light;
private:
void rotate(uint_fast32_t i, const vms_vector *const src, const uint_fast32_t n)
{
rotate_point_list(&Interp_point_list[i], src, n);
}
void set_color_by_model_light(fix g3s_lrgb::*const c, g3s_lrgb &o, const fix negdot) const
{
const auto color = (f1_0 / 4) + ((negdot * 3) / 4);
o.*c = fixmul(color, model_light.*c);
}
protected:
g3s_lrgb get_noglow_light(const uint8_t *const p) const
{
g3s_lrgb light;
const auto negdot = -vm_vec_dot(View_matrix.fvec, *vp(p + 16));
set_color_by_model_light(&g3s_lrgb::r, light, negdot);
set_color_by_model_light(&g3s_lrgb::g, light, negdot);
set_color_by_model_light(&g3s_lrgb::b, light, negdot);
return light;
}
g3_interpreter_draw_base(grs_bitmap **mbitmaps, const submodel_angles aangles, polygon_model_points &plist, const g3s_lrgb &mlight) :
model_bitmaps(mbitmaps), Interp_point_list(plist),
anim_angles(aangles), model_light(mlight)
{
}
void op_defpoints(const vms_vector *const src, const uint_fast32_t n)
{
rotate(0, src, n);
}
void op_defp_start(const uint8_t *const p, const vms_vector *const src, const uint_fast32_t n)
{
rotate(static_cast<int>(w(p + 4)), src, n);
}
static std::pair<uint16_t, uint16_t> get_sortnorm_offsets(const uint8_t *const p)
{
const uint16_t a = w(p + 30), b = w(p + 28);
return (g3_check_normal_facing(*vp(p + 16), *vp(p + 4)) > 0)
? std::make_pair(a, b) //draw back then front
: std::make_pair(b, a) //not facing. draw front then back
;
}
void op_rodbm(const uint8_t *const p)
{
const auto &&rod_bot_p = g3_rotate_point(*vp(p + 20));
const auto &&rod_top_p = g3_rotate_point(*vp(p + 4));
const g3s_lrgb rodbm_light{
f1_0, f1_0, f1_0
};
g3_draw_rod_tmap(*model_bitmaps[w(p + 2)], rod_bot_p, w(p + 16), rod_top_p, w(p + 32), rodbm_light);
}
void op_subcall(const uint8_t *const p, const glow_values_t *const glow_values)
{
g3_start_instance_angles(*vp(p+4), anim_angles ? &anim_angles[w(p+2)] : &zero_angles);
g3_draw_polygon_model(p+w(p+16), model_bitmaps, anim_angles, model_light, glow_values, Interp_point_list);
g3_done_instance();
}
};
class g3_draw_polygon_model_state :
public interpreter_base,
g3_interpreter_draw_base
{
const glow_values_t *const glow_values;
unsigned glow_num;
public:
g3_draw_polygon_model_state(grs_bitmap **mbitmaps, const submodel_angles aangles, const g3s_lrgb &mlight, const glow_values_t *glvalues, polygon_model_points &plist) :
model_bitmaps(mbitmaps), anim_angles(aangles),
model_light(mlight), glow_values(glvalues),
Interp_point_list(plist),
g3_interpreter_draw_base(mbitmaps, aangles, plist, mlight),
glow_values(glvalues),
glow_num(~0u) //glow off by default
{
}
void op_defpoints(const uint8_t *const p, const uint_fast32_t n)
{
rotate_point_list(&Interp_point_list[0],vp(p+4),n);
g3_interpreter_draw_base::op_defpoints(vp(p + 4), n);
}
void op_defp_start(const uint8_t *const p, const uint_fast32_t n)
{
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],vp(p+8),n);
g3_interpreter_draw_base::op_defp_start(p, vp(p + 8), n);
}
void op_flatpoly(const uint8_t *const p, const uint_fast32_t nv)
{
@ -239,36 +299,28 @@ public:
}
}
}
static g3s_lrgb get_glow_light(const fix c)
{
return {c, c, c};
}
void op_tmappoly(const uint8_t *const p, const uint_fast32_t nv)
{
Assert( nv < MAX_POINTS_PER_POLY );
if (!(g3_check_normal_facing(*vp(p+4),*vp(p+16)) > 0))
return;
g3s_lrgb light;
//calculate light from surface normal
if (!glow_values || !(glow_num < glow_values->size())) //no glow
{
light.r = light.g = light.b = -vm_vec_dot(View_matrix.fvec,*vp(p+16));
light.r = f1_0/4 + (light.r*3)/4;
light.r = fixmul(light.r,model_light.r);
light.g = f1_0/4 + (light.g*3)/4;
light.g = fixmul(light.g,model_light.g);
light.b = f1_0/4 + (light.b*3)/4;
light.b = fixmul(light.b,model_light.b);
}
else //yes glow
{
light.r = light.g = light.b = (*glow_values)[glow_num];
glow_num = -1;
}
const auto &&light = (glow_values && glow_num < glow_values->size())
? get_glow_light((*glow_values)[exchange(glow_num, -1)]) //yes glow
: get_noglow_light(p); //no glow
//now poke light into l values
array<g3s_uvl, MAX_POINTS_PER_POLY> uvl_list;
array<g3s_lrgb, MAX_POINTS_PER_POLY> lrgb_list;
const fix average_light = (light.r + light.g + light.b) / 3;
for (uint_fast32_t i = 0; i != nv; i++)
{
lrgb_list[i] = light;
uvl_list[i] = (reinterpret_cast<const g3s_uvl *>(p+30+((nv&~1)+1)*2))[i];
uvl_list[i].l = (light.r+light.g+light.b)/3;
uvl_list[i].l = average_light;
}
array<cg3s_point *, MAX_POINTS_PER_POLY> point_list;
for (uint_fast32_t i = 0; i != nv; i++)
@ -277,36 +329,16 @@ public:
}
void op_sortnorm(const uint8_t *const p)
{
const bool facing = g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0; //facing
uint16_t a = w(p+30), b = w(p+28);
if (facing) {
//draw back then front
}
else { //not facing. draw front then back
std::swap(a, b);
}
const auto &&offsets = get_sortnorm_offsets(p);
auto &a = offsets.first;
auto &b = offsets.second;
g3_draw_polygon_model(p + a,model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
g3_draw_polygon_model(p + b,model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
}
void op_rodbm(const uint8_t *const p)
{
const g3s_lrgb rodbm_light{
f1_0, f1_0, f1_0
};
const auto rod_bot_p = g3_rotate_point(*vp(p+20));
const auto rod_top_p = g3_rotate_point(*vp(p+4));
g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
}
using g3_interpreter_draw_base::op_rodbm;
void op_subcall(const uint8_t *const p)
{
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(*vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
g3_done_instance();
g3_interpreter_draw_base::op_subcall(p, glow_values);
}
void op_glow(const uint8_t *const p)
{
@ -316,29 +348,24 @@ public:
class g3_draw_morphing_model_state :
public interpreter_ignore_op_glow,
public interpreter_base
public interpreter_base,
g3_interpreter_draw_base
{
grs_bitmap **const model_bitmaps;
const submodel_angles anim_angles;
const g3s_lrgb model_light;
static constexpr const glow_values_t *glow_values = nullptr;
const vms_vector *const new_points;
polygon_model_points &Interp_point_list;
static constexpr const glow_values_t *glow_values = nullptr;
public:
g3_draw_morphing_model_state(grs_bitmap **mbitmaps, const submodel_angles aangles, g3s_lrgb mlight, const vms_vector *npoints, polygon_model_points &plist) :
model_bitmaps(mbitmaps), anim_angles(aangles),
model_light(mlight), new_points(npoints),
Interp_point_list(plist)
g3_interpreter_draw_base(mbitmaps, aangles, plist, mlight),
new_points(npoints)
{
}
void op_defpoints(const uint8_t *, const uint_fast32_t n)
{
rotate_point_list(&Interp_point_list[0],new_points,n);
g3_interpreter_draw_base::op_defpoints(new_points, n);
}
void op_defp_start(const uint8_t *const p, const uint_fast32_t n)
{
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],new_points,n);
g3_interpreter_draw_base::op_defp_start(p, new_points, n);
}
void op_flatpoly(const uint8_t *const p, const uint_fast32_t nv)
{
@ -359,24 +386,14 @@ public:
}
void op_tmappoly(const uint8_t *const p, const uint_fast32_t nv)
{
g3s_lrgb light;
int ntris;
//calculate light from surface normal
{
light.r = light.g = light.b = -vm_vec_dot(View_matrix.fvec,*vp(p+16));
light.r = f1_0/4 + (light.r*3)/4;
light.r = fixmul(light.r,model_light.r);
light.g = f1_0/4 + (light.g*3)/4;
light.g = fixmul(light.g,model_light.g);
light.b = f1_0/4 + (light.b*3)/4;
light.b = fixmul(light.b,model_light.b);
}
//now poke light into l values
array<g3s_uvl, 3> uvl_list;
array<g3s_lrgb, 3> lrgb_list;
lrgb_list.fill(get_noglow_light(p));
for (unsigned i = 0; i < 3; ++i)
uvl_list[i] = (reinterpret_cast<const g3s_uvl *>(p+30+((nv&~1)+1)*2))[i];
lrgb_list.fill(light);
array<cg3s_point *, 3> point_list;
unsigned i;
for (i = 0; i < 2; ++i)
@ -392,36 +409,16 @@ public:
}
void op_sortnorm(const uint8_t *const p)
{
const bool facing = g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0; //facing
uint16_t a = w(p+30), b = w(p+28);
if (facing) {
//draw back then front
}
else { //not facing. draw front then back
std::swap(a, b);
}
const auto &&offsets = get_sortnorm_offsets(p);
auto &a = offsets.first;
auto &b = offsets.second;
g3_draw_morphing_model(p + a,model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
g3_draw_morphing_model(p + b,model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
}
void op_rodbm(const uint8_t *const p)
{
const g3s_lrgb rodbm_light{
f1_0, f1_0, f1_0
};
const auto rod_bot_p = g3_rotate_point(*vp(p+20));
const auto rod_top_p = g3_rotate_point(*vp(p+4));
g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
}
using g3_interpreter_draw_base::op_rodbm;
void op_subcall(const uint8_t *const p)
{
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(*vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
g3_done_instance();
g3_interpreter_draw_base::op_subcall(p, glow_values);
}
};