Chris Taylor
|
7b6bfa5fc8
|
Fix crash when playing a level straight from the editor (check if Current_mission has actually been loaded, like the other ex-crash)
|
2012-04-14 15:18:50 +08:00 |
|
Chris Taylor
|
2ca5303028
|
Delete-E while playing a level now works properly - it closes Game_wind and sets Cursegp if necessary when going to the editor
|
2012-04-14 15:09:21 +08:00 |
|
Chris Taylor
|
ef6e5180db
|
Delete-E while playing a level now works properly - it closes Game_wind and sets Cursegp if necessary when going to the editor
|
2012-04-14 15:06:12 +08:00 |
|
Chris Taylor
|
4c9ac01f4b
|
Don't bother generating a game text file (.txm) every time a level is loaded, even if the EDITOR is compiled. Just when a level is saved
|
2012-04-14 14:22:18 +08:00 |
|
Chris Taylor
|
2ab19658dc
|
Only do an Int3 in write_game_text_file when PHYSFS_close returns 0, which is an error, not when it returns 1
|
2012-04-14 14:13:01 +08:00 |
|
Chris Taylor
|
372d0f2733
|
Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c
|
2012-04-14 13:46:20 +08:00 |
|
Chris Taylor
|
8ba0bdc492
|
Fix crash when loading a level in the editor
|
2012-04-14 13:34:43 +08:00 |
|
Chris Taylor
|
1e77cbdf30
|
Fix crash when loading a level in the editor
|
2012-04-14 13:28:30 +08:00 |
|
Chris Taylor
|
81cf0853f0
|
Fix crash when loading a level in the editor
|
2012-04-14 12:23:49 +08:00 |
|
zicodxx
|
2c7a8b419b
|
Removed redundant call of songs_stop_all() when starting credits; Added failsafe for loop in case MHDR_DONE flag is not properly set by MIDI device; Added more verbosity for hmp_reset()
|
2012-04-12 19:45:45 +02:00 |
|
zicodxx
|
2baf397a68
|
Removed redundant call of songs_stop_all() when starting credits; Added failsafe for loop in case MHDR_DONE flag is not properly set by MIDI device; Added more verbosity for hmp_reset()
|
2012-04-12 19:45:44 +02:00 |
|
zicodxx
|
e45dd761b3
|
addition for r1310 forgotten to commit
|
2012-04-12 11:31:30 +02:00 |
|
zicodxx
|
f35eba5f04
|
Fixed some Multiplayer bugs: Reactor invulnerable time did not checked for hours spent in level so reactor would become invulnerable again after 60 minutes; Fixed the fix (heh) for misordered explode/reappear packets; Reset Player_eggs_dropped when initializing new ship so eggs are properly dropped when player disconnects two times without respawning; Cleaned player disconnecting a little bit and made code more straightforward
|
2012-04-12 02:15:26 +02:00 |
|
zicodxx
|
9990b806a5
|
Fixed some Multiplayer bugs: Reactor invulnerable time did not checked for hours spent in level so reactor would become invulnerable again after 60 minutes; Fixed the fix (heh) for misordered explode/reappear packets; Reset Player_eggs_dropped when initializing new ship so eggs are properly dropped when player disconnects two times without respawning; Cleaned player disconnecting a little bit and made code more straightforward
|
2012-04-12 02:15:23 +02:00 |
|
Chris Taylor
|
496b40ab35
|
Fix a crash when going into a directory with no files in the editor file browser, clicking on listboxes for same sets inputbox correctly
|
2012-04-11 12:05:39 +08:00 |
|
Chris Taylor
|
a327d380a7
|
Fix a crash when going into a directory with no files in the editor file browser, clicking on listboxes for same sets inputbox correctly
|
2012-04-11 12:03:36 +08:00 |
|
Chris Taylor
|
a6e65196b8
|
Draw the object rotation velocity, file browser and MessageBox dialogs properly
|
2012-04-11 10:52:57 +08:00 |
|
Chris Taylor
|
7aa618b266
|
Draw the object rotation velocity, file browser and MessageBox dialogs properly
|
2012-04-11 10:52:19 +08:00 |
|
Chris Taylor
|
785540dd7b
|
Fix unused variable warning in last commit
|
2012-04-09 20:52:25 +08:00 |
|
Chris Taylor
|
e93c497a47
|
Fix unused variable warning in last commit
|
2012-04-09 20:51:36 +08:00 |
|
Chris Taylor
|
e7e034b7bd
|
Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug)
|
2012-04-09 20:41:47 +08:00 |
|
Chris Taylor
|
7ef1431885
|
Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug)
|
2012-04-09 20:40:55 +08:00 |
|
Chris Taylor
|
e2bf33dbdc
|
No setting the screen mode when calling a newmenu function, so if it shows the 'Save Mine' messagebox in the editor, it won't change the screen resolution and trash everything. (If this causes problems, we can make it use the MessageBox if it's still in the editor, nm_messagebox otherwise)
|
2012-04-09 19:20:02 +08:00 |
|
Chris Taylor
|
d9bc0a16ff
|
No setting the screen mode when calling a newmenu function, so if it shows the 'Save Mine' messagebox in the editor, it won't change the screen resolution and trash everything. (If this causes problems, we can make it use the MessageBox if it's still in the editor, nm_messagebox otherwise)
|
2012-04-09 19:18:49 +08:00 |
|
Chris Taylor
|
fba833f773
|
Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen.
|
2012-04-09 17:30:40 +08:00 |
|
Chris Taylor
|
418e6ab674
|
Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen.
|
2012-04-09 17:28:44 +08:00 |
|
Chris Taylor
|
83bc26ff29
|
Fix a nasty bug where pressing 'Alt' to explore the editor menubar would split the window stack in two, rendering the editor unresponsive
|
2012-04-09 17:13:11 +08:00 |
|
Chris Taylor
|
285531c4e0
|
Fix a nasty bug where pressing 'Alt' to explore the editor menubar would split the window stack in two, rendering the editor unresponsive
|
2012-04-09 17:12:01 +08:00 |
|
Chris Taylor
|
ea2de8cb44
|
Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
|
2012-04-09 10:14:10 +08:00 |
|
Chris Taylor
|
8a437a759c
|
Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
|
2012-04-09 10:12:58 +08:00 |
|
zicodxx
|
bf2a058129
|
in software rendering scale savestate thumbnail to correct size
|
2012-04-09 00:19:16 +02:00 |
|
zicodxx
|
999e008dc6
|
in software rendering scale savestate thumbnail to correct size
|
2012-04-09 00:19:11 +02:00 |
|
zicodxx
|
091dbd8769
|
plasma fire can ignite bombs which are dropped while firing. to compensate added a timed check where at least one projectile must be older than 200ms to trigger a possible collision. this fixes this issue if the player is moving away from the bomb
|
2012-04-08 16:59:51 +02:00 |
|
zicodxx
|
9825e264d5
|
plasma fire can ignite bombs which are dropped while firing. to compensate added a timed check where at least one projectile must be older than 200ms to trigger a possible collision. this fixes this issue if the player is moving away from the bomb
|
2012-04-08 16:59:50 +02:00 |
|
zicodxx
|
6a4ea459e7
|
added specification for Descent: Destination Saturn briefing screen to properly show briefings; added different briefing structure for Descent 1 Shareware which has a slightly different order of the usual briefings
|
2012-04-08 15:47:58 +02:00 |
|
zicodxx
|
ba75f1237e
|
added specification for Descent: Destination Saturn briefing screen to properly show briefings; added different briefing structure for Descent 1 Shareware which has a slightly different order of the usual briefings
|
2012-04-08 15:47:50 +02:00 |
|
zicodxx
|
a22b6aa6ec
|
record shields if player is invulnerable to get proper shield display in demo playback if player respawns with invulnerability on
|
2012-04-07 16:13:12 +02:00 |
|
zicodxx
|
d39d58a585
|
record shields if player is invulnerable to get proper shield display in demo playback if player respawns with invulnerability on
|
2012-04-07 16:13:10 +02:00 |
|
zicodxx
|
d0ddf0362a
|
fixed glitch when reappear and explode packets are misordered, rendering player invisible
|
2012-04-07 12:32:22 +02:00 |
|
zicodxx
|
9ca56e4039
|
fixed glitch when reappear and explode packets are misordered, rendering player invisible
|
2012-04-07 12:32:22 +02:00 |
|
zicodxx
|
d940dcb381
|
removed redundant definitions of FILENAME_LEN
|
2012-04-07 11:41:17 +02:00 |
|
zicodxx
|
513bd4b231
|
removed redundant definitions of FILENAME_LEN
|
2012-04-07 11:41:14 +02:00 |
|
zicodxx
|
51b6b4e271
|
made code more similar to D2X-Rebirth by introducing open_font which allows to keep track of font_data and free it properly
|
2012-04-07 11:35:38 +02:00 |
|
zicodxx
|
45e351e46c
|
in choose_drop_segment let fallback correctly check for reactor segment
|
2012-04-07 10:58:46 +02:00 |
|
zicodxx
|
abb2c08af3
|
made choose_drop_segment more similar to D2X-Rebirth and let fallback correctly check for reactor segment
|
2012-04-07 10:57:55 +02:00 |
|
zicodxx
|
84a3eb2fac
|
Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64
|
2012-04-05 02:41:59 +02:00 |
|
zicodxx
|
4f8a60983e
|
Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64
|
2012-04-05 02:41:56 +02:00 |
|
zicodxx
|
39b0dacd6a
|
variable declarations come first
|
2012-04-05 02:21:33 +02:00 |
|
Chris Taylor
|
fd42ac5cb1
|
Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
|
2012-03-31 20:25:09 +08:00 |
|
Chris Taylor
|
09a37b623a
|
Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
|
2012-03-31 20:11:39 +08:00 |
|