Fix crash when loading a level in the editor
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D1X-Rebirth Changelog
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20120414
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--------
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main/gamesave.c: Fix crash when loading a level in the editor
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20120412
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--------
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main/collide.c, main/gameseq.c, main/multi.c, main/multi.h, main/net_udp.c: Fixed some Multiplayer bugs: Reactor invulnerable time did not checked for hours spent in level so reactor would become invulnerable again after 60 minutes; Fixed the fix (heh) for misordered explode/reappear packets; Reset Player_eggs_dropped when initializing new ship so eggs are properly dropped when player disconnects two times without respawning; Cleaned player disconnecting a little bit and made code more straightforward
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@ -1176,7 +1176,7 @@ int load_level(char * filename_passed)
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* Descent 1 - Level 19: OBERON MINE has some ugly overlapping rooms (segment 484).
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* HACK to make this issue less visible by moving one vertex a little.
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*/
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if ( !stricmp("Descent: First Strike",Current_mission_longname) && !stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706)
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if (Current_mission && !stricmp("Descent: First Strike",Current_mission_longname) && !stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706)
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Vertices[1905].z =-385*F1_0;
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if (mine_err == -1) { //error!!
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