variable declarations come first
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20120405
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--------
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main/multi.c: variable declarations come first
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20120331
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--------
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d2x-rebirth.xcodeproj/project.pbxproj, 2d/font.c: Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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@ -1606,8 +1606,8 @@ multi_do_message(char *buf)
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if (((colon = strstr(buf+loc, ": ")) == NULL) || (colon-(buf+loc) < 1) || (colon-(buf+loc) > CALLSIGN_LEN))
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{
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mesbuf[0] = CC_COLOR;
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int color = 0;
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mesbuf[0] = CC_COLOR;
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if (Game_mode & GM_TEAM)
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color = get_team((int)buf[1]);
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else
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@ -1629,8 +1629,8 @@ multi_do_message(char *buf)
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if ( (!strnicmp(Players[Player_num].callsign, buf+loc, colon-(buf+loc))) ||
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((Game_mode & GM_TEAM) && ( (get_team(Player_num) == atoi(buf+loc)-1) || !strnicmp(Netgame.team_name[get_team(Player_num)], buf+loc, colon-(buf+loc)))) )
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{
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mesbuf[0] = CC_COLOR;
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int color = 0;
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mesbuf[0] = CC_COLOR;
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if (Game_mode & GM_TEAM)
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color = get_team((int)buf[1]);
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else
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