Chris Taylor
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cb86ece872
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Use correct coordinates for dialog border (still doesn't draw fully)
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2012-03-31 19:55:39 +08:00 |
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Chris Taylor
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801e989a66
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Use correct coordinates for dialog border (still doesn't draw fully)
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2012-03-31 19:47:39 +08:00 |
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Chris Taylor
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b937b4e409
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Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required
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2012-03-31 18:36:07 +08:00 |
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Chris Taylor
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00245bccdc
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Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required
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2012-03-31 18:35:06 +08:00 |
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Chris Taylor
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a6502d4471
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Complete previous change (whoops)
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2012-03-31 12:38:14 +08:00 |
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Chris Taylor
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8a250ad48a
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Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
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2012-03-31 12:28:01 +08:00 |
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Chris Taylor
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2d8c86eaf1
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Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
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2012-03-31 12:27:10 +08:00 |
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Chris Taylor
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2062876912
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Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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2012-03-31 11:47:38 +08:00 |
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Chris Taylor
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c75f1d3937
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Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D1X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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2012-03-31 11:36:56 +08:00 |
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zicodxx
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b65f0e6d33
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Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
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2012-03-30 16:29:11 +02:00 |
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zicodxx
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24d0849125
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Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
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2012-03-30 16:29:03 +02:00 |
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Chris Taylor
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e60981310b
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Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth
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2012-03-30 20:36:35 +08:00 |
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Chris Taylor
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1237649a99
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Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth
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2012-03-30 20:35:39 +08:00 |
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zicodxx
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565f629688
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Fixed Redbook playback which was not repeating the CD after finishing
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2012-03-29 14:49:45 +02:00 |
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zicodxx
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0dae4f8206
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Fixed Redbook playback which was not repeating the CD after finishing
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2012-03-29 14:49:44 +02:00 |
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zicodxx
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c3b520b6e2
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Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second
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2012-03-29 10:16:33 +02:00 |
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zicodxx
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1a76d33345
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Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second
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2012-03-29 10:15:58 +02:00 |
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zicodxx
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aa257e0727
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We might want to try compiling before committing something, right?
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2012-03-28 21:47:13 +02:00 |
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zicodxx
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0e55ac91da
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Added forgotten D2 powerup capping code when starting level which hopefully fixes massive powerup loss
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2012-03-28 21:45:40 +02:00 |
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zicodxx
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66827b4b18
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Release Fusion charge when changing to another weapon similar to D1X-Rebirth
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2012-03-28 13:49:02 +02:00 |
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zicodxx
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df87e110b0
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Dynamically allocate line to read from descent.cfg and ensure a safe length
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2012-03-28 13:43:35 +02:00 |
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zicodxx
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6251eb2eb0
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Dynamically allocate line to read from descent.cfg and ensure a safe length
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2012-03-28 13:43:31 +02:00 |
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zicodxx
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26bb1f6a34
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Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h
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2012-03-28 12:26:24 +02:00 |
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zicodxx
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32ebfab29d
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Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h
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2012-03-28 12:26:19 +02:00 |
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zicodxx
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4323096cc4
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Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly
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2012-03-28 12:09:22 +02:00 |
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zicodxx
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4ddf79e16f
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Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly
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2012-03-28 12:09:19 +02:00 |
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zicodxx
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d583415cfb
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in netgame info screen some setting-descriptions were interchanged and displayed wrong toggles
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2012-03-28 12:02:15 +02:00 |
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zicodxx
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41365995e8
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Fixed unhandled case in key reading when escort hotkeys are disabled
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2012-03-28 11:07:17 +02:00 |
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zicodxx
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945d50ec76
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
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zicodxx
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d3666c4033
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
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zicodxx
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a5369e13d5
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properly disable cheats when loading a saved game so only cheats that were stored are re-enabled
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2012-03-28 10:07:16 +02:00 |
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zicodxx
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f4dfae832f
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properly disable cheats when loading a saved game so only cheats that were stored are re-enabled
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2012-03-28 10:07:12 +02:00 |
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zicodxx
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4852ceb347
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Allow .flac to be a filename extension for sng file and jukebox
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2012-03-28 10:03:26 +02:00 |
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zicodxx
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766f48084c
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Allow .flac to be a filename extension for sng file and jukebox
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2012-03-28 10:03:18 +02:00 |
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zicodxx
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b22a6b5582
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Fix compile-time error when building without editor
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2012-03-28 09:56:33 +02:00 |
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zicodxx
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3554fd442c
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Fix compile-time error when building without editor
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2012-03-28 09:56:31 +02:00 |
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zicodxx
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7d823c593d
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Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays
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2012-03-28 09:53:24 +02:00 |
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Chris Taylor
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2b7bb2bddc
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Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog
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2012-03-24 17:52:08 +08:00 |
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Chris Taylor
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e7048d09ae
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Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog
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2012-03-24 17:50:37 +08:00 |
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Chris Taylor
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4acf60c1c7
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing
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2012-03-24 17:19:30 +08:00 |
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Chris Taylor
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ea454664d0
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing
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2012-03-24 17:18:03 +08:00 |
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Chris Taylor
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0c7e61de92
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Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
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2012-03-24 14:43:45 +08:00 |
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Chris Taylor
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8b757570d5
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Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
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2012-03-24 14:43:08 +08:00 |
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Chris Taylor
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c0ed4870c5
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Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well
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2012-03-24 13:27:27 +08:00 |
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Chris Taylor
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cd0213122c
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Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well
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2012-03-24 13:26:51 +08:00 |
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Chris Taylor
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b542189ab6
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Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
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2012-03-19 14:09:26 +08:00 |
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Chris Taylor
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05722dec97
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Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
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2012-03-19 14:08:25 +08:00 |
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Chris Taylor
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e28ba63503
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:49:19 +08:00 |
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Chris Taylor
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15a6a81176
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:48:35 +08:00 |
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Chris Taylor
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b94d8f127e
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:04:16 +08:00 |
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