Commit graph

2960 commits

Author SHA1 Message Date
Chris Taylor cb86ece872 Use correct coordinates for dialog border (still doesn't draw fully) 2012-03-31 19:55:39 +08:00
Chris Taylor 801e989a66 Use correct coordinates for dialog border (still doesn't draw fully) 2012-03-31 19:47:39 +08:00
Chris Taylor b937b4e409 Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required 2012-03-31 18:36:07 +08:00
Chris Taylor 00245bccdc Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required 2012-03-31 18:35:06 +08:00
Chris Taylor a6502d4471 Complete previous change (whoops) 2012-03-31 12:38:14 +08:00
Chris Taylor 8a250ad48a Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl 2012-03-31 12:28:01 +08:00
Chris Taylor 2d8c86eaf1 Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl 2012-03-31 12:27:10 +08:00
Chris Taylor 2062876912 Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet) 2012-03-31 11:47:38 +08:00
Chris Taylor c75f1d3937 Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D1X Rebirth compile with editor for Mac OpenGL build (won't work yet) 2012-03-31 11:36:56 +08:00
zicodxx b65f0e6d33 Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms 2012-03-30 16:29:11 +02:00
zicodxx 24d0849125 Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms 2012-03-30 16:29:03 +02:00
Chris Taylor e60981310b Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth 2012-03-30 20:36:35 +08:00
Chris Taylor 1237649a99 Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth 2012-03-30 20:35:39 +08:00
zicodxx 565f629688 Fixed Redbook playback which was not repeating the CD after finishing 2012-03-29 14:49:45 +02:00
zicodxx 0dae4f8206 Fixed Redbook playback which was not repeating the CD after finishing 2012-03-29 14:49:44 +02:00
zicodxx c3b520b6e2 Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second 2012-03-29 10:16:33 +02:00
zicodxx 1a76d33345 Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second 2012-03-29 10:15:58 +02:00
zicodxx aa257e0727 We might want to try compiling before committing something, right? 2012-03-28 21:47:13 +02:00
zicodxx 0e55ac91da Added forgotten D2 powerup capping code when starting level which hopefully fixes massive powerup loss 2012-03-28 21:45:40 +02:00
zicodxx 66827b4b18 Release Fusion charge when changing to another weapon similar to D1X-Rebirth 2012-03-28 13:49:02 +02:00
zicodxx df87e110b0 Dynamically allocate line to read from descent.cfg and ensure a safe length 2012-03-28 13:43:35 +02:00
zicodxx 6251eb2eb0 Dynamically allocate line to read from descent.cfg and ensure a safe length 2012-03-28 13:43:31 +02:00
zicodxx 26bb1f6a34 Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h 2012-03-28 12:26:24 +02:00
zicodxx 32ebfab29d Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h 2012-03-28 12:26:19 +02:00
zicodxx 4323096cc4 Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly 2012-03-28 12:09:22 +02:00
zicodxx 4ddf79e16f Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly 2012-03-28 12:09:19 +02:00
zicodxx d583415cfb in netgame info screen some setting-descriptions were interchanged and displayed wrong toggles 2012-03-28 12:02:15 +02:00
zicodxx 41365995e8 Fixed unhandled case in key reading when escort hotkeys are disabled 2012-03-28 11:07:17 +02:00
zicodxx 945d50ec76 Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
zicodxx d3666c4033 Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
zicodxx a5369e13d5 properly disable cheats when loading a saved game so only cheats that were stored are re-enabled 2012-03-28 10:07:16 +02:00
zicodxx f4dfae832f properly disable cheats when loading a saved game so only cheats that were stored are re-enabled 2012-03-28 10:07:12 +02:00
zicodxx 4852ceb347 Allow .flac to be a filename extension for sng file and jukebox 2012-03-28 10:03:26 +02:00
zicodxx 766f48084c Allow .flac to be a filename extension for sng file and jukebox 2012-03-28 10:03:18 +02:00
zicodxx b22a6b5582 Fix compile-time error when building without editor 2012-03-28 09:56:33 +02:00
zicodxx 3554fd442c Fix compile-time error when building without editor 2012-03-28 09:56:31 +02:00
zicodxx 7d823c593d Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays 2012-03-28 09:53:24 +02:00
Chris Taylor 2b7bb2bddc Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog 2012-03-24 17:52:08 +08:00
Chris Taylor e7048d09ae Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog 2012-03-24 17:50:37 +08:00
Chris Taylor 4acf60c1c7 Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing 2012-03-24 17:19:30 +08:00
Chris Taylor ea454664d0 Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing 2012-03-24 17:18:03 +08:00
Chris Taylor 0c7e61de92 Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:45 +08:00
Chris Taylor 8b757570d5 Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:08 +08:00
Chris Taylor c0ed4870c5 Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well 2012-03-24 13:27:27 +08:00
Chris Taylor cd0213122c Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well 2012-03-24 13:26:51 +08:00
Chris Taylor b542189ab6 Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead 2012-03-19 14:09:26 +08:00
Chris Taylor 05722dec97 Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead 2012-03-19 14:08:25 +08:00
Chris Taylor e28ba63503 The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together 2012-03-19 13:49:19 +08:00
Chris Taylor 15a6a81176 The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together 2012-03-19 13:48:35 +08:00
Chris Taylor b94d8f127e Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based. 2012-03-18 18:04:16 +08:00