Use correct coordinates for dialog border (still doesn't draw fully)

This commit is contained in:
Chris Taylor 2012-03-31 19:47:39 +08:00
parent 00245bccdc
commit 801e989a66
2 changed files with 3 additions and 2 deletions

View file

@ -5,6 +5,7 @@ D1X-Rebirth Changelog
d1x-rebirth.xcodeproj/project.pbxproj, 2d/font.c: Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D1X Rebirth compile with editor for Mac OpenGL build (won't work yet)
editor/med.c, editor/meddraw.c, editor/medmisc.c, include/editor/editor.h, main/render.c: Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
editor/med.c, editor/meddraw.c, editor/medmisc.c, ui/button.c, ui/checkbox.c, ui/dialog.c, ui/file.c, ui/icon.c, ui/inputbox.c, ui/listbox.c, ui/menubar.c, ui/radio.c, ui/scroll.c, ui/userbox.c: Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required
ui/dialog.c: Use correct coordinates for dialog border (still doesn't draw fully)
20120330
--------

View file

@ -141,8 +141,8 @@ void ui_dialog_draw(UI_DIALOG *dlg)
h = D_HEIGHT;
D_OLDCANVAS = grd_curcanv;
req_w = w;
req_h = h;
req_w = w - 2*BORDER_WIDTH;
req_h = h - 2*BORDER_WIDTH;
if (dlg->flags & DF_BORDER)
{