We might want to try compiling before committing something, right?

This commit is contained in:
zicodxx 2012-03-28 21:47:13 +02:00
parent 0e55ac91da
commit aa257e0727

View file

@ -1092,6 +1092,9 @@ int load_level(char * filename_passed)
char filename[PATH_MAX];
int sig, minedata_offset, gamedata_offset, hostagetext_offset;
int mine_err, game_err;
#ifdef NETWORK
int i;
#endif
#ifdef NETWORK
if (Game_mode & GM_NETWORK)