in choose_drop_segment let fallback correctly check for reactor segment
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20120407
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--------
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main/fireball.c: in choose_drop_segment let fallback correctly check for reactor segment
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20120405
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--------
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main/multi.c: variable declarations come first
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@ -577,8 +577,13 @@ int choose_drop_segment()
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}
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if (segnum == -1) {
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cur_drop_depth = BASE_NET_DROP_DEPTH;
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while (cur_drop_depth > 0 && segnum == -1) // before dropping in random segment, try to find ANY segment which is connected to the player responsible for the drop so object will not spawn in inaccessible areas
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{
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segnum = pick_connected_segment(&Objects[Players[Player_num].objnum], --cur_drop_depth);
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if (Segment2s[segnum].special == SEGMENT_IS_CONTROLCEN)
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segnum = -1;
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}
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return ((segnum == -1)?((d_rand() * Highest_segment_index) >> 15):segnum); // basically it should be impossible segnum == -1 now... but oh well...
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} else
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return segnum;
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