Kp
1296662e96
Pass objptridx_t to object_create_badass_explosion
2014-01-10 04:02:53 +00:00
Kp
0776e692a7
Use objptridx_t in obj_create
2014-01-10 04:00:34 +00:00
Kp
f0aad4dcd6
Remove unnecessary double conversion in explode_badass_object
2014-01-10 03:40:43 +00:00
Kp
ed218f1893
Pass objptridx_t to explode_badass_object
2014-01-10 03:40:16 +00:00
Kp
0d49f5b55a
Use objptridx_t for object_create_badass_explosion
2014-01-10 03:23:57 +00:00
Kp
58ed12ffce
Use objptridx_t for create_morph_robot
2014-01-10 03:20:11 +00:00
Kp
ab3806af83
Use objptridx_t for object_create_explosion
2014-01-10 03:20:11 +00:00
Kp
a76e088df4
Use objptridx_t for object_create_explosion_sub
2014-01-10 03:20:11 +00:00
Kp
f1a6757693
Use objptridx_t for obj_create
2014-01-10 03:20:11 +00:00
Kp
9843406588
Remove unused return value of explode_badass_weapon
2014-01-10 03:17:55 +00:00
Kp
d6fab53199
Remove unused return value of object_create_muzzle_flash
2014-01-10 03:14:14 +00:00
Kp
61ad220d42
Remove unused who_killed_controlcen
2014-01-08 03:54:44 +00:00
vobject
9529f60d5d
Use correct type for diskid. The *_DISKID defines are larger than a 32bit signed integer.
2014-01-07 22:04:23 +01:00
vobject
bb38e8232f
Use correct unsigned format specifier for sprintf
2014-01-07 22:01:33 +01:00
vobject
455c46aff0
Remove redundant assignment
2014-01-07 22:00:07 +01:00
vobject
c28a0c5dfa
Remove unnecessary null check
2014-01-07 21:59:22 +01:00
vobject
1b54c54c58
Fix uninitialized valiable when compiling DEMO_ONLY
2014-01-07 21:58:47 +01:00
vobject
a7099aa63a
Fix copy&paste error in AI
2014-01-07 21:57:27 +01:00
Kp
5dcf833da6
Remove useless NULL test on robot pointer
2014-01-06 04:17:57 +00:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
f4a7b23bf5
Fix incorrect use of assignment in assert statements
2014-01-05 01:51:22 +00:00
Kp
67741cf603
Remove unused multi_explode_robot_sub parameter killer
2014-01-04 22:04:34 +00:00
Kp
d5aaf8af0e
Remove unused return value of explode_badass_object
2014-01-04 18:03:10 +00:00
Kp
3ca0a6aca6
Remove unused return value of explode_badass_player
2014-01-04 18:03:10 +00:00
Kp
8218af34b5
Add special type to let obj_*link take either pointer or index
2014-01-03 04:04:04 +00:00
Kp
ec4317fef2
Fix variable overread when leaving hole for MarkerOwner
2014-01-03 02:55:20 +00:00
Kp
f894ad92d0
Use correct player index for dropping markers
...
Fixes a bug where each players sees markers dropped with the orientation
matrix of the local player.
2014-01-01 23:38:06 +00:00
Kp
67e1c7fef4
Require integral types to newdemo_read
2014-01-01 03:47:37 +00:00
Kp
a7d87134db
Only use newdemo_write on integral types
2014-01-01 03:46:08 +00:00
Kp
888f44336f
Use segment array for render visited[]
2014-01-01 03:42:00 +00:00
Kp
164001d977
Use 3 instead of 255 for third mode in rendering
2014-01-01 03:41:58 +00:00
Kp
40e90fea22
Move Light_subtracted[] to Segments[].light_subtracted
2014-01-01 03:33:27 +00:00
Kp
89a5450bfc
Fix memory overread when saving Boss_dying_sound_playing
...
AddressSanitizer reports that Boss_dying_sound_playing is saved as an
int, but occupies only one byte.
2014-01-01 03:30:36 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
d7d052857a
Use bitmask for hitobj_list
...
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp
510fe02825
Use on stack array<> for New_awareness
2013-12-31 00:12:08 +00:00
Kp
549d7ea261
Use correct size for flickering_light mask
2013-12-31 00:11:05 +00:00
Kp
745633eabe
Use vector to allow rendering unlimited robots
2013-12-29 04:54:08 +00:00
Kp
7cf6877e2a
Rename D1 ai_local::wait_time to ::next_action_time to match D2
2013-12-29 04:33:30 +00:00
Kp
cf5343db18
Move ai_local into ai_static
...
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp
64e2ab55a0
Combine control_center_triggers_read and _swap variant
2013-12-29 03:56:41 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
67ad7811bd
Remove unused physics_info::brakes
2013-12-28 22:47:46 +00:00
Kp
3563bfb85a
Enable Descent II divide-by-zero check in Descent too
2013-12-28 22:45:27 +00:00
Kp
fbd35de5f0
Remove bogus fvi assertion
2013-12-28 22:40:11 +00:00
Kp
8a83c93c8c
Move ai_local_read_n_swap loop into caller
2013-12-28 22:21:00 +00:00
Kp
94ce68f556
Color code weapon gauges
2013-12-28 22:21:00 +00:00
Kp
16f1044930
Switch init_ai_objects to range_for to eliminate a variable
2013-12-28 22:10:24 +00:00
Kp
38b2dbe639
Move object* -> objnum conversion into init_ai_object
2013-12-28 22:10:24 +00:00
Kp
7acd98949f
Remove reliance on layout of control_center_triggers
2013-12-28 22:10:24 +00:00