Remove unnecessary double conversion in explode_badass_object
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@ -310,15 +310,12 @@ void explode_badass_weapon(object *obj,vms_vector *pos)
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static void explode_badass_object(objptridx_t objp, fix damage, fix distance, fix force)
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{
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object *rval;
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rval = object_create_badass_explosion(objp, objp->segnum, &objp->pos, objp->size,
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objptridx_t rval = object_create_badass_explosion(objp, objp->segnum, &objp->pos, objp->size,
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get_explosion_vclip(objp, 0),
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damage, distance, force,
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objp);
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if (rval)
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digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval-Objects, 0, F1_0);
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if (rval != object_none)
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digi_link_sound_to_object(SOUND_BADASS_EXPLOSION, rval, 0, F1_0);
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}
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//blows up the player with a badass explosion
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