.. |
ai.cpp
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Enable Descent II divide-by-zero check in Descent too
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2013-12-28 22:45:27 +00:00 |
aipath.cpp
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Use visited_segment_bitarray_t for create_path_points
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2013-12-22 05:30:23 +00:00 |
automap.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
bm.cpp
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Remove write-only variable TmapList
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2013-12-22 01:16:16 +00:00 |
cntrlcen.cpp
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Simplify control_center_triggers_read_n
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2013-12-28 22:04:47 +00:00 |
collide.cpp
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Make Stolen_items[] a C++ array
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2013-12-22 01:53:26 +00:00 |
config.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
console.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
controls.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |
credits.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
digiobj.cpp
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Mark private functions static
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2013-11-02 04:23:55 +00:00 |
dumpmine.cpp
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Pass computed message length from err_printf to con_puts
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2013-12-22 20:13:05 +00:00 |
effects.cpp
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Move similar/main/effects.c -> similar/main/effects.cpp
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2013-10-05 21:35:58 +00:00 |
endlevel.cpp
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Write log message when local player escapes the mine
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2013-12-28 18:17:09 +00:00 |
fireball.cpp
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Use visited_segment_bitarray_t for pick_connected_segment
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2013-12-22 05:30:44 +00:00 |
fuelcen.cpp
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Move object* -> objnum conversion into init_ai_object
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2013-12-28 22:10:24 +00:00 |
fvi.cpp
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Remove bogus fvi assertion
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2013-12-28 22:40:11 +00:00 |
game.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
gamecntl.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
gamefont.cpp
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Invert sense of hires/lowres options
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2013-11-24 22:57:36 +00:00 |
gamemine.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
gamerend.cpp
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Split extra-view loop into helper function
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2013-12-22 20:02:36 +00:00 |
gamesave.cpp
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Remove unused physics_info::brakes
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2013-12-28 22:47:46 +00:00 |
gameseg.cpp
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Use visited_segment_bitarray_t for set_segment_depths
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2013-12-22 05:32:46 +00:00 |
gameseq.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
gauges.cpp
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Color code weapon gauges
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2013-12-28 22:21:00 +00:00 |
hostage.cpp
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Move similar/main/hostage.c -> similar/main/hostage.cpp
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2013-10-05 21:35:58 +00:00 |
hud.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
iff.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
inferno.cpp
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Add debug option -no-grab to prevent window grabbing
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2013-12-22 20:56:55 +00:00 |
kconfig.cpp
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Split compiler.h for PCH compatibility
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2013-12-21 05:12:38 +00:00 |
kmatrix.cpp
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Reduce sprintf usage in kmatrix
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2013-12-25 04:41:42 +00:00 |
laser.cpp
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Whitelist MAX flash missiles as valid laser type
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2013-12-22 01:15:40 +00:00 |
lighting.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
menu.cpp
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Add type checking for select_file_recursive
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2013-12-17 04:01:21 +00:00 |
mglobal.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
mission.cpp
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Remove get_parm_value use for type=anarchy mission loader
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2013-12-20 03:16:32 +00:00 |
morph.cpp
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Remove unnecessary packing on vms_vector
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2013-11-08 03:14:43 +00:00 |
multi.cpp
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Remove unused physics_info::brakes
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2013-12-28 22:47:46 +00:00 |
multibot.cpp
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Store boss gate/teleport segments in countarray objects
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2013-12-22 20:02:42 +00:00 |
net_udp.cpp
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Use assignment instead of memcpy
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2013-12-25 23:50:26 +00:00 |
newdemo.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
newmenu.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
object.cpp
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Remove unused physics_info::brakes
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2013-12-28 22:47:46 +00:00 |
paging.cpp
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Make super_boss_gate_type_list const
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2013-11-28 00:27:43 +00:00 |
physics.cpp
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Remove unused physics_info::brakes
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2013-12-28 22:47:46 +00:00 |
piggy.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
player.cpp
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Move similar/main/player.c -> similar/main/player.cpp
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2012-11-11 22:12:51 +00:00 |
playsave.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
polyobj.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
powerup.cpp
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Step powerup frame number carefully
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2013-12-20 03:20:05 +00:00 |
render.cpp
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Make render translation tables static const
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2013-11-28 00:27:43 +00:00 |
robot.cpp
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Mark set_robot_state used for debuggers
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2013-10-29 03:24:42 +00:00 |
scores.cpp
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Use score_rputs instead of score_rprintf where possible
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2013-12-17 04:03:35 +00:00 |
slew.cpp
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Mark private functions static
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2013-11-02 04:23:55 +00:00 |
songs.cpp
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Fix audio file matching broken by cb4fd7c1b4
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2013-12-19 03:31:24 +00:00 |
state.cpp
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Remove unused physics_info::brakes
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2013-12-28 22:47:46 +00:00 |
switch.cpp
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Add type checking to nm_messagebox format string
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2013-12-15 21:54:17 +00:00 |
terrain.cpp
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Move terrain lighting data onto stack
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2013-11-28 00:27:43 +00:00 |
texmerge.cpp
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Move similar/main/texmerge.c -> similar/main/texmerge.cpp
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2012-11-11 22:12:51 +00:00 |
text.cpp
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Move similar/main/text.c -> similar/main/text.cpp
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2012-11-11 22:12:51 +00:00 |
titles.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
vclip.cpp
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Move similar/main/vclip.c -> similar/main/vclip.cpp
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2012-11-11 22:12:51 +00:00 |
vers_id.cpp
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Record build environment in generated file
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2013-12-01 00:56:24 +00:00 |
wall.cpp
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Use correct SWAP for wall segnum
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2013-12-28 22:02:54 +00:00 |
weapon.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |