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ai.cpp
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Fix memory overread when saving Boss_dying_sound_playing
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2014-01-01 03:30:36 +00:00 |
aipath.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
automap.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
bm.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
cntrlcen.cpp
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Combine control_center_triggers_read and _swap variant
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2013-12-29 03:56:41 +00:00 |
collide.cpp
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Use bitmask for hitobj_list
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2013-12-31 03:22:03 +00:00 |
config.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
console.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
controls.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |
credits.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
digiobj.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
dumpmine.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
effects.cpp
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endlevel.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
fireball.cpp
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Move ai_local into ai_static
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2013-12-29 03:59:21 +00:00 |
fuelcen.cpp
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Move ai_local into ai_static
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2013-12-29 03:59:21 +00:00 |
fvi.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
game.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gamecntl.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gamefont.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
gamemine.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
gamerend.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gamesave.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gameseg.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
gameseq.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
gauges.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
hostage.cpp
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hud.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
iff.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
inferno.cpp
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Add debug option -no-grab to prevent window grabbing
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2013-12-22 20:56:55 +00:00 |
kconfig.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
kmatrix.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
laser.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
lighting.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
menu.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
mglobal.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
mission.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
morph.cpp
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Remove unnecessary packing on vms_vector
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2013-11-08 03:14:43 +00:00 |
multi.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
multibot.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
net_udp.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
newdemo.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
newmenu.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
object.cpp
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Use bitmask for hitobj_list
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2013-12-31 03:22:03 +00:00 |
paging.cpp
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Make super_boss_gate_type_list const
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2013-11-28 00:27:43 +00:00 |
physics.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
piggy.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
player.cpp
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Move similar/main/player.c -> similar/main/player.cpp
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2012-11-11 22:12:51 +00:00 |
playsave.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
polyobj.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
powerup.cpp
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Step powerup frame number carefully
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2013-12-20 03:20:05 +00:00 |
render.cpp
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Use vector to allow rendering unlimited robots
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2013-12-29 04:54:08 +00:00 |
robot.cpp
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Mark set_robot_state used for debuggers
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2013-10-29 03:24:42 +00:00 |
scores.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
slew.cpp
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Mark private functions static
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2013-11-02 04:23:55 +00:00 |
songs.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
state.cpp
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Use bitmask for hitobj_list
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2013-12-31 03:22:03 +00:00 |
switch.cpp
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Add type checking to nm_messagebox format string
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2013-12-15 21:54:17 +00:00 |
terrain.cpp
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Move terrain lighting data onto stack
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2013-11-28 00:27:43 +00:00 |
texmerge.cpp
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
text.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
titles.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
vclip.cpp
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Move similar/main/vclip.c -> similar/main/vclip.cpp
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2012-11-11 22:12:51 +00:00 |
vers_id.cpp
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Record build environment in generated file
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2013-12-01 00:56:24 +00:00 |
wall.cpp
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
weapon.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |