dxx-rebirth/similar/main
2013-12-31 00:11:05 +00:00
..
ai.cpp Rename D1 ai_local::wait_time to ::next_action_time to match D2 2013-12-29 04:33:30 +00:00
aipath.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
automap.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
bm.cpp Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
cntrlcen.cpp Combine control_center_triggers_read and _swap variant 2013-12-29 03:56:41 +00:00
collide.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
config.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
console.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
digiobj.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
dumpmine.cpp Pass computed message length from err_printf to con_puts 2013-12-22 20:13:05 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
endlevel.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
fireball.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
fuelcen.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
fvi.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
game.cpp Use correct size for flickering_light mask 2013-12-31 00:11:05 +00:00
gamecntl.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gamefont.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gamemine.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gamerend.cpp Split extra-view loop into helper function 2013-12-22 20:02:36 +00:00
gamesave.cpp Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
gameseg.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gameseq.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
gauges.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
iff.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
inferno.cpp Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
kconfig.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
kmatrix.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
laser.cpp Use vector to allow rendering unlimited robots 2013-12-29 04:54:08 +00:00
lighting.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
menu.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
morph.cpp Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
multi.cpp Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
multibot.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
net_udp.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
newdemo.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
newmenu.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
object.cpp Use vector to allow rendering unlimited robots 2013-12-29 04:54:08 +00:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp Move ai_local into ai_static 2013-12-29 03:59:21 +00:00
piggy.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
player.cpp Move similar/main/player.c -> similar/main/player.cpp 2012-11-11 22:12:51 +00:00
playsave.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Step powerup frame number carefully 2013-12-20 03:20:05 +00:00
render.cpp Use vector to allow rendering unlimited robots 2013-12-29 04:54:08 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
slew.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
songs.cpp Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
state.cpp Combine control_center_triggers_read and _swap variant 2013-12-29 03:56:41 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
text.cpp Move similar/main/text.c -> similar/main/text.cpp 2012-11-11 22:12:51 +00:00
titles.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
vclip.cpp Move similar/main/vclip.c -> similar/main/vclip.cpp 2012-11-11 22:12:51 +00:00
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Use correct SWAP for wall segnum 2013-12-28 22:02:54 +00:00
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00