dxx-rebirth/main
2013-06-11 12:19:03 +02:00
..
ai.c Make Boss_dying an int 2013-05-26 01:48:55 +00:00
ai.h Make Boss_dying an int 2013-05-26 01:48:55 +00:00
ai2.c Treat robot joints as const 2012-07-07 21:38:03 +00:00
aipath.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
aistruct.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
automap.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
automap.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
bm.c Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
bm.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
bmread.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
bmread.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
cntrlcen.c Mark reactor default countdown times as const 2012-07-15 17:32:21 +00:00
cntrlcen.h Add helper to get pointer to reactor definition 2013-03-31 20:42:14 +00:00
collide.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
collide.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
config.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
config.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:07 +01:00
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:51 +01:00
controls.c Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-01-22 00:55:56 +01:00
controls.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
credits.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
credits.h
descent.cfg
digi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
digiobj.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
dumpmine.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
effects.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
effects.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
endlevel.c Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
endlevel.h
escort.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
escort.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:07 +01:00
fireball.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
fireball.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fuelcen.c Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
fuelcen.h Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
fvi.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
fvi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
game.c Delete empty function apply_modified_palette 2013-04-20 03:07:49 +00:00
game.h Delete empty function apply_modified_palette 2013-04-20 03:07:49 +00:00
gamecntl.c Fixed case where it wasn't possible to switch to view of a player > X if player X was missing 2013-06-11 01:19:56 +02:00
gamefont.c Normalize whitespace in copyright header to match D1X-Rebirth 2013-02-24 02:40:43 +00:00
gamefont.h
gamemine.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
gamemine.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.h Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
gamerend.c Make ranking strings const 2012-07-08 20:32:47 +00:00
gamesave.c Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
gamesave.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseg.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gameseg.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseq.c Removed call of digi_stop_digi_sounds() from DoPlayerDead(). Since it was killing persistent sounds which were only started once a level it would forever mute fans, waterfalls, etc.. Also closing Game_wind kills all sounds anyways so there is no point doing it on player death 2013-06-10 23:58:30 +02:00
gameseq.h Remove unused StartNewLevel parameter 'secret_flag' 2013-03-23 20:50:35 +00:00
gauges.c Adjust alignment of vulcan/gauss ammo display 2012-10-21 23:11:37 +00:00
gauges.h Mark reticle control data const 2012-07-15 03:24:56 +00:00
hostage.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
hostage.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hud.c Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:33:07 +01:00
hudmsg.h Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option 2011-04-11 21:27:31 +02:00
inferno.c Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
inferno.h Remove inferno.h include of pstypes.h 2013-03-03 19:58:10 +00:00
inferno.ini
kconfig.c Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:40 +01:00
kconfig.h Remove unused main/gamestat.h 2013-03-09 20:29:20 +00:00
kmatrix.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
kmatrix.h Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
laser.c Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. Also set Omega firing rate to 20 shots per second for both single- and multiplayer 2013-06-11 12:19:03 +02:00
laser.h Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
lighting.c Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light 2013-04-18 11:56:18 +02:00
lighting.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
menu.c Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL) 2013-06-11 01:07:12 +02:00
menu.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
mglobal.c Delete definition of Segment2s 2013-03-23 15:44:30 +00:00
mission.c Don't try to free Current_mission->alternate_ham_file if not allocated 2013-06-11 01:00:37 +02:00
mission.h Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
morph.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
morph.h
movie.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
movie.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multi.c Mark weapon related globals as const 2012-10-28 02:27:28 +00:00
multi.h Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
multibot.c Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
multibot.h Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
net_udp.c Fix recvfrom prototype mismatches 2013-06-08 17:43:35 +00:00
net_udp.h Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes 2013-04-18 15:31:28 +02:00
newdemo.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
newdemo.h Use #ifdef, not #if, to test WORDS_BIGENDIAN 2013-03-03 23:46:22 +00:00
newmenu.c Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
newmenu.h Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
object.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
object.h Move reactor Gun_dir,Gun_pos into struct object 2013-03-23 19:09:44 +00:00
paging.c Fix bogus optimization in robot maker paging 2013-03-23 21:20:41 +00:00
paging.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
physics.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
physics.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
piggy.c re-init digi system after re-setting sample rate for shareware 2013-06-10 17:19:37 +02:00
piggy.h Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:28:53 +01:00
player.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
player.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
playsave.c Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:28 +02:00
playsave.h Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:28 +02:00
polyobj.c Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data 2012-07-24 18:01:14 +08:00
polyobj.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
powerup.c Mark powerup_basic as printf-like 2012-07-01 04:39:04 +00:00
powerup.h Mark powerup_basic as printf-like 2012-07-01 04:39:04 +00:00
render.c Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:51 +02:00
render.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
robot.c Treat robot joints as const 2012-07-07 21:38:03 +00:00
robot.h Treat robot joints as const 2012-07-07 21:38:03 +00:00
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
scores.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
screens.h Remove unused declarations in main/screens.h 2013-03-24 17:53:04 +00:00
segment.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
segment.h Move segment2 back to segment 2013-03-17 18:55:32 +00:00
segpoint.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
slew.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
slew.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
songs.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:43 +02:00
sounds.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
state.c Fix light save bug in large levels 2012-11-25 02:39:45 +00:00
state.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
switch.c Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp 2013-01-03 17:00:40 +01:00
switch.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
terrain.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
terrain.h
texmerge.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
texmerge.h
text.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
text.h On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names 2011-01-19 19:55:38 +01:00
textures.h
titles.c Fixed briefing_screens array for Descent 1 Shareware 2013-06-11 00:48:23 +02:00
titles.h
vclip.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
vclip.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
vers_id.c Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
vers_id.h Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
wall.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
wall.h Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
weapon.c Adjust handling of weapon cycle with superlaser 2013-06-08 02:58:06 +00:00
weapon.h Mark weapon related globals as const 2012-10-28 02:27:28 +00:00