Kp
|
3226a57848
|
Remove unused MULTI_ACTIVE_DOOR
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
de6422d58f
|
Remove unused multi_send_audio_taunt
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
6e88008677
|
Use unaligned-safe copy of powerup position
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
760667eb60
|
Remove unused multi_set_robot_ai
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
91928c2afc
|
Rename 'new' to 'n' for C++ compatibility
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
afd2f5aea1
|
Remove unused GET/PUT_INTEL_INT64
|
2013-08-11 20:40:24 +00:00 |
|
Kp
|
85dc42189b
|
Add extent to RankStrings to match D2X
|
2013-08-11 15:11:45 +00:00 |
|
Kp
|
7042815795
|
Remove OLDPOWCAP code
|
2013-08-10 23:01:28 +00:00 |
|
Kp
|
4e6142d779
|
Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
|
2013-08-10 03:56:14 +00:00 |
|
Kp
|
e750c90b00
|
Mark more math as const correct
|
2013-08-10 03:55:50 +00:00 |
|
Kp
|
bca0dacc98
|
Merge branch d2x-rebirth/master into unification/master
Conflicts:
SConstruct
|
2013-08-09 22:53:45 +00:00 |
|
Kp
|
33aa8937d9
|
Merge branch d1x-rebirth/master into unification/master
Conflicts:
SConstruct
common/main/multi.h
similar/main/gamerend.c
|
2013-08-09 22:49:04 +00:00 |
|
Kp
|
f062506f91
|
Remove duplicate % in demo playback
Ryusei117 reports that changes to the HUD renderer caused the demo
progress indicator to show two % instead of one.
|
2013-08-09 21:16:17 +00:00 |
|
zico
|
27a4a62b19
|
To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
|
2013-08-09 17:50:11 +02:00 |
|
zico
|
01f155382e
|
Removed chaff ability from D1X-Rebirth's proxys as they were never intended to do that
|
2013-08-09 17:29:10 +02:00 |
|
zico
|
830bcd7845
|
merge with ccea6b3547
|
2013-08-09 17:25:42 +02:00 |
|
zico
|
a527348681
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |
|
Kp
|
2cc0068fa9
|
Move */main/fvi.c -> similar/main/fvi.c
|
2013-08-09 03:13:33 +00:00 |
|
Kp
|
275883ab4f
|
Remove unnecessary Error calls in FVI code
|
2013-08-09 03:04:18 +00:00 |
|
Kp
|
319b3ec5fd
|
Mark more math as const correct
|
2013-08-09 03:04:18 +00:00 |
|
Kp
|
ccea6b3547
|
Remove unused multi functions
|
2013-08-09 02:10:51 +00:00 |
|
Kp
|
9ba729ca3a
|
Print function and line when calling Error
|
2013-08-09 02:10:51 +00:00 |
|
Kp
|
2cd7748e93
|
Convert vsprintf to vsnprintf
|
2013-08-09 01:58:17 +00:00 |
|
Kp
|
a01dbc59d6
|
Make ui_messagebox_n static
|
2013-08-09 01:56:34 +00:00 |
|
zico
|
40c5f10e20
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
|
Kp
|
a881ee455e
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
|
Kp
|
5ec78f320b
|
Always use 64-bit math in vm_vec_dot3
|
2013-08-08 03:01:48 +00:00 |
|
Kp
|
4c87504b91
|
Always use 64-bit math in vm_vec_dotprod
|
2013-08-08 03:01:48 +00:00 |
|
Kp
|
6b48994596
|
Avoid unnecessary lookups in fix_sincos
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
f11d7f6423
|
Simplify setup of thief/buddy messages
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
b624684ba5
|
Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
dac15b2eaa
|
Add -Werror=format-security to build
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
400b18b78a
|
Mark gauges variables const
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
9cb88f4db6
|
Store weapon_name as const char*
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
e23a06fb4f
|
Drop worthless font zeroing
BSS is initialized to zero. Explicitly zeroing it again wastes time and
space.
|
2013-08-08 03:01:47 +00:00 |
|
zico
|
bbaa3c21f3
|
HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
|
2013-08-08 00:29:56 +02:00 |
|
Kp
|
b64d29c602
|
Remove duplicate % in demo playback
Ryusei117 reports that changes to the HUD renderer caused the demo
progress indicator to show two % instead of one.
|
2013-08-07 22:01:01 +00:00 |
|
Kp
|
528d2e3ee7
|
Mark must_clip_tmap_face static
|
2013-08-07 03:04:11 +00:00 |
|
Kp
|
2c8aa517bc
|
Mark must_clip_flat_face static
|
2013-08-07 03:03:55 +00:00 |
|
Kp
|
c02a249263
|
Make gr_bitmap_scale_to static
|
2013-08-07 02:42:25 +00:00 |
|
Kp
|
f31f74c2e6
|
Add realloc cast to gr_set_mode
|
2013-08-07 02:39:43 +00:00 |
|
Kp
|
b81100d54d
|
Make OGL_VIEWPORT static inline
|
2013-08-07 02:39:43 +00:00 |
|
Kp
|
1b7c9734ad
|
Pass unsigned dimensions to write_bmp
|
2013-08-07 02:39:43 +00:00 |
|
Kp
|
924cc78c43
|
Use MALLOC for save_screen_shot
|
2013-08-07 02:39:43 +00:00 |
|
Kp
|
9c982bbbc5
|
Remove unused function door_is_wall_switched
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
b35fceee21
|
Remove unused function net_udp_get_player_name
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
8c5bd1e301
|
Remove unused function flag_wall_switched_doors
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
1867248670
|
Remove unused function copy_pigfile_from_cd
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
95da90797f
|
Remove unused function newdemo_record_cockpit_change
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
26c001b804
|
Remove unused function GetKeyValue
|
2013-08-07 02:33:19 +00:00 |
|