Rename 'new' to 'n' for C++ compatibility

This commit is contained in:
Kp 2013-08-11 16:15:15 +00:00
parent afd2f5aea1
commit 91928c2afc

View file

@ -681,15 +681,15 @@ void multi_compute_kill(int killer, int killed)
if( Game_mode & GM_BOUNTY && killed_pnum == Bounty_target && multi_i_am_master() )
{
/* Select a random number */
int new = d_rand() % MAX_PLAYERS;
int n = d_rand() % MAX_PLAYERS;
/* Make sure they're valid: Don't check against kill flags,
* just in case everyone's dead! */
while( !Players[new].connected )
new = d_rand() % MAX_PLAYERS;
while( !Players[n].connected )
n = d_rand() % MAX_PLAYERS;
/* Select new target - it will be sent later when we're done with this function */
multi_new_bounty_target( new );
multi_new_bounty_target( n );
}
}
@ -1885,15 +1885,15 @@ void multi_disconnect_player(int pnum)
if( Game_mode & GM_BOUNTY && pnum == Bounty_target && multi_i_am_master() )
{
/* Select a random number */
int new = d_rand() % MAX_PLAYERS;
int n = d_rand() % MAX_PLAYERS;
/* Make sure they're valid: Don't check against kill flags,
* just in case everyone's dead! */
while( !Players[new].connected )
new = d_rand() % MAX_PLAYERS;
while( !Players[n].connected )
n = d_rand() % MAX_PLAYERS;
/* Select new target */
multi_new_bounty_target( new );
multi_new_bounty_target( n );
/* Send this new data */
multi_send_bounty();