Commit graph

1202 commits

Author SHA1 Message Date
Kp e9f8795b47 Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
Kp 7dc8ba6765 Add editor_status_fmt for printf status messages 2013-06-29 21:42:11 +00:00
zico 30b97753cc Made credits music fade respect previous music volume 2013-06-27 12:55:19 +02:00
Kp 132d29cebb Fix build break in previous commit 2013-06-26 22:51:02 +00:00
Kp c00b2b305e Realign netflag enum and strings 2013-06-25 02:26:08 +00:00
Kp 2d56e78dd3 Validate netgame mode index 2013-06-25 02:09:12 +00:00
Kp aebbab3325 Make object.c more like D2X 2013-06-23 17:41:46 +00:00
Kp 77d8b25d9c Use enum for multiplayer netflag numbers 2013-06-22 23:41:46 +00:00
Kp 21c7508760 Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
Kp a67cf914f1 Move reset_network_objects to multi.c to match D2X 2013-06-14 21:21:26 +00:00
Kp a7ed209c21 Use enum for multiplayer message numbers 2013-06-14 03:00:23 +00:00
Kp f1615122ca Compute message_length limit automatically 2013-06-14 03:00:23 +00:00
Kp 0493a80ba3 Remove obsolete advice about level saving
Levels are no longer maintained under DOS.  Remove the obsolete advice.
2013-06-14 03:00:23 +00:00
Kp a85927fc68 Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
Kp 55664f0a8a Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
Kp f39e99f9be Avoid some weapon name copying 2013-06-14 03:00:23 +00:00
zico 93ce131fe0 merge 2013-06-11 12:21:26 +02:00
zico 0353baad82 removed silly debugging message I forgot to remove recently 2013-06-11 12:21:05 +02:00
zico ac095f84c7 Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
Kp c9e638d8ef Remove obsolete TXT_ macros 2013-06-11 02:28:07 +00:00
zico 7482ffee9e Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL) 2013-06-11 01:07:06 +02:00
zico f28f9a07e4 Fixed briefing_screens array for Descent 1 Shareware 2013-06-11 00:48:16 +02:00
zico c1578e6937 Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage 2013-06-11 00:17:00 +02:00
Kp c55aa3be69 Mark titles.c functions static 2013-06-05 23:34:31 +00:00
Kp 251f3abb2d Fix recvfrom prototype mismatches
Win32 uses int* instead of unsigned int*.  Fortunately, socklen_t is
defined to the correct type in both cases, so use socklen_t and let the
compiler sort it out.
2013-06-08 17:43:35 +00:00
Kp b9d08b2bbf Move PCX filenames onto stack
PATH_MAX*2 is cheap, and this improves the quality of the error message
on failure paths.
2013-06-08 16:57:59 +00:00
Kp 7012eda814 Add unused weapon_info_read_n parameter file_version to match D2X 2013-06-08 04:29:20 +00:00
Kp dc53b2a2a0 Move new_baldguy_pcx inline 2013-06-08 23:21:51 +00:00
Kp 49ef10fe3a Convert HAS_*_INDEX to use helper macro 2013-06-08 23:19:26 +00:00
Kp 8140b7ff54 Make weapon.c more like D2X 2013-06-08 02:34:30 +00:00
Kp b47343c377 Mark reactor default countdown times as const 2012-07-15 17:32:21 +00:00
Kp 285985b071 Move mine_*info fields into #ifdef EDITOR where they belong 2013-06-01 23:11:29 +00:00
Kp ab3d0bd39f Mark weapon related globals as const 2012-10-27 02:27:28 +00:00
Kp e72a10a545 Mark reticle control data const 2012-07-14 03:24:56 +00:00
Kp 12f8dbfd07 Make ranking strings const 2012-07-07 20:32:47 +00:00
Kp 7f6f191059 Treat robot joints as const 2012-07-07 21:38:03 +00:00
Kp aebc5da4d3 Remove variables that were unused-but-set 2013-05-28 02:02:26 +00:00
Kp b65272771e Add unused ai_restore_state parameter version to match D2X 2013-03-31 21:32:58 +00:00
Kp 62d8de0824 Make main/fireball.c more like D2XR
Add general purpose explode_badass_object.  Make object_create_egg a
thin wrapper for new drop_powerup, which has the same signature as in
D2XR.
2013-04-24 02:28:35 +00:00
Kp d268169eb0 Use D2XR pick_connected_segment for increased randomness 2013-05-02 03:35:57 +00:00
Kp ee9fbc387b Fix edge cases in new cycle skip logic
Commit dab702a introduced two undesirable behaviors which can be
mitigated by a heuristic from commit cab78bb and commit 7bed83b.  This
heuristic prevents a buffer overread if no weapons are auto-selectable
and prevents the player from being stuck on a single weapon if only one
weapon is auto-selectable and that weapon is the current weapon.
Players would not use cycle in such a case, so skipping the
non-auto-select weapons does not help.
2013-04-27 20:52:09 +00:00
Kp e054a205a2 Make do_exploding_wall_frame set WALL_BLASTED
Hostage doors misbehave after commit 5cc09c9:

5cc09c974a (commitcomment-3037382)

Descent 1 set WALL_BLASTED in blast_blastable_wall, but Descent 2 set
WALL_BLASTED in do_exploding_wall_frame.  Commit 5cc09c9 broke exploding
walls because it removed the WALL_BLASTED logic from
blast_blastable_wall, but did not add it to do_exploding_wall_frame.

Reported-by: zico <zico@dxx-rebirth.com>
2013-04-24 01:40:37 +00:00
zico 664139efcf Clear Netgame struct each time player enters a new IP in manual join menu 2013-04-22 11:42:38 +02:00
zico 07a73afee7 In restricted game mode check for player callsign and sockaddr at the same time 2013-04-22 11:26:49 +02:00
Kp 52a15a6e11 Add unused ai_restore_state parameter version to match D2X 2013-04-20 20:35:58 +00:00
zico cb280a8ef4 Adjusted SB_PRIMARY_W_BOX_RIGHT_L to fit perfectly 2013-04-18 15:46:09 +02:00
zico 8ae018aa0c use const ubyte for multi_do_powcap_update() 2013-04-18 15:45:40 +02:00
zico a060ec45db Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes, fixes bug where joining games was not possible anymore due to recent change of MISSION_NAME_LEN 2013-04-18 15:14:16 +02:00
zico b769485d9a Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:53 +02:00
zico 6d3dc4f1b1 Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light 2013-04-18 11:56:32 +02:00