dxx-rebirth/main
2013-06-29 21:42:11 +00:00
..
ai.c Treat robot joints as const 2012-07-07 21:38:03 +00:00
ai.h Add unused ai_restore_state parameter version to match D2X 2013-04-20 20:35:58 +00:00
aipath.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
aistruct.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
automap.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
automap.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
bm.c Add unused weapon_info_read_n parameter file_version to match D2X 2013-06-08 04:29:20 +00:00
bm.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
bmread.c Remove variables that were unused-but-set 2013-05-28 02:02:26 +00:00
cntrlcen.c Mark reactor default countdown times as const 2012-07-15 17:32:21 +00:00
cntrlcen.h Add helper to get pointer to reactor definition 2013-03-31 20:41:21 +00:00
collide.c Add multi_send_robot_explode unused parameter isthief to match D2X 2013-03-31 20:41:21 +00:00
collide.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
config.c Remove unused include/tracker/tracker.h 2013-03-09 20:29:20 +00:00
config.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:11 +01:00
controls.c Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-04-08 12:55:27 +02:00
controls.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
credits.c Made credits music fade respect previous music volume 2013-06-27 12:55:19 +02:00
credits.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
custom.c Remove unused inclusion of dxxerror.h 2013-04-06 16:35:13 +00:00
custom.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
digi.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
digicomp.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
digicomp.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
digiobj.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
dumpmine.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
effects.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
effects.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
endlevel.c Remove unused main/compbit.h 2013-03-09 20:29:20 +00:00
endlevel.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
fireball.c Make main/fireball.c more like D2XR 2013-04-24 02:28:35 +00:00
fireball.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
fuelcen.c Always use int[] for matcen robot flags 2013-03-23 21:15:14 +00:00
fuelcen.h Always use int[] for matcen robot flags 2013-03-23 21:15:14 +00:00
fvi.c Add unused fix *l to find_hitpoint_uv to match D2X 2013-03-23 02:32:02 +00:00
fvi.h Add unused fix *l to find_hitpoint_uv to match D2X 2013-03-23 02:32:02 +00:00
game.c Remove unused hostage code 2013-03-24 23:38:52 +00:00
game.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gamecntl.c Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode 2013-04-08 14:28:41 +02:00
gamefont.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
gamefont.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
gamemine.c Move mine_*info fields into #ifdef EDITOR where they belong 2013-06-01 23:11:29 +00:00
gamemine.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
gamerend.c Validate netgame mode index 2013-06-25 02:09:12 +00:00
gamesave.c Add editor_status_fmt for printf status messages 2013-06-29 21:42:11 +00:00
gamesave.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
gameseg.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
gameseg.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
gameseq.c Move reset_network_objects to multi.c to match D2X 2013-06-14 21:21:26 +00:00
gameseq.h Add LoadLevel parameter page_in_textures to match D2X 2013-03-23 22:57:04 +00:00
gauges.c Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
gauges.h Mark reticle control data const 2012-07-14 03:24:56 +00:00
hash.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
hostage.c Remove unused hostage vclip_num 2013-03-24 23:51:53 +00:00
hostage.h Remove unused hostage vclip_num 2013-03-24 23:51:53 +00:00
hud.c Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
hudmsg.h Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
inferno.c Support extra information, such as git describe, in version string 2013-03-31 20:41:19 +00:00
inferno.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
kconfig.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
kconfig.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
kmatrix.c Defer free of kmatrix data until window is fully gone - patch by Kp 2013-01-08 12:08:12 +01:00
kmatrix.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
laser.c Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
laser.h Add proximity bomb ID test helper to match D2X 2013-03-31 20:41:21 +00:00
lighting.c Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light 2013-04-18 11:56:32 +02:00
lighting.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
menu.c Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL) 2013-06-11 01:07:06 +02:00
menu.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
mglobal.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
mission.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
mission.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
morph.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
morph.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
multi.c Realign netflag enum and strings 2013-06-25 02:26:08 +00:00
multi.h Fix build break in previous commit 2013-06-26 22:51:02 +00:00
multibot.c Make master drop powerups from uncontrolled robot at death 2013-04-06 21:13:34 +00:00
multibot.h Add multi_send_robot_explode unused parameter isthief to match D2X 2013-03-31 20:41:21 +00:00
net_udp.c Validate netgame mode index 2013-06-25 02:09:12 +00:00
net_udp.h Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes, fixes bug where joining games was not possible anymore due to recent change of MISSION_NAME_LEN 2013-04-18 15:14:16 +02:00
newdemo.c Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
newdemo.h Remove unused newdemo_record_trigger 2013-03-23 19:15:12 +00:00
newmenu.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
newmenu.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
object.c Make object.c more like D2X 2013-06-23 17:41:46 +00:00
object.h Move reactor Gun_dir,Gun_pos into struct object 2013-03-23 19:09:44 +00:00
paging.c Always use int[] for matcen robot flags 2013-03-23 21:15:14 +00:00
paging.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
physics.c Add proximity bomb ID test helper to match D2X 2013-03-31 20:41:21 +00:00
physics.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
piggy.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
piggy.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
player.c Move player_ship_read bm.c -> player.c 2013-03-24 01:54:39 +00:00
player.h Remove afterburner support stubs 2013-03-24 17:53:04 +00:00
playsave.c Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:19 +02:00
playsave.h Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:19 +02:00
polyobj.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
polyobj.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
powerup.c Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
powerup.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
render.c Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:53 +02:00
render.h Move declaration of render_mine to render.h 2013-03-10 23:05:03 +00:00
robot.c Treat robot joints as const 2012-07-07 21:38:03 +00:00
robot.h Treat robot joints as const 2012-07-07 21:38:03 +00:00
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
scores.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
screens.h Remove unused declarations in main/screens.h 2013-03-24 17:53:04 +00:00
segment.h Restructure struct segment to align better 2013-03-16 02:54:33 +00:00
segpoint.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
slew.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
slew.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
snddecom.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
snddecom.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:40 +02:00
sounds.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
state.c Add unused ai_restore_state parameter version to match D2X 2013-04-20 20:35:58 +00:00
state.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
switch.c Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
switch.h Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
terrain.c Move declaration of render_mine to render.h 2013-03-10 23:05:03 +00:00
terrain.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
texmerge.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
texmerge.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
text.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
text.h Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
textures.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
titles.c removed silly debugging message I forgot to remove recently 2013-06-11 12:21:05 +02:00
titles.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
vclip.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
vclip.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
vers_id.c Support extra information, such as git describe, in version string 2013-03-31 20:41:19 +00:00
vers_id.h Support extra information, such as git describe, in version string 2013-03-31 20:41:19 +00:00
wall.c Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage 2013-06-11 00:17:00 +02:00
wall.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
weapon.c Add unused weapon_info_read_n parameter file_version to match D2X 2013-06-08 04:29:20 +00:00
weapon.h Convert HAS_*_INDEX to use helper macro 2013-06-08 23:19:26 +00:00