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ai.c
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Add unused ai_restore_state parameter version to match D2X
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2013-04-20 20:35:58 +00:00 |
ai.h
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Add unused ai_restore_state parameter version to match D2X
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2013-04-20 20:35:58 +00:00 |
aipath.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
aistruct.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
automap.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
automap.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
bm.c
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Move player_ship_read bm.c -> player.c
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2013-03-24 01:54:39 +00:00 |
bm.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
bmread.c
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Remove write-only robot fields fire_power[] and shield[] in main/robot.h
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2013-03-24 17:53:04 +00:00 |
cntrlcen.c
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Add helper to get pointer to reactor definition
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2013-03-31 20:41:21 +00:00 |
cntrlcen.h
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Add helper to get pointer to reactor definition
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2013-03-31 20:41:21 +00:00 |
collide.c
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Add multi_send_robot_explode unused parameter isthief to match D2X
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2013-03-31 20:41:21 +00:00 |
collide.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
config.c
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Remove unused include/tracker/tracker.h
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2013-03-09 20:29:20 +00:00 |
config.h
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console.c
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:11 +01:00 |
controls.c
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-04-08 12:55:27 +02:00 |
controls.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
credits.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
credits.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
custom.c
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Remove unused inclusion of dxxerror.h
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2013-04-06 16:35:13 +00:00 |
custom.h
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digi.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
digicomp.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
digicomp.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
digiobj.c
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
dumpmine.c
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
effects.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
effects.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
endlevel.c
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Remove unused main/compbit.h
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2013-03-09 20:29:20 +00:00 |
endlevel.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
fireball.c
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Use D2XR pick_connected_segment for increased randomness
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2013-05-02 03:35:57 +00:00 |
fireball.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
fuelcen.c
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Always use int[] for matcen robot flags
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2013-03-23 21:15:14 +00:00 |
fuelcen.h
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Always use int[] for matcen robot flags
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2013-03-23 21:15:14 +00:00 |
fvi.c
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Add unused fix *l to find_hitpoint_uv to match D2X
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2013-03-23 02:32:02 +00:00 |
fvi.h
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Add unused fix *l to find_hitpoint_uv to match D2X
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2013-03-23 02:32:02 +00:00 |
game.c
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Remove unused hostage code
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2013-03-24 23:38:52 +00:00 |
game.h
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
gamecntl.c
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Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
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2013-04-08 14:28:41 +02:00 |
gamefont.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
gamefont.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
gamemine.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
gamemine.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
gamerend.c
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Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
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2013-04-08 14:28:41 +02:00 |
gamesave.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
gamesave.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
gameseg.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
gameseg.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
gameseq.c
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Remove afterburner support stubs
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2013-03-24 17:53:04 +00:00 |
gameseq.h
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Add LoadLevel parameter page_in_textures to match D2X
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2013-03-23 22:57:04 +00:00 |
gauges.c
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Adjusted SB_PRIMARY_W_BOX_RIGHT_L to fit perfectly
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2013-04-18 15:46:09 +02:00 |
gauges.h
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Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
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2013-04-08 14:28:41 +02:00 |
hash.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
hostage.c
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Remove unused hostage vclip_num
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2013-03-24 23:51:53 +00:00 |
hostage.h
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Remove unused hostage vclip_num
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2013-03-24 23:51:53 +00:00 |
hud.c
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:32:58 +01:00 |
hudmsg.h
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inferno.c
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Support extra information, such as git describe, in version string
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2013-03-31 20:41:19 +00:00 |
inferno.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
kconfig.c
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
kconfig.h
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
kmatrix.c
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Defer free of kmatrix data until window is fully gone - patch by Kp
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2013-01-08 12:08:12 +01:00 |
kmatrix.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
laser.c
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Add proximity bomb ID test helper to match D2X
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2013-03-31 20:41:21 +00:00 |
laser.h
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Add proximity bomb ID test helper to match D2X
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2013-03-31 20:41:21 +00:00 |
lighting.c
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Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light
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2013-04-18 11:56:32 +02:00 |
lighting.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
menu.c
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
menu.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:51 +02:00 |
mglobal.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
mission.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
mission.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
morph.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
morph.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
multi.c
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use const ubyte for multi_do_powcap_update()
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2013-04-18 15:45:40 +02:00 |
multi.h
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Added Rankings functionality like in D2X-Rebirth while still utilizing eff file from original D1X source; Decrease personal score when killing multi buddy and don't increment towards kill goal
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2013-04-08 12:46:05 +02:00 |
multibot.c
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Make master drop powerups from uncontrolled robot at death
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2013-04-06 21:13:34 +00:00 |
multibot.h
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Add multi_send_robot_explode unused parameter isthief to match D2X
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2013-03-31 20:41:21 +00:00 |
net_udp.c
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Clear Netgame struct each time player enters a new IP in manual join menu
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2013-04-22 11:42:38 +02:00 |
net_udp.h
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Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes, fixes bug where joining games was not possible anymore due to recent change of MISSION_NAME_LEN
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2013-04-18 15:14:16 +02:00 |
newdemo.c
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Remove unused newdemo_record_trigger
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2013-03-23 19:15:12 +00:00 |
newdemo.h
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Remove unused newdemo_record_trigger
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2013-03-23 19:15:12 +00:00 |
newmenu.c
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
newmenu.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
object.c
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Add proximity bomb ID test helper to match D2X
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2013-03-31 20:41:21 +00:00 |
object.h
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Move reactor Gun_dir,Gun_pos into struct object
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2013-03-23 19:09:44 +00:00 |
paging.c
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Always use int[] for matcen robot flags
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2013-03-23 21:15:14 +00:00 |
paging.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
physics.c
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Add proximity bomb ID test helper to match D2X
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2013-03-31 20:41:21 +00:00 |
physics.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
piggy.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
piggy.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
player.c
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Move player_ship_read bm.c -> player.c
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2013-03-24 01:54:39 +00:00 |
player.h
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Remove afterburner support stubs
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2013-03-24 17:53:04 +00:00 |
playsave.c
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
playsave.h
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
polyobj.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
polyobj.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
powerup.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
powerup.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
render.c
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Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation
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2013-04-18 12:08:53 +02:00 |
render.h
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Move declaration of render_mine to render.h
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2013-03-10 23:05:03 +00:00 |
robot.c
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Use helper jointlist_read_n to match D2X
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2013-03-30 23:08:45 +00:00 |
robot.h
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Remove write-only robot fields fire_power[] and shield[] in main/robot.h
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2013-03-24 17:53:04 +00:00 |
scores.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
scores.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
screens.h
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Remove unused declarations in main/screens.h
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2013-03-24 17:53:04 +00:00 |
segment.h
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Restructure struct segment to align better
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2013-03-16 02:54:33 +00:00 |
segpoint.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
slew.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
slew.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
snddecom.c
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snddecom.h
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songs.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
songs.h
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:40 +02:00 |
sounds.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
state.c
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Add unused ai_restore_state parameter version to match D2X
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2013-03-31 21:32:58 +00:00 |
state.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
switch.c
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Remove unused newdemo_record_trigger
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2013-03-23 19:15:12 +00:00 |
switch.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
terrain.c
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Move declaration of render_mine to render.h
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2013-03-10 23:05:03 +00:00 |
terrain.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
texmerge.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
texmerge.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
text.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
text.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
textures.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
titles.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
titles.h
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vclip.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
vclip.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
vers_id.c
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Support extra information, such as git describe, in version string
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2013-03-31 20:41:19 +00:00 |
vers_id.h
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Support extra information, such as git describe, in version string
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2013-03-31 20:41:19 +00:00 |
wall.c
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Add unused multi_send_door_open parameter 'flag' to match D2X
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2013-03-24 22:53:12 +00:00 |
wall.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
weapon.c
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Fix edge cases in new cycle skip logic
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2013-04-27 20:52:09 +00:00 |
weapon.h
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Add stub which_bomb to match D2X code
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2013-03-10 03:11:16 +00:00 |