Commit graph

293 commits

Author SHA1 Message Date
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
kreatordxx d03191da3e add Mac source files 2008-01-01 11:18:22 +00:00
zicodxx 285da809a8 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx aa93a2ca45 Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages 2007-12-23 00:51:27 +00:00
zicodxx d6c708c111 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx bb9d98a0b8 Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
zicodxx c298eb4351 Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
zicodxx 17c16bfc5b Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx 827f0d5fd1 Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
md2211 e78bd38e32 Fixed crash on absent or invalid jukebox directory (testing scandir() return value) 2007-11-05 13:41:20 +00:00
zicodxx 8387358ec8 Data types correction 2007-11-01 18:49:28 +00:00
zicodxx e60fadff94 Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5 2007-10-31 19:10:19 +00:00
zicodxx 4f399bbfea Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
zicodxx e673043edc Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx 6e3a0310d7 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:34:20 +00:00
zicodxx 9d1a374447 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 60e30cb40a Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx 51a1c79a73 Reworked Pause-screen 2007-10-14 16:25:55 +00:00
zicodxx bf2e42d2b0 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:49:07 +00:00
md2211 1bb0cd2b75 Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 1cb335432c Fixed some command-line options 2007-10-12 14:21:21 +00:00
zicodxx f1f435d041 Fixed port deformation while sending handshake 2007-10-12 14:02:34 +00:00
zicodxx 8b07676a37 Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
zicodxx eba88d78b8 Reset Rear_view at beginning and end of demo playback 2007-10-07 14:46:52 +00:00
zicodxx 167e042d60 Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector 2007-10-07 13:42:21 +00:00
zicodxx 103f8e3737 Readded -notitles switch; Removed use of tempfile for PLX writing 2007-10-06 14:50:19 +00:00
zicodxx debc7d71b5 Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
zicodxx 822f23c576 Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress 2007-10-01 10:05:02 +00:00
zicodxx 681db31858 Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx 18d7e3fb69 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 487c6fa0e2 Implemented -use_players_dir 2007-09-28 15:14:09 +00:00
zicodxx e6d4ab025e Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx 636b244f53 Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions 2007-09-26 18:30:48 +00:00
zicodxx 278779936b Removed key shortcuts for menus 2007-09-24 07:56:26 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx b00c32ef64 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 cd6e155579 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx dc1e0d5e65 Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen 2007-09-13 10:08:47 +00:00
zicodxx 5f78602f1b Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx bbf30c223c Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:05 +00:00
zicodxx 74a03f70ff Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 44551b2a60 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 1e74aac248 Added command-line option to disable reticle 2007-08-29 23:21:13 +00:00
zicodxx 4902db8884 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx b458821bba Use right palette after briefings end to make sure nothing gets messed up 2007-08-28 21:24:18 +00:00
zicodxx dac257e4b7 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 46c785f3fc Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx a65105241b Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b7c2e1cfa4 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx 2f5e31bfb3 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 38b9f13bef Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 4d02c92db5 Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build 2007-08-09 12:28:17 +00:00
zicodxx c5b265db30 Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx eea4b87d86 Fixed excessive use of set_screen_mode; Menu fixes 2007-08-08 18:06:33 +00:00
zicodxx 2860b159e9 Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx de70147783 Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups 2007-07-26 23:56:00 +00:00
zicodxx a01b75737c FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 88c53d941a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx 9ea9c519b5 Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:26 +00:00
zicodxx d6d1a2ca1f Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 1907daaef3 Cleanups 2007-07-18 22:23:06 +00:00
zicodxx e8771e7d0e FindArg cleanup; Removed remnants of Observer-mode 2007-07-18 21:36:53 +00:00
zicodxx ca9e82fe80 Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx e274230e38 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 0bf2b7d4a9 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 3a971db581 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx c19d49d65d Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx 90e50806ba Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx f3ae339f9f Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 78103fddce removed old CD-Play code 2007-07-14 10:51:17 +00:00
zicodxx 950a373f43 fixing playerfile size detection, using gr_flip() with title screens 2007-06-29 19:56:37 +00:00
zicodxx 96418c210e fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback 2007-06-28 14:33:47 +00:00
zicodxx 9df975f7a7 adjusted size of Inputbox 2007-06-16 08:13:38 +00:00
zicodxx 9440769b45 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx 48c302985c fixed memleak 2007-06-15 08:23:19 +00:00
zicodxx 67531a86d0 complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx 2c05c07493 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:51:52 +00:00
zicodxx 158a2b3bde using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 6049574cd2 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
zicodxx 84f0529ec4 improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
zicodxx a6e1a5c332 Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors 2007-05-30 14:29:40 +00:00
zicodxx e150919deb free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx 4091731e64 make sure Game_window_w/h is always set to a valid value in every cockpit mode 2007-05-14 14:02:12 +00:00
zicodxx 05f58c3ed4 fixed speeding bug in homing system 2007-05-14 13:45:11 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 5bf5153f5b read -pilot arg with and without filename extension 2007-05-10 09:34:27 +00:00
zicodxx ecf8a53e0c update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 59cabbcb84 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
zicodxx ea71723dde updated docs 2007-05-03 15:44:52 +00:00
Renamed from dxx-changelog.txt (Browse further)