Commit graph

2296 commits

Author SHA1 Message Date
Kp d7c694b126 Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
Kp 679e0adf3d Move SysAutoDemo to CArg 2015-12-24 04:01:27 +00:00
Kp cbd2cd7c54 Move SysNoTitles to CArg 2015-12-24 04:01:27 +00:00
Kp 2629b5b3d9 Move SysAutoRecordDemo to CArg 2015-12-24 04:01:27 +00:00
Kp 93f3162a41 Move SysLowMem to CArg 2015-12-24 04:01:26 +00:00
Kp 2b4447f927 Move SysUsePlayersDir to CArg 2015-12-24 04:01:26 +00:00
Kp 2cea05d0a7 Move SysRecordDemoNameTemplate to CArg 2015-12-24 04:01:26 +00:00
Kp 63cd2dbb6b Move SysPilot to CArg 2015-12-24 04:01:26 +00:00
Kp 9f1abe1910 Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
Kp bb3a386b47 Move GfxSkipHiresFNT to CArg 2015-12-24 04:01:26 +00:00
Kp 23bb4c5826 Move SysNoNiceFPS to CArg 2015-12-24 04:01:26 +00:00
Kp 29e305c6df Use namespace dcx for SDL save_screen_shot 2015-12-23 03:28:18 +00:00
Kp be04d3a4f9 Rewrite CLI
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
Kp 287a74f88b Multiplex do_laser_firing_player flags 2015-12-22 04:18:52 +00:00
Kp f4a5040a60 Remove write-only Last_laser_fired_time 2015-12-22 04:18:52 +00:00
Kp 1975cdb912 Reorder flicker_lights tests 2015-12-22 04:18:52 +00:00
Kp 2bd538f353 Sort delta light indices 2015-12-22 04:18:52 +00:00
Kp de88e595e9 Hoist change_light variables 2015-12-22 04:18:52 +00:00
Kp a892c24bc2 Simplify object phys_info zero 2015-12-22 04:18:51 +00:00
Kp a60c9683d3 Remove write-only Unused_object_slots 2015-12-22 04:18:51 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp 14dd5b91aa Save objptridx for boss instead of recomputing it 2015-12-22 04:18:51 +00:00
Kp 8a22ca9594 Shorten multi_apply_goal_textures 2015-12-22 04:18:51 +00:00
Kp ab944ae8b1 Reuse measurement of TXT_GAME_OVER 2015-12-22 04:18:50 +00:00
Kp 20f432e5c6 Save & to con_buffer slot 2015-12-22 04:18:50 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp ea02aeeaab Move kill_matrix update up 2015-12-22 04:18:49 +00:00
Kp 132367ce27 Fix SDL-only build after namespace changes 2015-12-18 04:08:24 +00:00
Kp 28ee4c1804 Move DbgUseOldTextureMerge to CArg 2015-12-18 04:08:24 +00:00
Kp e0a88f4b7b Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
Kp 22901a6636 Move WindowMode to CCfg 2015-12-18 04:08:23 +00:00
Kp 0fa31dbe98 Force multi kill list sort order for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 1be2e52bf7 Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 025c8dec31 Force kill gauge to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
zico 2e6dae1d8b Abbreviated some text strings to make menus fit better into a 4x3 game window. 2015-12-14 15:32:42 +01:00
zico 731fb5204e Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
Kp a1cf7b03fe Fix lifetime kill accounting in team hoard
`adjust` must be set to -1 for a team kill, but this was only done as a
side effect of updating game-local kill counts.  After 5f2ec67,
game-local kill counts are not updated in team hoard, but adjust is
still used.  Move the handling of adjust up to occur in all team games.

Fixes: 5f2ec6789f ("Restore !hoard guard for game-local kill accounting")
2015-12-13 18:00:49 +00:00
Kp fd3f7f7f4d Force lowest rank for (kills + deaths) <= 0 2015-12-13 18:00:49 +00:00
Kp 5f2ec6789f Restore !hoard guard for game-local kill accounting 2015-12-13 18:00:49 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp dc8c0323d8 Uninline namespace dcx 2015-12-13 18:00:49 +00:00
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 232cc324f9 Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
zico 6c5bfaf0d1 Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes 2015-12-11 13:37:30 +01:00
zico 7a78568b14 Bail out of multi_reset_object_texture() if object is a ghost. Prevents unnecessary calls and resulting bug messages from check_warn_object_type() 2015-12-11 12:50:01 +01:00
Kp 3d246427e1 Poison objects on level load
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered.  Poison objects explicitly to trap uninitialized
data from a previous level.

This also fixes an unreported issue where player shields always reset to
100 on entering a new level.  The game is supposed to raise shields to
100 if the player was lower on exiting the level.  However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.

This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168>.

Fixes: 2e28a491f2 ("Move player shields to struct object")
2015-12-10 03:25:37 +00:00
Kp 34d89d5139 Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00