dxx-rebirth/similar/main
2015-12-22 04:18:52 +00:00
..
ai.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
aipath.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
automap.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
bm.cpp Combine D1/D2 gamedata_close 2015-12-04 03:36:32 +00:00
cntrlcen.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
collide.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
config.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
console.cpp Save & to con_buffer slot 2015-12-22 04:18:50 +00:00
controls.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
credits.cpp
digiobj.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
dumpmine.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
effects.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fireball.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fuelcen.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
fvi.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
game.cpp Reorder flicker_lights tests 2015-12-22 04:18:52 +00:00
gamecntl.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gamefont.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
gamemine.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gamerend.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gamesave.cpp Sort delta light indices 2015-12-22 04:18:52 +00:00
gameseg.cpp Sort delta light indices 2015-12-22 04:18:52 +00:00
gameseq.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
gauges.cpp Force kill gauge to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Reuse measurement of TXT_GAME_OVER 2015-12-22 04:18:50 +00:00
iff.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
inferno.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
kconfig.cpp Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
kmatrix.cpp Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
laser.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
lighting.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
menu.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
mglobal.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
mission.cpp
morph.cpp
multi.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
multibot.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
net_udp.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
newdemo.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
newmenu.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
object.cpp Simplify object phys_info zero 2015-12-22 04:18:51 +00:00
paging.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
physics.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
piggy.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
player.cpp
playsave.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
powerup.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
render.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
robot.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.cpp
segment.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
state.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
switch.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
vers_id.cpp
wall.cpp Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
weapon.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00