dxx-rebirth/similar/main
2015-12-15 04:09:35 +00:00
..
ai.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
aipath.cpp
automap.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
bm.cpp
cntrlcen.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
collide.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
config.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
console.cpp
controls.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
credits.cpp
digiobj.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
fireball.cpp
fuelcen.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
fvi.cpp
game.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gamecntl.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gamesave.cpp
gameseg.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gameseq.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
gauges.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp
iff.cpp
inferno.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
kconfig.cpp Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
kmatrix.cpp
laser.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
lighting.cpp
menu.cpp Abbreviated some text strings to make menus fit better into a 4x3 game window. 2015-12-14 15:32:42 +01:00
mglobal.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
mission.cpp
morph.cpp
multi.cpp Fix lifetime kill accounting in team hoard 2015-12-13 18:00:49 +00:00
multibot.cpp
net_udp.cpp Abbreviated some text strings to make menus fit better into a 4x3 game window. 2015-12-14 15:32:42 +01:00
newdemo.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
newmenu.cpp
object.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.cpp
powerup.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
render.cpp
robot.cpp
scores.cpp
segment.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
slew.cpp
songs.cpp
state.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
switch.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp