Commit graph

4545 commits

Author SHA1 Message Date
Kp e9f6a6ba13 Support stacking *FLAGS via site-local.py 2013-12-01 22:49:37 +00:00
Kp 74ac85076f Store joystick button text in one allocation 2013-12-01 22:42:47 +00:00
Kp 5354d05fbf Store joystick axis text in one allocation 2013-12-01 22:42:47 +00:00
Kp 25c731cc2c Probe for usable array template 2013-12-01 22:42:47 +00:00
Kp f1f4bb9db6 Diagnose missing/invalid arguments 2013-12-01 22:42:11 +00:00
Kp d3637e7524 Invert sense of SysUseNiceFPS 2013-12-01 22:37:21 +00:00
Kp 2e8bfb06f1 Store arguments in vector<string> 2013-12-01 22:37:21 +00:00
Kp abd503dd0d Record build environment in generated file 2013-12-01 00:56:24 +00:00
Kp 9fd6cfd59d Move __STDC_FORMAT_MACROS to SConstruct for PCH compatibility
__STDC_FORMAT_MACROS is needed to enable PRIi64.  __STDC_FORMAT_MACROS
must be set before including any headers, so when PCH is used, it must
be set on the command line.
2013-12-01 00:54:23 +00:00
Kp d626b6c3d4 Add include guard to kdefs.h 2013-12-01 00:53:22 +00:00
Kp d9d79d3c9f Fix buffer overrun on malformed old levels 2013-12-01 00:52:45 +00:00
Kp fa496dc992 Avoid relocations for cheat codes 2013-11-28 02:16:05 +00:00
Kp 08efe14586 Remove unused Laser_player_fire parameter harmless_flag 2013-11-28 02:12:13 +00:00
Kp acb664ae40 Use proper type for mve backbuffers 2013-11-28 02:10:58 +00:00
Kp 69c507c5a7 Add cast for mve play cvt malloc 2013-11-28 02:10:39 +00:00
Kp 48effa8a6b Make Escort_goal_text [][] from *[] 2013-11-28 02:09:45 +00:00
Kp 43314e4e4e Change save_hoard_data::sounds from *[] to [][] 2013-11-28 02:09:35 +00:00
Kp 3e2c0b5e1b Switch multi_allow_powerup_text to [][] from *[] 2013-11-28 02:09:30 +00:00
Kp 5d1769cd2c Switch RankStrings to be [][14] instead of *[]
Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
2013-11-28 02:08:54 +00:00
Kp 6439e41e3a Store SDL key name inline 2013-11-28 00:52:37 +00:00
Kp 86c49079a1 Move rod_points onto stack 2013-11-28 00:27:43 +00:00
Kp c47d1b3d30 Move lrgb_list onto stack 2013-11-28 00:27:43 +00:00
Kp e535de5181 Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
Kp 2de5c3b6d7 Mark editor filename buffers static 2013-11-28 00:27:43 +00:00
Kp 86a6f4b18b Mark rod.cpp uvl_list[] static 2013-11-28 00:27:43 +00:00
Kp 65d1d1bcde Make edge_colors static, and const if D1 2013-11-28 00:27:43 +00:00
Kp 2d5f7c2ce3 Make edges[] const 2013-11-28 00:27:43 +00:00
Kp 2ca4c7ed3e Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
Kp c0ffadae44 Make Thief_wait_times const 2013-11-28 00:27:43 +00:00
Kp 2de6e5069b Make Obj_light_xlate const 2013-11-28 00:27:43 +00:00
Kp 03daa71a02 Remove unused center_names 2013-11-28 00:27:43 +00:00
Kp 541961a2f7 Make Object_type_names const 2013-11-28 00:27:43 +00:00
Kp 203b85a0b1 Make Edge_between_sides static const 2013-11-28 00:27:43 +00:00
Kp f92195e557 Make render translation tables static const 2013-11-28 00:27:43 +00:00
Kp 386c193cae Make med_functions const 2013-11-28 00:27:43 +00:00
Kp 68732756e8 Make Wall_names const 2013-11-28 00:27:43 +00:00
Kp 0bcf492b56 Make system_name [][] from *[] 2013-11-28 00:27:42 +00:00
Kp 182256c2f4 Make Adam_level_names [][] from *[] 2013-11-28 00:27:42 +00:00
Kp 8bd0ceb245 Make DemoExtraMessage from *[] to [][] 2013-11-28 00:27:42 +00:00
Kp 83fc5bc7f7 Skip counting unhandled mve segments 2013-11-24 23:52:00 +00:00
Kp e31f7141b2 Remove obsolete uvl processing
Descent refuses to load mines with version less than 16, so fixing up
uvl values in mines less than 15 is never used.
2013-11-24 23:50:44 +00:00
Kp cb7968159a Move editor texture data into load_mine_data 2013-11-24 23:50:43 +00:00
Kp 2665abfb4b Only write player file if new highest level is higher than old 2013-11-24 23:50:43 +00:00
Kp c84ef6ac84 Add whitespace to fix rainbow parentheses 2013-11-24 23:50:43 +00:00
Kp 0b34e37a5e Restructure bmread.c for merging 2013-11-24 23:50:43 +00:00
Kp 1932647fb1 Set Texture* values at load time 2013-11-24 23:50:43 +00:00
Kp 4411532b6a Restructure bm.c for merging 2013-11-24 23:50:43 +00:00
Kp ca4f9e8b30 Fix array overstep in check_effect_blowup
If a robot fires a weapon, and then the robot dies, and then the robot
object is replaced with some object with a high id number, and then the
weapon hits, then check_effect_blowup used the id of the replaced object
as though it were a robot id.  This causes an overstep or understep of
Robot_info.  Tighten the check by requiring that the parent object have
the same signature at impact time as it did when the weapon was fired.
This can misclassify a weapon fired by a now-deceased guidebot as a
non-guidebot weapon, but there is not enough information saved to handle
this case, and guidebot deaths are rare.
2013-11-24 23:12:00 +00:00
Kp cbc46e343d Remove unused MULTI_ANGER 2013-11-24 23:11:30 +00:00
Kp a4855dbdb3 Use stricter check for robots in set_player_awareness_all
Rather than tracking down every path through which an object can have
its type set to OBJ_NONE without clearing its control_type, add an
explicit check that the type is OBJ_ROBOT.
2013-11-24 23:11:30 +00:00