Set Texture* values at load time
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@ -210,10 +210,6 @@ void properties_read_cmp(PHYSFS_file * fp)
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destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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#ifdef EDITOR
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//Hardcoded flags
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TextureMetals = 156;
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TextureLights = 263;
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TextureEffects = 327;
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//Build tmaplist
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Num_tmaps = 0;
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for (i=0; i < TextureEffects; i++)
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@ -45,14 +45,14 @@ static UI_GADGET_USERBOX * TmapCurrent;
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int CurrentTexture = 0; // Used globally
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#if defined(DXX_BUILD_DESCENT_I)
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#define DXX_TEXTURE_INITIALIZER(I) 0
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#define DXX_TEXTURE_INITIALIZER(D1, D2) D1
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#elif defined(DXX_BUILD_DESCENT_II)
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#define DXX_TEXTURE_INITIALIZER(I) I
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#define DXX_TEXTURE_INITIALIZER(D1, D2) D2
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#endif
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int TextureLights = DXX_TEXTURE_INITIALIZER(275);
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int TextureEffects = DXX_TEXTURE_INITIALIZER(308);
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int TextureMetals = DXX_TEXTURE_INITIALIZER(202);
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int TextureLights = DXX_TEXTURE_INITIALIZER(263, 275);
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int TextureEffects = DXX_TEXTURE_INITIALIZER(327, 308);
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int TextureMetals = DXX_TEXTURE_INITIALIZER(156, 202);
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static int TexturePage = 0;
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