Commit graph

1322 commits

Author SHA1 Message Date
Chris Taylor d0544583fd Fix bugs switching between game and editor and back: make sure ModeFlag is set to 0 before it has any chance to show an alert message, fixing a crash; allow OBJ_NONE in Assert; make Game_wind invisible when loading editor in case we show an alert; call mouse_flush() in ui_init() to fix mouse issues 2012-04-14 17:42:44 +08:00
Chris Taylor 7b6bfa5fc8 Fix crash when playing a level straight from the editor (check if Current_mission has actually been loaded, like the other ex-crash) 2012-04-14 15:18:50 +08:00
Chris Taylor 2ca5303028 Delete-E while playing a level now works properly - it closes Game_wind and sets Cursegp if necessary when going to the editor 2012-04-14 15:09:21 +08:00
Chris Taylor 2ab19658dc Only do an Int3 in write_game_text_file when PHYSFS_close returns 0, which is an error, not when it returns 1 2012-04-14 14:13:01 +08:00
Chris Taylor 372d0f2733 Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c 2012-04-14 13:46:20 +08:00
Chris Taylor 8ba0bdc492 Fix crash when loading a level in the editor 2012-04-14 13:34:43 +08:00
zicodxx 2c7a8b419b Removed redundant call of songs_stop_all() when starting credits; Added failsafe for loop in case MHDR_DONE flag is not properly set by MIDI device; Added more verbosity for hmp_reset() 2012-04-12 19:45:45 +02:00
zicodxx e45dd761b3 addition for r1310 forgotten to commit 2012-04-12 11:31:30 +02:00
zicodxx f35eba5f04 Fixed some Multiplayer bugs: Reactor invulnerable time did not checked for hours spent in level so reactor would become invulnerable again after 60 minutes; Fixed the fix (heh) for misordered explode/reappear packets; Reset Player_eggs_dropped when initializing new ship so eggs are properly dropped when player disconnects two times without respawning; Cleaned player disconnecting a little bit and made code more straightforward 2012-04-12 02:15:26 +02:00
Chris Taylor 496b40ab35 Fix a crash when going into a directory with no files in the editor file browser, clicking on listboxes for same sets inputbox correctly 2012-04-11 12:05:39 +08:00
Chris Taylor a6e65196b8 Draw the object rotation velocity, file browser and MessageBox dialogs properly 2012-04-11 10:52:57 +08:00
Chris Taylor 785540dd7b Fix unused variable warning in last commit 2012-04-09 20:52:25 +08:00
Chris Taylor e7e034b7bd Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug) 2012-04-09 20:41:47 +08:00
Chris Taylor e2bf33dbdc No setting the screen mode when calling a newmenu function, so if it shows the 'Save Mine' messagebox in the editor, it won't change the screen resolution and trash everything. (If this causes problems, we can make it use the MessageBox if it's still in the editor, nm_messagebox otherwise) 2012-04-09 19:20:02 +08:00
Chris Taylor fba833f773 Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
Chris Taylor 83bc26ff29 Fix a nasty bug where pressing 'Alt' to explore the editor menubar would split the window stack in two, rendering the editor unresponsive 2012-04-09 17:13:11 +08:00
Chris Taylor ea2de8cb44 Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
zicodxx bf2a058129 in software rendering scale savestate thumbnail to correct size 2012-04-09 00:19:16 +02:00
zicodxx 091dbd8769 plasma fire can ignite bombs which are dropped while firing. to compensate added a timed check where at least one projectile must be older than 200ms to trigger a possible collision. this fixes this issue if the player is moving away from the bomb 2012-04-08 16:59:51 +02:00
zicodxx 6a4ea459e7 added specification for Descent: Destination Saturn briefing screen to properly show briefings; added different briefing structure for Descent 1 Shareware which has a slightly different order of the usual briefings 2012-04-08 15:47:58 +02:00
zicodxx a22b6aa6ec record shields if player is invulnerable to get proper shield display in demo playback if player respawns with invulnerability on 2012-04-07 16:13:12 +02:00
zicodxx d0ddf0362a fixed glitch when reappear and explode packets are misordered, rendering player invisible 2012-04-07 12:32:22 +02:00
zicodxx d940dcb381 removed redundant definitions of FILENAME_LEN 2012-04-07 11:41:17 +02:00
zicodxx 45e351e46c in choose_drop_segment let fallback correctly check for reactor segment 2012-04-07 10:58:46 +02:00
zicodxx 84a3eb2fac Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:59 +02:00
zicodxx 39b0dacd6a variable declarations come first 2012-04-05 02:21:33 +02:00
Chris Taylor fd42ac5cb1 Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
Chris Taylor cb86ece872 Use correct coordinates for dialog border (still doesn't draw fully) 2012-03-31 19:55:39 +08:00
Chris Taylor b937b4e409 Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required 2012-03-31 18:36:07 +08:00
Chris Taylor a6502d4471 Complete previous change (whoops) 2012-03-31 12:38:14 +08:00
Chris Taylor 8a250ad48a Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl 2012-03-31 12:28:01 +08:00
Chris Taylor 2062876912 Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet) 2012-03-31 11:47:38 +08:00
zicodxx b65f0e6d33 Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms 2012-03-30 16:29:11 +02:00
Chris Taylor e60981310b Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth 2012-03-30 20:36:35 +08:00
zicodxx 565f629688 Fixed Redbook playback which was not repeating the CD after finishing 2012-03-29 14:49:45 +02:00
zicodxx c3b520b6e2 Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second 2012-03-29 10:16:33 +02:00
zicodxx 66827b4b18 Release Fusion charge when changing to another weapon similar to D1X-Rebirth 2012-03-28 13:49:02 +02:00
zicodxx df87e110b0 Dynamically allocate line to read from descent.cfg and ensure a safe length 2012-03-28 13:43:35 +02:00
zicodxx 26bb1f6a34 Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h 2012-03-28 12:26:24 +02:00
zicodxx 4323096cc4 Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly 2012-03-28 12:09:22 +02:00
zicodxx 41365995e8 Fixed unhandled case in key reading when escort hotkeys are disabled 2012-03-28 11:07:17 +02:00
zicodxx d3666c4033 Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
zicodxx a5369e13d5 properly disable cheats when loading a saved game so only cheats that were stored are re-enabled 2012-03-28 10:07:16 +02:00
zicodxx 4852ceb347 Allow .flac to be a filename extension for sng file and jukebox 2012-03-28 10:03:26 +02:00
zicodxx b22a6b5582 Fix compile-time error when building without editor 2012-03-28 09:56:33 +02:00
zicodxx 7d823c593d Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays 2012-03-28 09:53:24 +02:00
Chris Taylor 2b7bb2bddc Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog 2012-03-24 17:52:08 +08:00
Chris Taylor 4acf60c1c7 Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing 2012-03-24 17:19:30 +08:00
Chris Taylor 0c7e61de92 Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:45 +08:00
Chris Taylor c0ed4870c5 Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well 2012-03-24 13:27:27 +08:00