zico
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c21c105405
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Setting up release 0.58.1
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2013-08-03 14:16:05 +02:00 |
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zico
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fae72d38b1
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Added maph.pcx to be loaded for Automap if available
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2013-08-03 13:19:58 +02:00 |
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zico
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df5d4196e7
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When converting object_rw to object, recompute gun points for CT_CNTRLCEN as they are now part of object and not globals anymore
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2013-08-03 12:53:56 +02:00 |
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zico
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cf31923266
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Only initialize reactor if it exists
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2013-08-03 12:41:19 +02:00 |
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zico
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991d33def4
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merge
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2013-07-27 11:55:03 +02:00 |
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zico
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403c678f60
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set new version number for OS X release
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2013-07-27 11:53:08 +02:00 |
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Kp
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b282f1aac5
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Fix mapping of netflag values to strings
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2013-07-21 20:06:57 +00:00 |
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zico
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f1421ef92f
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Updated RELEASE-NOTES.txt
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2013-07-19 16:39:06 +02:00 |
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zico
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0f4524c05e
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Set release info to 0.58
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2013-07-19 16:15:49 +02:00 |
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Kp
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8a0c23a3af
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Use unsigned iteration counters in bald_guy_load
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2013-07-19 02:48:04 +00:00 |
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zico
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2da48e1287
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Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player()
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2013-07-18 12:40:59 +02:00 |
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Kp
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087a31ec1b
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Add space for null terminator of g_descent_build_datetime
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2013-07-17 22:52:36 +00:00 |
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Kp
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c6970e6e21
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Use macros ZERO_VECTOR and IDENTITY_MATRIX for initialization
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2013-07-02 02:34:15 +00:00 |
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Kp
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25acc19932
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Remove unused vm_vector_2_matrix_norm
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2013-06-30 23:45:08 +00:00 |
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Kp
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58d6a2f92a
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Use MALLOC wrapper for SDL window handling
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2013-06-30 23:15:46 +00:00 |
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Kp
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e87b7a3363
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Apply strict type checks to drawer functions
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2013-06-30 22:46:11 +00:00 |
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Kp
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73b115c9ad
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Support using only builtin text strings
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2013-06-30 04:39:01 +00:00 |
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Kp
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e678948dda
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Use system assert instead of homegrown Assert
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2013-06-30 04:39:01 +00:00 |
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Kp
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56fdec73cd
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Remove unused error formatting support
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2013-06-30 04:39:01 +00:00 |
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Kp
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7f53d689d9
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Use inline function to compute placement names
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2013-06-30 04:37:32 +00:00 |
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Kp
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a8740c1f44
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Use MENU_DIFFICULTY_TEXT for pause dialog
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2013-06-30 04:37:03 +00:00 |
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Kp
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e6d33a7a88
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Fix format string conversion mismatches
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2013-06-29 21:42:12 +00:00 |
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Kp
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120be17304
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Add HUD_init_message_literal for preformatted text strings
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2013-06-29 21:42:11 +00:00 |
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Kp
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b776c96e8a
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Make newdemo_write_string const correct
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2013-06-29 21:42:11 +00:00 |
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Kp
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e9f8795b47
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Call HUD_init_message_va directly from powerup_basic
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2013-06-29 21:42:11 +00:00 |
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Kp
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880627b771
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Use diagnostic_message directly
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2013-06-29 21:42:11 +00:00 |
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Kp
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7dc8ba6765
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Add editor_status_fmt for printf status messages
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2013-06-29 21:42:11 +00:00 |
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Kp
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70d17bceb0
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Remove extra %i in debugging output
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2013-06-29 21:42:11 +00:00 |
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Kp
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c00c2e9829
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Fix font prototype mismatch in SDL-only case
Commit 33bf139002 changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
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2013-06-29 21:42:11 +00:00 |
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Kp
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7f5266e4a2
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Make diagnostic_message forward directly to editor_status
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2013-06-29 21:06:09 +00:00 |
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Kp
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4d083bce98
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Use program.srcdir, not self.srcdir for Win32PlatformSettings
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2013-06-28 19:13:39 +00:00 |
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zico
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30b97753cc
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Made credits music fade respect previous music volume
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2013-06-27 12:55:19 +02:00 |
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zico
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927ab7ff53
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Made hmp->tempo endian-safe
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2013-06-27 12:08:51 +02:00 |
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Kp
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132d29cebb
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Fix build break in previous commit
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2013-06-26 22:51:02 +00:00 |
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Kp
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c00b2b305e
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Realign netflag enum and strings
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2013-06-25 02:26:08 +00:00 |
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Kp
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2d56e78dd3
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Validate netgame mode index
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2013-06-25 02:09:12 +00:00 |
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Kp
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aebbab3325
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Make object.c more like D2X
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2013-06-23 17:41:46 +00:00 |
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Kp
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77d8b25d9c
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Use enum for multiplayer netflag numbers
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2013-06-22 23:41:46 +00:00 |
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Kp
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74965f466d
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Remove unused -DPROGRAM_NAME
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2013-06-16 18:54:58 +00:00 |
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Kp
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21c7508760
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Add unused check_trigger parameter shot to match D2X
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2013-06-15 21:56:30 +00:00 |
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Kp
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a67cf914f1
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Move reset_network_objects to multi.c to match D2X
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2013-06-14 21:21:26 +00:00 |
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Kp
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a7ed209c21
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Use enum for multiplayer message numbers
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2013-06-14 03:00:23 +00:00 |
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Kp
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f1615122ca
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Compute message_length limit automatically
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2013-06-14 03:00:23 +00:00 |
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Kp
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0493a80ba3
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Remove obsolete advice about level saving
Levels are no longer maintained under DOS. Remove the obsolete advice.
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2013-06-14 03:00:23 +00:00 |
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Kp
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a85927fc68
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Use inline function to compute extra-short secondary names
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2013-06-14 03:00:23 +00:00 |
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Kp
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55664f0a8a
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Convert text index macros to ternary expressions
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2013-06-14 03:00:23 +00:00 |
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Kp
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f39e99f9be
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Avoid some weapon name copying
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2013-06-14 03:00:23 +00:00 |
|
zico
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93ce131fe0
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merge
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2013-06-11 12:21:26 +02:00 |
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zico
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0353baad82
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removed silly debugging message I forgot to remove recently
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2013-06-11 12:21:05 +02:00 |
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zico
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ac095f84c7
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Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second.
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2013-06-11 12:18:47 +02:00 |
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