Commit graph

1623 commits

Author SHA1 Message Date
zico c21c105405 Setting up release 0.58.1 2013-08-03 14:16:05 +02:00
zico fae72d38b1 Added maph.pcx to be loaded for Automap if available 2013-08-03 13:19:58 +02:00
zico df5d4196e7 When converting object_rw to object, recompute gun points for CT_CNTRLCEN as they are now part of object and not globals anymore 2013-08-03 12:53:56 +02:00
zico cf31923266 Only initialize reactor if it exists 2013-08-03 12:41:19 +02:00
zico 991d33def4 merge 2013-07-27 11:55:03 +02:00
zico 403c678f60 set new version number for OS X release 2013-07-27 11:53:08 +02:00
Kp b282f1aac5 Fix mapping of netflag values to strings 2013-07-21 20:06:57 +00:00
zico f1421ef92f Updated RELEASE-NOTES.txt 2013-07-19 16:39:06 +02:00
zico 0f4524c05e Set release info to 0.58 2013-07-19 16:15:49 +02:00
Kp 8a0c23a3af Use unsigned iteration counters in bald_guy_load 2013-07-19 02:48:04 +00:00
zico 2da48e1287 Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player() 2013-07-18 12:40:59 +02:00
Kp 087a31ec1b Add space for null terminator of g_descent_build_datetime 2013-07-17 22:52:36 +00:00
Kp c6970e6e21 Use macros ZERO_VECTOR and IDENTITY_MATRIX for initialization 2013-07-02 02:34:15 +00:00
Kp 25acc19932 Remove unused vm_vector_2_matrix_norm 2013-06-30 23:45:08 +00:00
Kp 58d6a2f92a Use MALLOC wrapper for SDL window handling 2013-06-30 23:15:46 +00:00
Kp e87b7a3363 Apply strict type checks to drawer functions 2013-06-30 22:46:11 +00:00
Kp 73b115c9ad Support using only builtin text strings 2013-06-30 04:39:01 +00:00
Kp e678948dda Use system assert instead of homegrown Assert 2013-06-30 04:39:01 +00:00
Kp 56fdec73cd Remove unused error formatting support 2013-06-30 04:39:01 +00:00
Kp 7f53d689d9 Use inline function to compute placement names 2013-06-30 04:37:32 +00:00
Kp a8740c1f44 Use MENU_DIFFICULTY_TEXT for pause dialog 2013-06-30 04:37:03 +00:00
Kp e6d33a7a88 Fix format string conversion mismatches 2013-06-29 21:42:12 +00:00
Kp 120be17304 Add HUD_init_message_literal for preformatted text strings 2013-06-29 21:42:11 +00:00
Kp b776c96e8a Make newdemo_write_string const correct 2013-06-29 21:42:11 +00:00
Kp e9f8795b47 Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
Kp 880627b771 Use diagnostic_message directly 2013-06-29 21:42:11 +00:00
Kp 7dc8ba6765 Add editor_status_fmt for printf status messages 2013-06-29 21:42:11 +00:00
Kp 70d17bceb0 Remove extra %i in debugging output 2013-06-29 21:42:11 +00:00
Kp c00c2e9829 Fix font prototype mismatch in SDL-only case
Commit 33bf139002 changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
2013-06-29 21:42:11 +00:00
Kp 7f5266e4a2 Make diagnostic_message forward directly to editor_status 2013-06-29 21:06:09 +00:00
Kp 4d083bce98 Use program.srcdir, not self.srcdir for Win32PlatformSettings 2013-06-28 19:13:39 +00:00
zico 30b97753cc Made credits music fade respect previous music volume 2013-06-27 12:55:19 +02:00
zico 927ab7ff53 Made hmp->tempo endian-safe 2013-06-27 12:08:51 +02:00
Kp 132d29cebb Fix build break in previous commit 2013-06-26 22:51:02 +00:00
Kp c00b2b305e Realign netflag enum and strings 2013-06-25 02:26:08 +00:00
Kp 2d56e78dd3 Validate netgame mode index 2013-06-25 02:09:12 +00:00
Kp aebbab3325 Make object.c more like D2X 2013-06-23 17:41:46 +00:00
Kp 77d8b25d9c Use enum for multiplayer netflag numbers 2013-06-22 23:41:46 +00:00
Kp 74965f466d Remove unused -DPROGRAM_NAME 2013-06-16 18:54:58 +00:00
Kp 21c7508760 Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
Kp a67cf914f1 Move reset_network_objects to multi.c to match D2X 2013-06-14 21:21:26 +00:00
Kp a7ed209c21 Use enum for multiplayer message numbers 2013-06-14 03:00:23 +00:00
Kp f1615122ca Compute message_length limit automatically 2013-06-14 03:00:23 +00:00
Kp 0493a80ba3 Remove obsolete advice about level saving
Levels are no longer maintained under DOS.  Remove the obsolete advice.
2013-06-14 03:00:23 +00:00
Kp a85927fc68 Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
Kp 55664f0a8a Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
Kp f39e99f9be Avoid some weapon name copying 2013-06-14 03:00:23 +00:00
zico 93ce131fe0 merge 2013-06-11 12:21:26 +02:00
zico 0353baad82 removed silly debugging message I forgot to remove recently 2013-06-11 12:21:05 +02:00
zico ac095f84c7 Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00