Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player()

This commit is contained in:
zico 2013-07-18 12:40:59 +02:00
parent 087a31ec1b
commit 2da48e1287

View file

@ -369,6 +369,7 @@ void init_ai_object(int objnum, int behavior, int hide_segment)
objp->mtype.phys_info.flags |= (PF_BOUNCE | PF_TURNROLL);
aip->REMOTE_OWNER = -1;
aip->danger_laser_num = -1;
}
// ---------------------------------------------------------------------------------------------------------------------