Initialize danger_laser_num in init_ai_object() and hopefully resolve random crash in ai_move_relative_to_player()
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@ -369,6 +369,7 @@ void init_ai_object(int objnum, int behavior, int hide_segment)
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objp->mtype.phys_info.flags |= (PF_BOUNCE | PF_TURNROLL);
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aip->REMOTE_OWNER = -1;
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aip->danger_laser_num = -1;
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}
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// ---------------------------------------------------------------------------------------------------------------------
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