Commit graph

4335 commits

Author SHA1 Message Date
zicodxx 73843e88c2 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
zicodxx 93245db50e made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
zicodxx 6195a1bb18 draw bomb count correctly in CM_FULL_SCREEN ... finally 2007-01-18 14:43:42 +00:00
zicodxx f7ae8684f6 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
zicodxx 6d0ac87505 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:14 +00:00
zicodxx cfcd1e39f9 moved hudlog printf's so they do not spam stdout with redundant messages 2007-01-14 01:55:59 +00:00
zicodxx 685216ca8d limit homing missle turn-rate 2007-01-13 16:22:27 +00:00
zicodxx 3431db5ab0 also use ALT-F9/F10 for demo playback 2007-01-13 14:20:48 +00:00
zicodxx b6481037db fixed key combo to shrink/grow window (lost while porting to GP2X) 2007-01-13 14:20:24 +00:00
zicodxx 8ef450e17c removed mipmap for movies - makes not a real sense or effect 2007-01-13 14:14:56 +00:00
zicodxx 442e669dc5 do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 2007-01-13 13:51:47 +00:00
kreatordxx 48a163cf1f update to Novacron's 128x128-bit icon 2007-01-13 13:43:54 +00:00
zicodxx 1724fff7ce removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:42 +00:00
zicodxx d6592bb624 removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:25 +00:00
zicodxx 563fe826be removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos 2007-01-12 16:58:00 +00:00
zicodxx a524b53382 cleanup 2007-01-12 16:37:59 +00:00
zicodxx a34ebd1ae8 cleanup 2007-01-12 16:34:30 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx 6907a5275d added NATIVE_IPX and KALINIX to build 2007-01-12 14:31:56 +00:00
zicodxx 2b80efdce9 fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup 2007-01-12 14:21:05 +00:00
zicodxx ef1a1de34b joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
zicodxx eb44193d3e joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used) 2007-01-10 00:50:07 +00:00
zicodxx c1a3f3c13e added missing changelog entries 2007-01-09 01:25:14 +00:00
zicodxx 85e4151534 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
kreatordxx 09f0b8d45f add Mac OS X icon 2007-01-07 00:27:32 +00:00
kreatordxx 901f66e6e9 allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks 2006-12-31 01:51:01 +00:00
kreatordxx 812b641a51 if a Descent 2 hog file is not available, generate an error, not a warning 2006-12-31 00:09:49 +00:00
kreatordxx c557b38bbf fix a memory leak that occurs when listing the search paths 2006-12-31 00:00:44 +00:00
kreatordxx 96ee4e1082 use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively 2006-12-30 05:29:21 +00:00
kreatordxx 72a4f98889 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory 2006-12-29 09:50:21 +00:00
kreatordxx f77bce6487 add PowerPC assembly texture mapper (requires PPCAsm, which is for Mac OS 9 only) 2006-12-28 07:21:46 +00:00
kreatordxx 42a988765c add some useful comments on installation, including specifically for Mac OS 9 2006-12-28 02:54:46 +00:00
kreatordxx 815ecc6b44 make it easier to build for SDL Video on Mac OS 9, update README 2006-12-28 02:51:20 +00:00
kreatordxx 8ef7d20615 disable a heap of warnings that are impractical to fix (eg assignment in an if ()) 2006-12-26 03:48:34 +00:00
kreatordxx 83574d83b7 update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
kreatordxx 1437f3d2bc fix compile errors when building on Mac OS 9 using SDL 1.2.10 (conflicting macros, use of putenv) 2006-12-25 13:59:28 +00:00
kreatordxx ed899e7b5e fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles) 2006-12-25 12:52:38 +00:00
kreatordxx 7e1502c454 chdir to application directory so it uses relative userdir and hogdir paths properly, in Mac OS X it can make the root directory the current one 2006-12-24 10:41:07 +00:00
kreatordxx 3cb7e16496 make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe 2006-12-24 09:24:05 +00:00
kreatordxx d698e87960 warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
kreatordxx 21ec5934ce use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf 2006-12-24 09:01:10 +00:00
kreatordxx 5d10e0bb25 use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing 2006-12-24 08:56:39 +00:00
kreatordxx eae5a79ef2 add MIDI stubs for Mac, it doesn't have the 'real' functions yet 2006-12-24 08:46:12 +00:00
kreatordxx f6616058c1 allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS) 2006-12-24 08:23:23 +00:00
kreatordxx c5d74a31ae divide negative window x-coordinates properly, fixing random crashes (from D2X CVS) 2006-12-24 08:17:42 +00:00
kreatordxx aaa7209146 divide negative light rates of change properly (fix bug #2575) (from D2X CVS) 2006-12-24 08:01:25 +00:00
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
kreatordxx a59b4363ad avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS) 2006-12-24 07:38:33 +00:00
kreatordxx ae2621d33b use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS) 2006-12-24 01:49:43 +00:00