Commit graph

4335 commits

Author SHA1 Message Date
zicodxx 44bdbbb6e9 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
zicodxx 5548fc7fc4 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:37:47 +00:00
zicodxx 947503af25 adjusted credits scroll speed with MenuHires 2006-10-20 15:09:45 +00:00
zicodxx 9842dfe1b6 removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu 2006-10-20 14:53:41 +00:00
zicodxx d350a6b244 make write_bmp use PhysFS 2006-10-19 09:38:07 +00:00
md2211 f1706cf2ec * Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
2006-10-18 17:08:59 +00:00
zicodxx 5d09ba6a23 removed old eclipse files 2006-10-18 14:53:47 +00:00
zicodxx f32434bdbb cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument 2006-10-18 12:53:34 +00:00
zicodxx cf7b2348f7 cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument 2006-10-18 12:52:56 +00:00
zicodxx a4bc871cf8 fixing mem corruptions while closing joysticks - part 2 2006-10-17 22:28:10 +00:00
md2211 74f4d94349 * SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
2006-10-17 20:52:09 +00:00
md2211 8f004f86a6 Fix for inherent limitation of pow2ize() and wrong description thereof 2006-10-17 18:19:20 +00:00
md2211 c5d137adac Fix for inherent limitation in pow2ize() and wrong description thereof 2006-10-17 18:14:56 +00:00
zicodxx 097bbbf81a fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL 2006-10-16 23:22:32 +00:00
zicodxx 16dbe4f797 improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c 2006-10-16 23:21:53 +00:00
zicodxx 26e2bf1d0c re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
zicodxx 4f153cf8b1 re-activated Weapon Keys menu - aka D1X keys 2006-10-15 23:42:14 +00:00
zicodxx c5c925e0c1 corrected radar y position 2006-10-15 23:36:08 +00:00
zicodxx 89e5ebd27a using ReadConfigFile earlier to make it possible to read D1X.INI from home directory 2006-10-15 23:35:30 +00:00
zicodxx fd2090c761 fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
zicodxx 481937f3f0 print warning if resolution is set too high and don't change after all 2006-10-14 14:28:36 +00:00
zicodxx 09faf2d35f last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
zicodxx 194640c3c7 last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:43:50 +00:00
zicodxx a3c30f28d1 don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother 2006-10-13 10:00:15 +00:00
zicodxx a38b0674b4 once again better restricion for glClear while screen change 2006-10-13 09:58:31 +00:00
zicodxx 92cc2a38a8 once again better restricion for glClear while screen change 2006-10-13 09:58:18 +00:00
zicodxx f218c61513 fixes for alt huds 2006-10-12 23:08:33 +00:00
zicodxx c3a9351d1d corrected position of FPS counter 2006-10-12 23:07:44 +00:00
zicodxx c59f9d711c involve hli entry to determinate player_file_size correctly 2006-10-12 22:50:26 +00:00
zicodxx 0333ef39ea make scrolling smoother by changing time_delay 2006-10-12 22:48:55 +00:00
zicodxx c8590bc308 make scrolling smoother by changing time_delay 2006-10-12 22:48:19 +00:00
zicodxx edd9783f94 added forgotten {} to count citem correctly and select last player again 2006-10-12 22:46:26 +00:00
zicodxx 356b79e814 aligned 'press any key...' message on hud 2006-10-12 10:07:20 +00:00
zicodxx a6b9572851 aligned 'press any key...' message on hud 2006-10-12 10:07:05 +00:00
zicodxx 5510ef2d44 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:32 +00:00
zicodxx 3273f13a94 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:18 +00:00
zicodxx 2bf445a471 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:27:59 +00:00
zicodxx d2f9d89703 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:26:42 +00:00
zicodxx fe89de087f don't run joydefs_calibrate if joystick is not selected as input device 2006-10-11 21:48:40 +00:00
zicodxx e04d257063 restore palette in menus for SDL_SetGammaRamp 2006-10-11 21:47:55 +00:00
zicodxx f93a4d8841 improved 4D room detection 2006-10-11 19:10:00 +00:00
zicodxx 0c938ece10 improved 4D room detection 2006-10-11 19:09:43 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx 794a6f72a8 improved code to show scaled movies 2006-10-10 23:35:42 +00:00
zicodxx 844c1cf845 corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
zicodxx e264b4029c corrected position of shield/energy numbers if 200 2006-10-10 23:34:38 +00:00
zicodxx f5a06791f3 added digiobj.c which was missing - should already be in rev 165 2006-10-10 17:13:52 +00:00
zicodxx 9967ade7fb windows-related ogl code cleanups 2006-10-10 14:57:10 +00:00