switching SDL gammaramp off by default because uses too much CPU

This commit is contained in:
zicodxx 2006-10-12 09:55:18 +00:00
parent d2f9d89703
commit 3273f13a94

View file

@ -147,7 +147,7 @@ void ogl_get_verinfo(void){
ogl_luminance4_alpha4_ok=1;
ogl_rgba2_ok=1;
ogl_gettexlevelparam_ok=1;
ogl_setgammaramp_ok = 1;
ogl_setgammaramp_ok = 0;
#ifdef __WINDOWS__
dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
@ -503,7 +503,7 @@ void gr_palette_clear()
}
int ogl_brightness_ok = 0;
int ogl_setgammaramp_ok = 1;
int ogl_setgammaramp_ok = 0;
int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
static int old_b_r = 0, old_b_g = 0, old_b_b = 0;