Commit graph

1180 commits

Author SHA1 Message Date
zicodxx a973da9432 Made formatting for help text more consistent and prettier; Somewhat changed the code for help text so we can use variables in the help text. For example: If we change MAXIMUM_FPS, it will automatically be displayed in the help text without manual editing needed 2011-07-01 01:00:59 +02:00
zicodxx 8a6839e8a1 changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
zicodxx 775ad16622 Correctly disable/initialize Multiplayer features not supported by IPX games for compability; Removed show_games_rules as there isn't much useful to show there; Some more code simplicity; Fixed sending of allowed items; Fixed player selection screen 2011-06-28 22:00:44 +02:00
zicodxx d60dffdaff Fixed possible memory corruption when saving Current_mission_filename which is not necessarily a 9 byte long allocated string; Bit safer string handling with snprintf; Fixed set but unused variables like a boss 2011-06-28 09:16:24 +02:00
zicodxx dd01f591a6 Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake... 2011-06-24 13:09:42 +02:00
zicodxx ea16967383 For Hotshot and above made homing missiles turn to player a bit less agressive which is hardly noticable but slightly increases the chance to shake off a projective even if dodged without perfect timing. This makes possible to survive in case a player/bot shoots several homing projectiles in spread fashion 2011-06-23 09:50:20 +02:00
zicodxx 5252e41d31 PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine 2011-06-23 09:24:00 +02:00
zicodxx 1be064dfb9 When GameArg.CtlNoStickyKeys was introduced I forgot to add an actual check if -nostickykeys was supplied - fixed now 2011-06-21 19:19:17 +02:00
zicodxx 47c687d5fc in compute_light_emission() handle RT_NONE for delayed explosion fireballs 2011-06-20 11:30:12 +02:00
zicodxx 7c4d9afc80 By using fixed distance bumping for fix_illegal_wall_intersection making the whole process much more reliable on sharp edges 2011-06-17 00:33:46 +02:00
zicodxx e3217385d2 Saturate colored dynamic light just like normal one - makes the hwole thing a bit less colorful but makes for better balanced color mixing (theoretically) and does not reduce static light 2011-06-09 10:28:58 +02:00
zicodxx 68c9ccadd0 Definition of dynlight_time should have been static to archive timed light calculations 2011-06-07 17:31:49 +02:00
zicodxx 4d51c1d8dd Correctly disable secret levels for Shareware 2011-06-07 00:21:43 +02:00
zicodxx acf7052546 For all filename strings use PATH_MAX as size, make sure they are inited correctly and only fill them with snprintf instead of sprintf 2011-06-06 21:19:38 +02:00
zicodxx df7fa858bc For all filename strings use PATH_MAX as size, make sure they are inited correctly and only fill them with snprintf instead of sprintf 2011-06-06 16:33:12 +02:00
zicodxx 3db4007d8a for flexibility in terms of modding, allow player ship textures in Multiplayer be <= N_PLAYER_SHIP_TEXTURES and not hit Assert but pull out Eroor if there are more 2011-06-04 22:50:37 +02:00
zicodxx 0a4c6eef58 Just generally ignore missing sounds in digi_xlat_sound just like D1X-Rebirth - not limit to Shareware 2011-06-04 21:31:25 +02:00
zicodxx 144eacb061 Correctly handle PC Shareware for start_endlevel_movie() again without the defines but via is_SHAREWARE 2011-06-04 12:22:03 +02:00
zicodxx 8fde65eb3c Play SONG_BRIEFING and SONG_ENDGAME on all non-builtin missions if available 2011-06-04 11:38:10 +02:00
zicodxx 7b08964f78 Don't force AltSounds on PC-Shareware content but still must bail out on missing sounds using a small hack. Still gives a better sound palette than AltSounds 2011-06-04 11:35:41 +02:00
zicodxx 6fe5bee78a Since set_dynamic_light() is not necessarily processed each frame, added own counter for delayed precession of vertex-clight calculation; Added possibility to page in a bitmap in case an object which has never been rendered before is supposed to cast light visible by the player 2011-06-04 10:04:39 +02:00
zicodxx a2e5afedf7 Added proper colored lighting handling for RT_POWERUP which I not noticed was wrong before ... darn dim glowing powerups 2011-06-01 15:49:06 +02:00
zicodxx dd455389cd Executing timer_update() at the beginning of calc_frame_time in case event_process() taking a significant amount of time to reach the game window and therefor could make FrameTime be inaccurate 2011-06-01 15:06:16 +02:00
zicodxx 9f42879473 When reaching EL_FLYTHROUGH in do_endlevel_frame() do not check for start_endlevel_movie() anymore but rather it's result so this subfunction does not get called again which does not only save us from executing pointless code and code which screws up flythrough sequence 2011-06-01 14:39:23 +02:00
zicodxx dd991fbf6b Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
zicodxx d34936d775 Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup 2011-05-30 02:17:45 +02:00
zicodxx ea70f3db03 Made netgame setup menu more flexible towards (constant or temporary) changes in available game modes 2011-05-28 12:07:40 +02:00
zicodxx 54f8868d4e in game_render_frame_mono() call show_netplayerinfo() last so window views do not overlap 2011-05-26 15:57:02 +02:00
zicodxx 52a4c9ff59 In event_process() if a window closes while being drawn and there isn't a previous window we can get the next from just finish processing for this frame 2011-05-26 09:41:28 +02:00
zicodxx dadb99bdca Added multi_send_data_direct to send multibuf to a specific player (i.e. Host<->Client, not Client<->Client); Overhauled kill sending/receiving and computation to rely in host information about game_mode-related variables (team_vector, Bounty_target) which are vital for consistent kill computation; Added function to send/update game_mode-related variables and solve /move command with this as well instead of workaround via updating lite_info 2011-05-25 15:25:13 +02:00
zicodxx bdeb0a70b4 When restoring Coop setting from netgame profile don't forget to fix max players variable 2011-05-22 20:04:43 +02:00
zicodxx 23197f52e5 Like in BigEndian builds do netmisc_calc_checksum() only with expected items of segment/side struct to prevent different checksums in case these structs change; Fixed several issues when building with editor; Fixed compiler warning regarding set but unused variable 2011-05-22 19:54:47 +02:00
zicodxx f797decf45 Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds 2011-05-20 17:10:19 +02:00
zicodxx 8962863723 Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds 2011-05-20 16:15:07 +02:00
zicodxx a1aff93761 Made Automap Free Flight controls an optional feature which can be set in MISC OPTIONS 2011-05-20 12:23:28 +02:00
zicodxx 2f098796e0 Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it 2011-05-20 11:48:20 +02:00
zicodxx b2bd51d870 Updated docs and fixed some typos 2011-05-20 00:14:42 +02:00
zicodxx 2a60b32da2 Removed key_flush() call from save_screen_shot() - not needed anymore due to new input reading and only screws up ingame controls 2011-05-19 23:49:04 +02:00
zicodxx 270a86da56 for fix_illegal_wall_intersection() try using the distance we moved to move out from the wall. Just in case it's a sane value, i.e. > 0 and <= obj->size/2 2011-05-19 11:49:49 +02:00
zicodxx 9b17431c45 Reset new_Bounty_target after using it and let host add a number on how often Bounty is reassigned. Both additions should help keeping target correct no matter how if multiple packets of the same type are disordered, delayed or both 2011-05-19 02:34:14 +02:00
zicodxx 0315e628e6 crap ... fix for last commit - conditional check for fix_illegal_wall_intersection was wrong... 2011-05-19 01:35:44 +02:00
zicodxx ea850bd8eb Improvement for fix_illegal_wall_interesection(): Move away from wall in right angle - not towards center. This improves the bumping in many situations and prevents ship getting stuck in small segments. Simplified and optimized code as well and removed check for degenerated Segments as not needed with this approach; Fixed some compiler warnings regarding set but unused variables 2011-05-19 01:25:38 +02:00
zicodxx 228915c750 for debug build ignore player Highest_level_index when starting a mission, making *Load Level* entry in main menu obsolete; Fixed two compiler warnings regarding set but unused variables 2011-05-16 01:46:26 +02:00
zicodxx 3de822c306 Added more info: M3U-support, GCC 4.6 warnings, more tracker infos 2011-05-15 12:15:36 +02:00
zicodxx ecdeed6228 Solved possible issue when setting new Bounty_target via host messing up scores or new target itself - only set if player decided why to unset Bounty_target, keeping code flow and game logic in order; Fixed two compiler warnings regarding set but unused variables 2011-05-15 11:59:12 +02:00
zicodxx aa520e662a Send player position also when multi_send_player_explode() is called so powerups drop at the right spot in case the respawn packet arrives first 2011-05-13 22:21:13 +02:00
zicodxx 80ff014743 Don't call automap_process_input() if autmap_key_command() returns 1 preventing input mess 2011-05-07 13:29:26 +02:00
zicodxx 580ac93b7c Taken out Render_depth reduction of Endlevel sequence in Software rendering build; Fixed two compiler warnings regarding set but unused variables 2011-05-07 12:25:05 +02:00
zicodxx dbd7e83c35 Changed version from 0.56 to 0.57; Added first draft for RELEASE-NOTES.txt; updated docs 2011-05-07 02:51:21 +02:00
zicodxx ec3bf88bec Enabled Tracker support for Mac OS 2011-05-07 00:53:54 +02:00