Fixed possible memory corruption when saving Current_mission_filename which is not necessarily a 9 byte long allocated string; Bit safer string handling with snprintf; Fixed set but unused variables like a boss

This commit is contained in:
zicodxx 2011-06-28 09:16:24 +02:00
parent dd01f591a6
commit d60dffdaff
2 changed files with 22 additions and 18 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20110628
--------
main/state.c: Fixed possible memory corruption when saving Current_mission_filename which is not necessarily a 9 byte long allocated string; Bit safer string handling with snprintf; Fixed set but unused variables like a boss
20110624
--------
main/net_udp.c: Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...

View file

@ -587,7 +587,7 @@ int state_quick_item = -1;
int state_get_savegame_filename(char * fname, char * dsc, char * caption, int blind_save)
{
PHYSFS_file * fp;
int i, choice, version, dummy_state_game_id, nsaves;
int i, choice, version, nsaves;
newmenu_item m[NUM_SAVES+1];
char filename[NUM_SAVES][PATH_MAX];
char desc[NUM_SAVES][DESC_LENGTH + 16];
@ -599,7 +599,7 @@ int state_get_savegame_filename(char * fname, char * dsc, char * caption, int bl
m[0].type = NM_TYPE_TEXT; m[0].text = "\n\n\n\n";
for (i=0;i<NUM_SAVES; i++ ) {
sc_bmp[i] = NULL;
sprintf( filename[i], GameArg.SysUsePlayersDir? "Players/%s.%sg%x" : "%s.%sg%x", Players[Player_num].callsign, (Game_mode & GM_MULTI_COOP)?"m":"s", i );
snprintf( filename[i], PATH_MAX, GameArg.SysUsePlayersDir? "Players/%s.%sg%x" : "%s.%sg%x", Players[Player_num].callsign, (Game_mode & GM_MULTI_COOP)?"m":"s", i );
valid = 0;
fp = PHYSFSX_openReadBuffered(filename[i]);
if ( fp ) {
@ -611,7 +611,7 @@ int state_get_savegame_filename(char * fname, char * dsc, char * caption, int bl
// In case it's Coop, read state_game_id & callsign as well
if (Game_mode & GM_MULTI_COOP)
{
dummy_state_game_id = PHYSFSX_readSXE32(fp, 0);
PHYSFS_seek(fp, PHYSFS_tell(fp) + sizeof(PHYSFS_sint32)); // skip state_game_id
PHYSFS_read(fp, &dummy_callsign, sizeof(char)*CALLSIGN_LEN+1, 1);
}
if ((version >= STATE_COMPATIBLE_VERSION) || (SWAPINT(version) >= STATE_COMPATIBLE_VERSION)) {
@ -813,6 +813,7 @@ int state_save_all(int secret_save, char *filename_override, int blind_save)
{
rval = copy_file(SECRETC_FILENAME, temp_fname);
Assert(rval == 0); // Oops, error copying secret.sgc to temp_fname!
(void)rval;
}
}
}
@ -835,6 +836,7 @@ int state_save_all_sub(char *filename, char *desc)
PHYSFS_file *fp;
grs_canvas * cnv;
ubyte *pal;
char mission_filename[9];
#ifdef OGL
GLint gl_draw_buffer;
#endif
@ -921,7 +923,9 @@ int state_save_all_sub(char *filename, char *desc)
PHYSFS_write(fp, &i, sizeof(int), 1);
// Save the mission info...
PHYSFS_write(fp, Current_mission_filename, 9 * sizeof(char), 1);
memset(&mission_filename, '\0', 9);
snprintf(mission_filename, 9, "%s", Current_mission_filename); // Current_mission_filename is not necessarily 9 bytes long so for saving we use a proper string - preventing corruptions
PHYSFS_write(fp, &mission_filename, 9 * sizeof(char), 1);
//Save level info
PHYSFS_write(fp, &Current_level_num, sizeof(int), 1);
@ -1170,7 +1174,7 @@ int state_restore_all(int in_game, int secret_restore, char *filename_override)
// If it doesn't exist, then delete secret.sgc
if (!secret_restore) {
int rval;
char temp_fname[32], fc;
char temp_fname[PATH_MAX], fc;
if (filenum != -1) {
if (filenum >= 10)
@ -1178,12 +1182,13 @@ int state_restore_all(int in_game, int secret_restore, char *filename_override)
else
fc = '0' + filenum;
sprintf(temp_fname, GameArg.SysUsePlayersDir? "Players/%csecret.sgc" : "%csecret.sgc", fc);
snprintf(temp_fname, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%csecret.sgc" : "%csecret.sgc", fc);
if (PHYSFSX_exists(temp_fname,0))
{
rval = copy_file(temp_fname, SECRETC_FILENAME);
Assert(rval == 0); // Oops, error copying temp_fname to secret.sgc!
(void)rval;
} else
PHYSFS_delete(SECRETC_FILENAME);
}
@ -1212,12 +1217,11 @@ extern void copy_defaults_to_robot(object *objp);
int state_restore_all_sub(char *filename, int secret_restore)
{
int ObjectStartLocation;
int version,i, j, segnum, coop_player_got[MAX_PLAYERS];
object * obj;
PHYSFS_file *fp;
int swap = 0; // if file is not endian native, have to swap all shorts and ints
int current_level, next_level;
int current_level;
char mission[16];
char desc[DESC_LENGTH+1];
char id[5];
@ -1293,7 +1297,7 @@ int state_restore_all_sub(char *filename, int secret_restore)
//Read level info
current_level = PHYSFSX_readSXE32(fp, swap);
next_level = PHYSFSX_readSXE32(fp, swap);
PHYSFS_seek(fp, PHYSFS_tell(fp) + sizeof(PHYSFS_sint32)); // skip Next_level_num
//Restore GameTime
tmptime32 = PHYSFSX_readSXE32(fp, swap);
@ -1381,7 +1385,6 @@ int state_restore_all_sub(char *filename, int secret_restore)
Do_appearance_effect = 0; // Don't do this for middle o' game stuff.
ObjectStartLocation = PHYSFS_tell(fp);
//Clear out all the objects from the lvl file
for (segnum=0; segnum <= Highest_segment_index; segnum++)
Segments[segnum].objects = -1;
@ -1513,11 +1516,10 @@ int state_restore_all_sub(char *filename, int secret_restore)
state_game_id = 0;
if ( version >= 7 ) {
int stub;
state_game_id = PHYSFSX_readSXE32(fp, swap);
cheats.rapidfire = PHYSFSX_readSXE32(fp, swap);
stub = PHYSFSX_readSXE32(fp, swap); // was Lunacy
stub = PHYSFSX_readSXE32(fp, swap); // was Lunacy, too... and one was Ugly robot stuff a long time ago...
PHYSFS_seek(fp, PHYSFS_tell(fp) + sizeof(PHYSFS_sint32)); // PHYSFSX_readSXE32(fp, swap); // was Lunacy
PHYSFS_seek(fp, PHYSFS_tell(fp) + sizeof(PHYSFS_sint32)); // PHYSFSX_readSXE32(fp, swap); // was Lunacy, too... and one was Ugly robot stuff a long time ago...
}
if (version >= 17) {
@ -1527,12 +1529,12 @@ int state_restore_all_sub(char *filename, int secret_restore)
PHYSFS_read(fp, MarkerMessage, sizeof(MarkerMessage), 1);
}
else {
int num,dummy;
int num;
// skip dummy info
num = PHYSFSX_readSXE32(fp, swap); // was NumOfMarkers
dummy = PHYSFSX_readSXE32(fp, swap); // was CurMarker
PHYSFS_seek(fp, PHYSFS_tell(fp) + sizeof(PHYSFS_sint32)); // PHYSFSX_readSXE32(fp, swap); // was CurMarker
PHYSFS_seek(fp, PHYSFS_tell(fp) + num * (sizeof(vms_vector) + 40));
@ -1613,7 +1615,7 @@ int state_restore_all_sub(char *filename, int secret_restore)
if (Game_mode & GM_MULTI_COOP)
{
player restore_players[MAX_PLAYERS];
int coop_player_slot_remap[MAX_PLAYERS], coop_got_nplayers = 0;
int coop_got_nplayers = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{
@ -1621,7 +1623,6 @@ int state_restore_all_sub(char *filename, int secret_restore)
object *obj;
// prepare arrays for mapping our players below
coop_player_slot_remap[i] = -1;
coop_player_got[i] = 0;
// read the stored players
@ -1646,7 +1647,6 @@ int state_restore_all_sub(char *filename, int secret_restore)
{
object *obj;
memcpy(&Players[i], &restore_players[j], sizeof(player));
coop_player_slot_remap[i] = j;
coop_player_got[i] = 1;
coop_got_nplayers++;
obj = &Objects[Players[i].objnum];