When GameArg.CtlNoStickyKeys was introduced I forgot to add an actual check if -nostickykeys was supplied - fixed now
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D2X-Rebirth Changelog
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20110621
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--------
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misc/args.c: When GameArg.CtlNoStickyKeys was introduced I forgot to add an actual check if -nostickykeys was supplied - fixed now
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20110620
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--------
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main/lighting.c: in compute_light_emission() handle RT_NONE for delayed explosion fireballs
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@ -146,6 +146,7 @@ void ReadCmdArgs(void)
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GameArg.CtlNoMouse = FindArg("-nomouse");
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GameArg.CtlNoJoystick = FindArg("-nojoystick");
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GameArg.CtlNoStickyKeys = FindArg("-nostickykeys");
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if (GameArg.CtlNoStickyKeys) // Must happen before SDL_Init!
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SDL_putenv("SDL_DISABLE_LOCK_KEYS=1");
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else
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