Kp
879070f814
Fix uninitialized value usage during init_player_stats_new_ship
...
init_player_stats_new_ship used select_primary_weapon and
select_secondary_weapon to assign the player's weapons. However, those
functions read the current weapon and jumped according to its value. A
new ship has no defined value for current weapons, so the jump triggered
an uninitialized value warning from Valgrind.
Add new functions set_primary_weapon, set_secondary_weapon that work
like the previous select_* functions, but always take the path used
for weapons not equal, without checking. This prevents the warnings
from Valgrind, as well as a theoretical risk of initializing the ship
improperly.
2016-12-25 00:33:25 +00:00
Kp
fa1f8488f0
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
Kp
47eae7176d
Split valptridx declarations
...
The declaration of valptridx_specialized_types needed to be found by
Argument Dependent Lookup, but this was inconvenient for some types.
Split the declaration of valptridx_specialized_types out from the
definition of valptridx global subtype.
2016-12-24 18:12:17 +00:00
Kp
012238ba14
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
Kp
29b9c255fa
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
Kp
10aa2e5106
Move some kconfig symbols into namespace dsx
2016-12-22 05:21:16 +00:00
Kp
bb6b548540
Remove unused listbox_get_window
2016-12-22 05:21:16 +00:00
Kp
17a50272f0
Pass player_info to more gauges functions
2016-12-11 01:56:43 +00:00
Kp
6fbcef75b1
Pass player object to draw_hud
2016-12-10 17:51:10 +00:00
Kp
442af298cb
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
Kp
7e6c9fb172
Pass player_info to allowed_to_fire_flare
2016-12-10 17:51:10 +00:00
Kp
fe0c97ebb9
Move Player_eggs_dropped to player_info
2016-12-10 17:51:09 +00:00
Kp
c7634a1923
Move Auto_fire_fusion_cannon_time to player_info
2016-12-10 17:51:09 +00:00
Kp
51b06f6cdc
Move Fusion_charge to player_info
...
This eliminates some ugly hacks regarding remotely generated fusion
shots.
2016-12-10 17:51:09 +00:00
Kp
117e205ff0
Fold spreadfire calls to Laser_player_fire_spread
2016-12-10 17:51:09 +00:00
Kp
4cec1910e2
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
Kp
1f434f98ad
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
Kp
65b05638cc
Switch MAX_REACTORS from #define to constexpr
2016-12-10 17:51:08 +00:00
Kp
6c85086a43
Pass vcsegptridx to multi_send_light_specific
2016-12-10 17:51:07 +00:00
Kp
515476f02b
Propagate constant third parameter of call_object_create_egg
2016-12-05 00:26:11 +00:00
Kp
19528a85d0
Fix various check_header_includes=1 failures
2016-12-05 00:26:11 +00:00
Kp
0fb59c225c
Move add_points_to_score into namespace dsx
2016-12-05 00:26:10 +00:00
Kp
e0f6077afa
Pass vcsegidx to render_mine
2016-12-05 00:26:10 +00:00
Kp
d7ea84aa36
Pass vcsegidx to multi_send_boss_teleport
2016-12-05 00:26:10 +00:00
Kp
31f330c0ff
Pass vcsegidx to multi_send_door_open_specific
2016-12-05 00:26:10 +00:00
Kp
fe44705d2d
Pass vcsegidx to multi_send_effect_blowup
2016-12-05 00:26:10 +00:00
Kp
6bffe9949e
Pass vcsegidx to multi_send_create_powerup
2016-12-05 00:26:09 +00:00
Kp
82b068bf9c
Pass vsegidx to multi_send_door_open
2016-12-05 00:26:09 +00:00
Kp
b5be5f2099
Pass vcwallptridx to multi_send_hostage_door_status
...
Avoid recomputing the wall pointer that the caller already had.
2016-12-05 00:26:09 +00:00
Kp
3fc128607c
Pass vsegidx_t to disable_flicker
2016-12-05 00:26:09 +00:00
Kp
c035f5e93f
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
Kp
c60d93326c
Propagate constant third parameter of create_n_segment_path_to_door
2016-12-05 00:26:08 +00:00
Kp
b696d8cf22
Pass segidx_t to create_n_segment_path
2016-12-05 00:26:08 +00:00
Kp
d8a1428f13
Pass segidx_t to init_ai_object
2016-12-05 00:26:08 +00:00
zico
ffb68756e3
Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
2016-12-02 13:37:08 +01:00
Kp
f8cc32a4af
Merge pull #272 into master
2016-11-26 22:51:49 +00:00
Kp
6153fc6f8d
Recharge omega cannon on entering new level
2016-11-26 22:51:49 +00:00
Kp
6226e5fbbf
Remove obsolete operator-(wall *, array<wall, N> &)
2016-11-26 22:51:49 +00:00
Kp
329ff67718
Raise D1 MAX_DOORS to match D2
2016-11-26 22:51:49 +00:00
Kp
ac5ccf0c08
Pass active_door &to wall_close_door_num
2016-11-26 22:51:48 +00:00
Kp
1acee2d4f4
Remove unused wall_close_door
2016-11-26 22:51:48 +00:00
Kp
64ac7028e6
Pass active_door &to do_door_{open,close}
2016-11-26 22:51:47 +00:00
Kp
a129a0d570
Add ID for robot earthshaker secondary missile
...
Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/273 >
2016-11-26 22:51:47 +00:00
Chris Taylor
2995cb628c
Never set Current_level_num to 0
...
This will be required when proper game state editing is implemented. Also remove hacks that check Current_level_num == 0.
2016-11-21 15:22:11 +08:00
Kp
0c219e596e
Use enum for object movement type
2016-11-20 23:12:00 +00:00
Kp
4497812674
Use enum for object type
2016-11-20 23:12:00 +00:00
Kp
a70d1ac646
Pass player_info &to omega_charge_frame
2016-11-19 18:09:26 +00:00
Kp
dc881ec12d
Merge pull #266 into master
2016-11-19 18:09:26 +00:00
Kp
cb1410dd95
Use valptridx for CloakingWalls
2016-11-19 17:24:54 +00:00
Kp
223a9dfd56
Pass grs_bitmap &to piggy_register_bitmap
2016-11-19 17:24:53 +00:00