Raise D1 MAX_DOORS to match D2
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@ -19,12 +19,11 @@ namespace dsx {
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#if defined(DXX_BUILD_DESCENT_I)
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constexpr unsigned MAX_WALLS = 175; // Maximum number of walls
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constexpr std::size_t MAX_WALL_ANIMS = 30; // Maximum different types of doors
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constexpr std::size_t MAX_DOORS = 50; // Maximum number of open doors
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#elif defined(DXX_BUILD_DESCENT_II)
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constexpr unsigned MAX_WALLS = 254; // Maximum number of walls
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constexpr std::size_t MAX_WALL_ANIMS = 60; // Maximum different types of doors
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constexpr std::size_t MAX_DOORS = 90; // Maximum number of open doors
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#endif
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constexpr std::size_t MAX_DOORS = 90; // Maximum number of open doors
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enum wall_type_t : uint8_t
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{
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@ -186,11 +185,11 @@ DXX_VALPTRIDX_DECLARE_GLOBAL_SUBTYPE(cloaking_wall, clwall, CloakingWalls, MAX_C
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#endif
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DXX_VALPTRIDX_DECLARE_GLOBAL_SUBTYPE(wall, wall, Walls, MAX_WALLS);
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extern array<active_door, MAX_DOORS> ActiveDoors; // Master doors array
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extern array<wclip, MAX_WALL_ANIMS> WallAnims;
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}
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namespace dcx {
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extern array<active_door, MAX_DOORS> ActiveDoors; // Master doors array
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#define Num_walls Walls.get_count()
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extern unsigned Num_open_doors; // Number of open doors
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extern unsigned Num_wall_anims;
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@ -43,11 +43,11 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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namespace dcx {
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unsigned Num_wall_anims;
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unsigned Num_open_doors; // Number of open doors
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array<active_door, MAX_DOORS> ActiveDoors;
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}
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namespace dsx {
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array<wclip, MAX_WALL_ANIMS> WallAnims; // Wall animations
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array<active_door, MAX_DOORS> ActiveDoors;
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namespace {
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