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ai.h
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Pass vcsegidx_t to create_bfs_list
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2016-10-08 03:34:17 +00:00 |
aistruct.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
automap.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
bm.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
cli.cpp
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cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
collide.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
config.h
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
controls.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.h
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
cvar.cpp
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cvar.h
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d_enumerate.h
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Use utility d_enumerate for do_cloak_stuff
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2016-11-19 17:24:52 +00:00 |
digi.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
endlevel.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
escort.h
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fireball.h
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Pass only segidx to pick_connected_segment
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2016-10-02 00:34:41 +00:00 |
fuelcen.h
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Move fuelcen_activate special assignment up
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2016-10-29 23:16:17 +00:00 |
fvi.h
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Move find_hitpoint_uv into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-object.h
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
fwd-player.h
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Pass player_info &to omega_charge_frame
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2016-11-19 18:09:26 +00:00 |
fwd-segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
fwd-wall.h
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Remove unused wall_close_door
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2016-11-26 22:51:48 +00:00 |
fwd-weapon.h
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |
game.h
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Fix spurious exploding wall and crash when playing a level loaded with the editor
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2016-11-12 15:38:38 +08:00 |
gamefont.h
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Preserve type information on font-scaled floats
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2016-10-15 00:53:15 +00:00 |
gamemine.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamepal.h
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gamesave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gameseq.h
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Fix spurious exploding wall and crash when playing a level loaded with the editor
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2016-11-12 15:38:38 +08:00 |
gauges.h
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Pass player_info to add_bonus_points_to_score
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2016-10-15 00:53:20 +00:00 |
hostage.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
hudmsg.h
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.h
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Make call_default_handler return a window_event_result
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2016-10-27 16:36:24 +08:00 |
kconfig.h
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Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
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2016-09-25 04:52:49 +00:00 |
kmatrix.h
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laser.h
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Pass player_info &to omega_charge_frame
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2016-11-19 18:09:26 +00:00 |
lighting.h
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menu.h
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mission.h
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Make the listbox handlers return a window_event_result
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2016-10-27 15:22:41 +08:00 |
morph.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
multi.h
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Tighten getaddrinfo test
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2016-11-12 20:58:16 +00:00 |
multibot.h
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Look up robot type in multi_send_boss_create_robot
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2016-10-29 23:16:16 +00:00 |
multiinternal.h
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Remove secret-level flag in D2 MP message
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2016-11-12 18:10:08 +00:00 |
net_udp.h
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Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
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2016-11-06 14:20:18 +08:00 |
newdemo.h
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Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
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2016-09-30 01:49:57 +00:00 |
newmenu.h
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Make the listbox handlers return a window_event_result
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2016-10-27 15:22:41 +08:00 |
nvparse.h
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object.h
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
objnum.h
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paging.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.h
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Pass grs_bitmap &to piggy_register_bitmap
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2016-11-19 17:24:53 +00:00 |
player-callsign.h
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player-flags.h
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player.h
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Move player::KillGoalCount to player_info
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2016-11-12 18:10:07 +00:00 |
playsave.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
render.h
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
render_state.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
robot.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
scores.h
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screens.h
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segiter.h
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Return vobjptridx from segiter
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2016-10-29 23:16:18 +00:00 |
segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
segnum.h
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segpoint.h
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slew.h
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songs.h
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
sounds.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
state.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
switch.h
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Pass player object to check_trigger
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2016-10-02 00:34:47 +00:00 |
terrain.h
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texmerge.h
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
textures.h
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titles.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
valptridx.tcc
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Use addressof to report base address of valptridx access
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2016-10-15 00:53:17 +00:00 |
vclip.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
vers_id.h
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Rename VERSION to DXX_VERSION_STR
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2016-09-11 18:49:16 +00:00 |
wall.h
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Use valptridx for CloakingWalls
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2016-11-19 17:24:54 +00:00 |
weapon.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
weapon_id.h
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Add ID for robot earthshaker secondary missile
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2016-11-26 22:51:47 +00:00 |