Commit graph

87 commits

Author SHA1 Message Date
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
kreatordxx 38e2a3cb0b small brace tidy up to allow a source code editor to list all the functions (from D2X CVS) 2006-12-23 09:12:27 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx b8ea3bd6a2 just turn off detriangulation for OGL 2006-11-01 02:02:44 +00:00
zicodxx 1c821a4cea adding the checktime FindArg 2006-10-31 21:15:47 +00:00
zicodxx 999780ff58 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:46:06 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00
zicodxx 86eda83f03 removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth 2006-10-31 12:48:31 +00:00
zicodxx 50f87850c0 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:29 +00:00
zicodxx 449fef5dbc using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:52 +00:00
zicodxx 4d2a589c20 fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
zicodxx 8cb08cd86f removed calibrate joystick line from help menu 2006-10-20 22:41:48 +00:00
zicodxx 44bdbbb6e9 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
zicodxx 947503af25 adjusted credits scroll speed with MenuHires 2006-10-20 15:09:45 +00:00
zicodxx f32434bdbb cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument 2006-10-18 12:53:34 +00:00
zicodxx 097bbbf81a fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL 2006-10-16 23:22:32 +00:00
zicodxx 26e2bf1d0c re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
zicodxx fd2090c761 fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
zicodxx 09faf2d35f last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
zicodxx a3c30f28d1 don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother 2006-10-13 10:00:15 +00:00
zicodxx f218c61513 fixes for alt huds 2006-10-12 23:08:33 +00:00
zicodxx 0333ef39ea make scrolling smoother by changing time_delay 2006-10-12 22:48:55 +00:00
zicodxx 356b79e814 aligned 'press any key...' message on hud 2006-10-12 10:07:20 +00:00
zicodxx f93a4d8841 improved 4D room detection 2006-10-11 19:10:00 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 794a6f72a8 improved code to show scaled movies 2006-10-10 23:35:42 +00:00
zicodxx 844c1cf845 corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
zicodxx a1dcf39e3b if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
zicodxx 9bf8ea2b69 made file extension for TXB files lowercase to match filename case itself. makes easier to use external files 2006-10-10 00:47:10 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx b25b1ab4cd cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:54:32 +00:00
zicodxx 09ae63542c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
zicodxx eb7bbce734 code cleanup 2006-10-07 21:45:20 +00:00
zicodxx 349de39d89 don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view 2006-10-07 14:21:12 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
zicodxx 61b237c0ec made mouse movement (x,y) independent of fps 2006-10-06 11:24:19 +00:00
zicodxx df6aea93dc removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor) 2006-10-06 00:15:20 +00:00
zicodxx 534c8c61eb getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00