zicodxx
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91c393fb54
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Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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2007-08-20 21:33:26 +00:00 |
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zicodxx
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0b523c15be
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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3354c26219
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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6469faaafc
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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cf14254e01
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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b7f02568c0
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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kreatordxx
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5c7f38f8e2
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add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
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2007-05-27 02:24:00 +00:00 |
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kreatordxx
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977eaf742d
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allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
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2007-05-20 02:00:57 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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e89311954f
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move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
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2007-04-09 01:16:31 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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kreatordxx
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f0265ea26f
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use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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2007-02-18 07:29:26 +00:00 |
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md2211
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7db969b9fe
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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kreatordxx
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96ee4e1082
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use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
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2006-12-30 05:29:21 +00:00 |
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kreatordxx
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7e1502c454
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chdir to application directory so it uses relative userdir and hogdir paths properly, in Mac OS X it can make the root directory the current one
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2006-12-24 10:41:07 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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md2211
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2b2c6b283d
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Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264
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2006-11-13 20:23:44 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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44bdbbb6e9
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:38:04 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
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3731293caf
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scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
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2006-10-02 14:08:14 +00:00 |
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zicodxx
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5262199e48
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move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
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2006-10-02 13:55:58 +00:00 |
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zicodxx
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69cba85987
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:43:21 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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394cd7fe63
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added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
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2006-04-08 15:12:26 +00:00 |
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zicodxx
|
b94413b91b
|
initial import
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2006-03-20 17:12:09 +00:00 |
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