kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
kreatordxx
|
164e1f2350
|
give render_frame call both arguments (compiler error)
|
2008-05-24 08:56:56 +00:00 |
|
zicodxx
|
6b1ef665bf
|
Reverting screenshot stuff - error prone
|
2008-05-21 21:59:16 +00:00 |
|
zicodxx
|
8ff7e7d166
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 14:06:44 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
|
2008-05-19 19:28:27 +00:00 |
|
zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
|
zicodxx
|
9709081498
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:11:30 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:02:01 +00:00 |
|
zicodxx
|
ec7f8b68de
|
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
|
2008-05-01 21:40:34 +00:00 |
|
zicodxx
|
d414a45efd
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 12:57:06 +00:00 |
|
zicodxx
|
5d19c11124
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 08:29:29 +00:00 |
|
zicodxx
|
d457f9430d
|
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
|
2008-04-21 18:39:49 +00:00 |
|
zicodxx
|
9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
|
2008-04-19 19:11:32 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
d2365d65f0
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
zicodxx
|
10f39559bf
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
kreatordxx
|
9e47ebc29f
|
allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-25 11:08:50 +00:00 |
|
zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
|
2008-01-23 17:28:28 +00:00 |
|
zicodxx
|
66ed0f62f1
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
zicodxx
|
a4c220c2e5
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:46:15 +00:00 |
|
zicodxx
|
acdcb77711
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
d2ca16d4c1
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
df7a1ca071
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
kreatordxx
|
5cadba2207
|
print a more meaningful message when SDL fails to initialise OpenGL
|
2007-11-10 08:53:21 +00:00 |
|
kreatordxx
|
e474abb5a0
|
port the jukebox to PhysicsFS for Mac OS 9 compatibility
|
2007-11-10 08:51:30 +00:00 |
|
kreatordxx
|
fef59bdb3f
|
various fixes towards getting it to build for Mac OS 9 again
|
2007-11-06 01:30:07 +00:00 |
|
md2211
|
c6407e0c2d
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
kreatordxx
|
a4beacd08a
|
update Mac version info, set SHAREPATH to application folder for Mac OS X
|
2007-11-05 07:55:50 +00:00 |
|
kreatordxx
|
0907af33fc
|
hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
|
2007-11-03 05:50:45 +00:00 |
|
zicodxx
|
2d32bb7b3e
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
|
2007-10-31 00:49:45 +00:00 |
|
zicodxx
|
453cf2d609
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
md2211
|
b78a60d697
|
Fixed non-working jukebox next song advance (missing hook)
|
2007-10-28 16:52:22 +00:00 |
|
zicodxx
|
9577e61339
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
b334ff5b97
|
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
|
2007-10-13 23:52:17 +00:00 |
|
md2211
|
69492c702f
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
6584e989a0
|
Fixed some command-line options
|
2007-10-12 19:36:16 +00:00 |
|
zicodxx
|
95533db358
|
Fixed some command-line options
|
2007-10-12 14:21:21 +00:00 |
|
zicodxx
|
487d3c55a9
|
Fixed port deformation while sending handshake
|
2007-10-12 14:02:34 +00:00 |
|
md2211
|
07245a0bc2
|
Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
|
2007-10-11 13:23:00 +00:00 |
|
zicodxx
|
b31fd2367e
|
Changed name for Window Boxes - preventing redundancy in Windows build
|
2007-10-07 14:05:18 +00:00 |
|
zicodxx
|
facee57d1f
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
md2211
|
84e32c1f4f
|
Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
|
2007-09-18 19:24:44 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
b35d8bc170
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
zicodxx
|
91c393fb54
|
Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
|
2007-08-20 21:33:26 +00:00 |
|
zicodxx
|
2bc4cd32bb
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
|
zicodxx
|
2434d100a8
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
3354c26219
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|
zicodxx
|
faa6122a4a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
860b964ee4
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
977084d457
|
Deletion of unused code
|
2007-07-16 02:46:47 +00:00 |
|
zicodxx
|
7d23cb6772
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
29ef28bef3
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
a2a6959d39
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
cf14254e01
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
37b563d4cd
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
b7f02568c0
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
e22e079b56
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
5bcb0e1ed5
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
kreatordxx
|
82a39224b9
|
fix more Mac errors for new UDP/IP
|
2007-06-10 04:52:39 +00:00 |
|
kreatordxx
|
4f0ab045ff
|
fix Mac errors involving use of 'VERSION'
|
2007-06-10 02:27:12 +00:00 |
|
zicodxx
|
f1134f0bc3
|
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
|
2007-05-30 14:16:49 +00:00 |
|
kreatordxx
|
657e71fc93
|
look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
|
2007-05-27 05:27:17 +00:00 |
|
kreatordxx
|
0de587cadf
|
make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
|
2007-05-23 11:34:53 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
d758d1bda6
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
49eaa12468
|
removed deprecated Makefile stuff
|
2007-05-03 15:16:27 +00:00 |
|
kreatordxx
|
8067b11be7
|
add Mac OS X support to SConstruct
|
2007-04-25 02:39:10 +00:00 |
|
zicodxx
|
f1d191f665
|
removed -nocdrom argument, only use Redbook audio if specified with -redbook
|
2007-04-15 11:02:55 +00:00 |
|
kreatordxx
|
4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
|
2007-04-09 02:41:45 +00:00 |
|
kreatordxx
|
e89311954f
|
move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
|
2007-04-09 01:16:31 +00:00 |
|
kreatordxx
|
55bd12c349
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
3d2063153f
|
fixed typo in default broadcast
|
2007-04-03 22:16:19 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
kreatordxx
|
21c844b377
|
remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
|
2007-03-21 12:35:35 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
558977d846
|
make Joystick Deadzone save in PLX file (Thanks xatmes)
|
2007-03-04 15:41:11 +00:00 |
|
zicodxx
|
28f3d619c2
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
|
zicodxx
|
89ec716e75
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
effde7d236
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
24c673dc13
|
SDL compile fix
|
2007-02-19 14:02:28 +00:00 |
|
md2211
|
7db969b9fe
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
|
zicodxx
|
068c023f3b
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
b8b765e9a9
|
removed -gl_transparency debug message
|
2007-02-02 13:30:31 +00:00 |
|
zicodxx
|
b8d2f3e038
|
don't draw bombs with transparency even if -gl_transparency is enabled
|
2007-02-02 12:58:59 +00:00 |
|
zicodxx
|
58847c344e
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
f9788e5b5f
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
d4de0c28d3
|
write screenshots to subdirectory
|
2007-01-25 10:30:33 +00:00 |
|
zicodxx
|
184a7e133a
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
a58dc03bab
|
special WINDOWS fixes and cleanups, corrected automated UDP broadcast
|
2007-01-22 10:40:14 +00:00 |
|
zicodxx
|
31ef2e7066
|
in g3_draw_sphere align rad according to canvas so it is always in round shape
|
2007-01-20 17:18:42 +00:00 |
|
zicodxx
|
8382861962
|
gr_upixelc now able to scale pixels to current resolution
|
2007-01-19 19:52:11 +00:00 |
|
kreatordxx
|
48a163cf1f
|
update to Novacron's 128x128-bit icon
|
2007-01-13 13:43:54 +00:00 |
|
kreatordxx
|
09f0b8d45f
|
add Mac OS X icon
|
2007-01-07 00:27:32 +00:00 |
|
kreatordxx
|
96ee4e1082
|
use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
|
2006-12-30 05:29:21 +00:00 |
|
kreatordxx
|
72a4f98889
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory
|
2006-12-29 09:50:21 +00:00 |
|
kreatordxx
|
83574d83b7
|
update version info, use DESCENT_VERSION instead of PACKAGE_NAME
|
2006-12-26 03:42:13 +00:00 |
|
kreatordxx
|
1437f3d2bc
|
fix compile errors when building on Mac OS 9 using SDL 1.2.10 (conflicting macros, use of putenv)
|
2006-12-25 13:59:28 +00:00 |
|
kreatordxx
|
5d10e0bb25
|
use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing
|
2006-12-24 08:56:39 +00:00 |
|
kreatordxx
|
eae5a79ef2
|
add MIDI stubs for Mac, it doesn't have the 'real' functions yet
|
2006-12-24 08:46:12 +00:00 |
|
kreatordxx
|
f6616058c1
|
allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
|
2006-12-24 08:23:23 +00:00 |
|
kreatordxx
|
a59b4363ad
|
avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
|
2006-12-24 07:38:33 +00:00 |
|
kreatordxx
|
ae2621d33b
|
use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
|
2006-12-24 01:49:43 +00:00 |
|
zicodxx
|
3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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md2211
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b77a53e44b
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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md2211
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a833d73d44
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SDL_mixer backend implementation files for D2
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2006-11-22 22:07:43 +00:00 |
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md2211
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452ae2d800
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Repository cleanup: removing leftover Makefile.in file
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2006-11-06 23:36:36 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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d4a6facf93
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improved joystick code for more buttons
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2006-11-02 13:35:45 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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8de8a3f968
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made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:18:04 +00:00 |
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zicodxx
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d350a6b244
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make write_bmp use PhysFS
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2006-10-19 09:38:07 +00:00 |
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zicodxx
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a4bc871cf8
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fixing mem corruptions while closing joysticks - part 2
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2006-10-17 22:28:10 +00:00 |
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md2211
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8f004f86a6
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Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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097bbbf81a
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fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
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2006-10-16 23:22:32 +00:00 |
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zicodxx
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26e2bf1d0c
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re-activated Weapon Keys menu - aka D2X keys
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2006-10-15 23:42:59 +00:00 |
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zicodxx
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fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
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zicodxx
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a38b0674b4
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once again better restricion for glClear while screen change
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2006-10-13 09:58:31 +00:00 |
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zicodxx
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5510ef2d44
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:32 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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9967ade7fb
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windows-related ogl code cleanups
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2006-10-10 14:57:10 +00:00 |
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zicodxx
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a1dcf39e3b
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
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fd609ae169
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
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2006-10-09 21:44:24 +00:00 |
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zicodxx
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fb5445e09a
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
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c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
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zicodxx
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7b8399bfc6
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
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zicodxx
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fa2329a901
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compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
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2006-10-02 14:46:07 +00:00 |
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zicodxx
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f841d7a5a3
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:19 +00:00 |
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zicodxx
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0efe8e5ad7
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don't allow MPW build to run in OS X (d2x-cvs takeover)
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2006-10-02 13:12:15 +00:00 |
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zicodxx
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f04d18371b
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added joystick deadzone feature
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2006-09-29 21:42:32 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:57:57 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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8dac6902ef
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disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
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2006-07-16 15:55:10 +00:00 |
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zicodxx
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05b378230d
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
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zicodxx
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65dc458dcb
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corrected call of hmp_play
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2006-05-06 12:03:06 +00:00 |
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zicodxx
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1081f38953
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:44 +00:00 |
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zicodxx
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a43384d92a
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
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zicodxx
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249088e477
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added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
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2006-05-05 13:24:29 +00:00 |
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zicodxx
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a039ad4945
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improved cut_trough() to make misic sound better by limiting incrementation of j
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2006-04-27 20:49:47 +00:00 |
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zicodxx
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6c882bee88
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added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching
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2006-04-27 20:38:15 +00:00 |
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zicodxx
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c695946bab
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changed ogl_loadtexture to deal with transparent walls
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2006-04-23 13:50:29 +00:00 |
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zicodxx
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e106bedcce
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increased number of possible hats to resolve issues with axes recognition with two or more devices
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2006-04-18 10:16:06 +00:00 |
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zicodxx
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0d0887ff75
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small hack to prevent undefinied reference in windows build. need to be resolved
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2006-04-16 05:12:31 +00:00 |
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zicodxx
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7a26d08501
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:44 +00:00 |
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zicodxx
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4664ea8bea
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added 16to10 support
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2006-04-08 18:54:35 +00:00 |
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zicodxx
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394cd7fe63
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added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
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2006-04-08 15:12:26 +00:00 |
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zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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767ad29e19
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set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen
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2006-03-28 12:04:16 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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