When File->'Play in 320x200' is chosen, use StartNewGame(Current_level_num). For now use create_new_mission and Current_level_num = 1 every time. Also remove the now redundant hacks GM_EDITOR and editor_reset_stuff_on_level.
build_segment_list and build_object_lists are now required for _search_mode as well (i.e. required for every frame), as the segment list is no longer a set of global variables.
If a game was playing, continue playing. If it was in the main menu, return to the main menu. (If all files are put in place the editor can load again.)
This prevents newdemo_stop_playback from attempting to close Game_wind, which results in it being freed twice - in particular when switching to the editor (via delete-E) when playing a demo.
When responding to EVENT_WINDOW_CLOSE, set MainWindow to nullptr - fixing multiple issues with these dialogs including the inability to re-open them and a crash on exiting the editor.
If loading an pre-v22 save game, or loading any save where the player
died on the secret level, clear Omega_charge instead of retaining
whatever value the prior game used.
menu.cpp always needs SDL.h, but included it only as a side effect of
joy.h including SDL.h. joy.h only includes SDL.h when max_joysticks!=0.
Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/258>
Split ogl_get_verinfo() into ogl_tune_for_current() and
ogl_extensions_init(), and consolidate all the OpenGL extension handling
into ogl_extensions.cpp. Unify the code paths for texture anisotropy and
GPU synchronization for OpenGL and OpenGL ES.
Currently, our renderer only uses GLES 1.0, so no real world implementation
will support sync objects for such an old context, but the logic is valid,
and this way, the GLES specific code paths are reduced.
This patch also fixes an issue where the old ogl_get_verinfo() did modify
the texture filtering mode if no anisotropic filter was available. This
was some leftover from the time when the anisotropic filter was a just
a specific CGameConfig.TexFilt mode, and not a separate, orthogonal setting
CGameCfg.TexAnisotropy that it is now.
derhass reports that OpenGL ES builds warn for unused parameter
`texanis`. This parameter controls a feature that is not available in
current Rebirth OpenGL ES builds. Cast the parameter to void to silence
the warning. Long term, the code ought to be changed to advise the user
when their platform lacks this feature. In the short term, merge this
fix so that the build will succeed.
https://github.com/dxx-rebirth/dxx-rebirth/pull/256
One caller uses fuelcen_activate when segp->special != station_type.
Every other caller passes the type that was already on the segment.
Move the assignment into the one caller that needs it, then remove the
argument.
Whenever a robot is sent to peers, it needs to be added to the local
mapping also. Move the one use so far into multi_send_boss_create_robot
to simplify maintenance.
gcc generates better code for:
if (variable == magic_constant)
return magic_constant;
than it does for:
if (variable == magic_constant)
return variable;
even though the two have the same result. Switch to the form which
generates slightly better code.
Add 'track' method to dcx::window, which takes a bool and will set it to 'false' when the window closes. Use for newmenu_do2 and simpler newmenu_do's, since there's the possibility of another window without its own polling loop opening on top - meaning window_event_result::deleted would be returned for that window, not the one we're polling on.