dxx-rebirth/similar
Chris Taylor 46abf5f31f Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler
This prevents newdemo_stop_playback from attempting to close Game_wind, which results in it being freed twice - in particular when switching to the editor (via delete-E) when playing a demo.
2016-11-11 16:09:57 +08:00
..
2d Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
3d Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
arch Unify OpenGL extension handling between OpenGL and OpenGL ES code paths. 2016-11-03 21:59:11 +01:00
editor Make sure wall dialog and hostage dialog close properly 2016-11-11 16:09:57 +08:00
main Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler 2016-11-11 16:09:57 +08:00
misc Fixed compile-time errors when using use_udp=0. Still some warnings but it builds. 2016-10-31 11:21:59 +01:00