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Chris Taylor 46abf5f31f Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler
This prevents newdemo_stop_playback from attempting to close Game_wind, which results in it being freed twice - in particular when switching to the editor (via delete-E) when playing a demo.
2016-11-11 16:09:57 +08:00
common Allow empty string to be passed to file_getdirlist 2016-11-11 16:09:57 +08:00
contrib Add -O0 flags for the Debug and Editor builds in Xcode. 2016-09-28 11:18:46 +08:00
d1x-rebirth Make sure wall dialog and hostage dialog close properly 2016-11-11 16:09:57 +08:00
d2x-rebirth Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
Documentation Update documentation and test to exclude <gcc-4.9 2016-08-14 23:47:26 +00:00
similar Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler 2016-11-11 16:09:57 +08:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Add kreator's elaborations to Mac OS X install instructions 2016-09-11 18:49:16 +00:00
SConstruct Test whether SDL_endian.h provokes -Wuseless-cast warning 2016-10-30 18:37:28 +00:00