dxx-rebirth/similar
derhass 551570d29b Unify OpenGL extension handling between OpenGL and OpenGL ES code paths.
Split ogl_get_verinfo() into ogl_tune_for_current() and
ogl_extensions_init(), and consolidate all the OpenGL extension handling
into ogl_extensions.cpp. Unify the code paths for texture anisotropy and
GPU synchronization for OpenGL and OpenGL ES.

Currently, our renderer only uses GLES 1.0, so no real world implementation
will support sync objects for such an old context, but the logic is valid,
and this way, the GLES specific code paths are reduced.

This patch also fixes an issue where the old ogl_get_verinfo() did modify
the texture filtering mode if no anisotropic filter was available. This
was some leftover from the time when the anisotropic filter was a just
a specific CGameConfig.TexFilt mode, and not a separate, orthogonal setting
CGameCfg.TexAnisotropy that it is now.
2016-11-03 21:59:11 +01:00
..
2d Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
3d Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
arch Unify OpenGL extension handling between OpenGL and OpenGL ES code paths. 2016-11-03 21:59:11 +01:00
editor Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
main Request v4-mapped v6 addresses instead of native v4 addresses 2016-11-02 03:58:25 +00:00
misc Fixed compile-time errors when using use_udp=0. Still some warnings but it builds. 2016-10-31 11:21:59 +01:00