Move map_objnum... into multi_send_boss_create_robot
Whenever a robot is sent to peers, it needs to be added to the local mapping also. Move the one use so far into multi_send_boss_create_robot to simplify maintenance.
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@ -2469,7 +2469,6 @@ static void do_super_boss_stuff(const vobjptridx_t objp, fix dist_to_player, int
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if (rtval != object_none && (Game_mode & GM_MULTI))
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{
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multi_send_boss_create_robot(objp, randtype, rtval);
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map_objnum_local_to_local(Net_create_objnums[0]);
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}
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}
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}
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@ -653,6 +653,7 @@ void multi_send_boss_stop_gate(objnum_t bossobjnum)
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void multi_send_boss_create_robot(objnum_t bossobjnum, int robot_type, const vobjptridx_t objrobot)
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{
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map_objnum_local_to_local(objrobot);
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multi_send_boss_action<boss_create_robot>(bossobjnum, objrobot, objrobot->segnum, static_cast<uint8_t>(robot_type));
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}
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