zicodxx
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a308f5e006
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Fixed some compiler warnings
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2007-08-20 21:48:55 +00:00 |
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zicodxx
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91c393fb54
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Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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2007-08-20 21:33:26 +00:00 |
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zicodxx
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9215de7d52
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doing pick_connected_segment in D1 way - more reliable
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2007-08-16 18:01:52 +00:00 |
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kreatordxx
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61f1dc2227
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moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
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2007-08-16 09:16:53 +00:00 |
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zicodxx
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0b52731342
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changing free to d_free
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2007-08-09 14:54:07 +00:00 |
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zicodxx
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7703e2b167
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actually submitting memleak fix which should have gone in last revision
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2007-08-09 14:43:56 +00:00 |
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zicodxx
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cb654b41bf
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Some debugging-related cleanups, Fixed memleak
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2007-08-09 14:29:53 +00:00 |
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zicodxx
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1d2b2bb614
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Fixes and improvements on -ip_hostaddr
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2007-08-09 12:28:28 +00:00 |
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zicodxx
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0b523c15be
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
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e655c3115b
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Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
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2007-08-08 18:07:21 +00:00 |
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zicodxx
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19beaa08cd
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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77cb0fac31
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Control Redbook activity with GameArg.SndEnableRedbook only
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2007-07-27 13:35:40 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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3354c26219
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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a9b6e1b5ff
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Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix
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2007-07-22 19:24:52 +00:00 |
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zicodxx
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928a542b88
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
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zicodxx
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196a1267ee
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Code cleanup and small fixes
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2007-07-22 01:43:34 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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6469faaafc
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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977084d457
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Deletion of unused code
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2007-07-16 02:46:47 +00:00 |
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zicodxx
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7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
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3b7cac5e35
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Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
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2007-07-16 00:28:22 +00:00 |
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zicodxx
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88f986afe5
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Fixing duplicated gr_toggle_fullscreen()
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2007-07-15 21:55:00 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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kreatordxx
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1930a3b6b7
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use EdiMacData, not SysMacData (compiler error)
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2007-07-15 01:15:36 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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c006b42939
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using gr_flip() with title screens
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2007-06-29 19:57:18 +00:00 |
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zicodxx
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5726d030fe
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fixing compiler warning, show up HOARD textures in demo playback
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2007-06-28 14:34:12 +00:00 |
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zicodxx
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0aa3fc1acf
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adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game
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2007-06-16 08:14:00 +00:00 |
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zicodxx
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cf14254e01
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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37b563d4cd
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complete removal of hmiplay-code usage
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2007-06-15 08:10:19 +00:00 |
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zicodxx
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b5a5352a41
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fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:52:14 +00:00 |
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zicodxx
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ee7448eeac
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using size_t when it comes to integer to pointer conversions
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2007-06-14 12:32:18 +00:00 |
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zicodxx
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b7f02568c0
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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e22e079b56
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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kreatordxx
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82a39224b9
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fix more Mac errors for new UDP/IP
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2007-06-10 04:52:39 +00:00 |
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kreatordxx
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4f0ab045ff
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fix Mac errors involving use of 'VERSION'
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2007-06-10 02:27:12 +00:00 |
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zicodxx
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5f26019972
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improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
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2007-05-31 22:30:18 +00:00 |
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zicodxx
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f1134f0bc3
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
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kreatordxx
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ed025f3779
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close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
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2007-05-27 05:48:16 +00:00 |
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kreatordxx
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657e71fc93
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look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
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2007-05-27 05:27:17 +00:00 |
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kreatordxx
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5c7f38f8e2
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add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
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2007-05-27 02:24:00 +00:00 |
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kreatordxx
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0de587cadf
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make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
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2007-05-23 11:34:53 +00:00 |
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kreatordxx
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8348ed9bac
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make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6)
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2007-05-22 11:06:19 +00:00 |
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