Commit graph

2210 commits

Author SHA1 Message Date
Kp c575283c5e Pass std::span to multi_do_boss_stop_gate 2022-07-30 17:42:59 +00:00
Kp b820098103 Pass std::span to multi_do_boss_start_gate 2022-07-30 17:42:59 +00:00
Kp 2b4dd444ca Pass std::span to multi_do_boss_cloak 2022-07-30 17:42:59 +00:00
Kp 6ab2068a82 Pass std::span to multi_do_boss_teleport 2022-07-30 17:42:59 +00:00
Kp 202e3309a7 Pass std::span to multi_recv_escort_goal 2022-07-30 17:42:59 +00:00
Kp 980b3080ce Pass std::span to multi_do_robot_fire 2022-07-30 17:42:59 +00:00
Kp fa0f7cef11 Pass std::span to multi_do_release_robot 2022-07-30 17:42:59 +00:00
Kp d4b047bb02 Pass std::span to multi_do_robot_position 2022-07-30 17:42:59 +00:00
Kp 0036b91084 Pass std::span to multi_do_claim_robot 2022-07-30 17:42:59 +00:00
Kp 49f608010a Pass std::span to multi_do_robot_explode 2022-07-30 17:42:59 +00:00
Kp e1269dca35 Pass std::span to multi_do_create_robot 2022-07-30 17:42:59 +00:00
Kp dc674eafe8 Replace various uses of std::enable_if with C++20 requires()
Compiler error messages are generally better when reporting a misuse
that fails a requires() versus reporting a misuse that fails a
std::enable_if.  In some cases, this also makes the code clearer, and
avoids the need for dummy template parameters as a place to invoke
std::enable_if.
2022-07-30 17:42:59 +00:00
Kp 58061b5f45 Use C++20 std::span for morph_data 2022-07-30 17:42:59 +00:00
Kp d9d2bac092 Use enum class for apply_damage_to_player::possibly_friendly
Also, remove a redundant invulnerability check in one caller.
apply_damage_to_player already tests for invulnerability and returns if
appropriate.
2022-07-23 20:58:10 +00:00
Kp a44f80fd64 Flatten call chain to net_udp_send_data 2022-07-23 20:58:10 +00:00
Kp f78c3989f9 Remove obsolete multi_send_data overload
All callers now supply a multi_command<>, so remove the pointer-based
overload.
2022-07-23 20:58:10 +00:00
Kp e6c510d467 Use vector read/write helpers in network messages 2022-07-23 20:58:10 +00:00
Kp 4141e04359 Pass thief stolen item storage to drop_stolen_items 2022-07-23 20:58:10 +00:00
Kp a3a2f7cc9a Pass context to drop_stolen_items
Pass the specific object fields needed, rather than the entire object.
2022-07-23 20:58:10 +00:00
Kp 801c76cbd2 Pass context to spit_powerup 2022-07-23 20:58:10 +00:00
Kp b61add4765 Pass context to drop_powerup 2022-07-23 20:58:10 +00:00
Kp 2536b6c1bc Pass player orientation matrix to multi_send_fire
The caller has the player object, and can provide the orientation matrix
from it.  Use that instead of letting multi_send_fire recompute the
object in order to get the matrix.
2022-07-23 20:58:10 +00:00
Kp 52aa9891b9 Simplify passing weapon to do_missile_firing
When the player fires a generic secondary, the choice of proximity bomb
versus super-mine is never read.  When the player specifically drops a
bomb, only that choice needs to be read.  Pass the chosen weapon as an
argument, and avoid computing the choice on the path where it is never
read.
2022-07-23 20:58:10 +00:00
Kp c0e12eee3f Push player object lookup from do_missile_firing to caller
The caller already needs the player object for other purposes, so let
the caller pass it down to do_missile_firing.
2022-07-23 20:58:10 +00:00
Kp 0dd5d6e0d5 Split guided missile release local/remote handling
Two paths are always local.  One path is always remote.  Split the
handler function to remove the locality test and rely on the caller's
knowledge of whether the affected player is local.
2022-07-23 20:58:10 +00:00
Kp 0cb0b5cdc0 Use playernum_t for guided missile player number 2022-07-23 20:58:10 +00:00
Kp 4886afdf93 Lift which_bomb from do_missile_firing to caller
Callers already have the player_info available, and will need the value
of bomb in a subsequent commit.  Lift it here.
2022-07-16 15:26:12 +00:00
Kp 1d65a83d73 Use primary_weapon_index_t for do_laser_firing weapon_id 2022-07-16 15:26:12 +00:00
Kp 9cf82a8eb5 Set multi_command code in constructor, not at send time
Rework multi_send_kill to handle the stricter construction requirements
this imposes.
2022-07-16 15:26:12 +00:00
Kp 1d23e5848f Use enumerated_array for UDP_mdata_store::pkt_num 2022-07-16 15:26:12 +00:00
Kp bfd83c6702 Use enumerated_array for UDP_mdata_store::pkt_timestamp 2022-07-16 15:26:12 +00:00
Kp efecd3507f Optimize removal of expired mdata records
Instead of sliding the entire queue down one element at a time, move the
non-expired elements in one step, and wipe all the trailing elements
in a single pass.
2022-07-16 15:26:12 +00:00
Kp 851edbbd3c Use enum class for player connected status 2022-07-16 15:26:12 +00:00
Kp 4cc1bc995b Pack player acknowledgement mask into a bitset
The only values for any given player are true/false, so use a bitset
instead of a byte per player.  Some implementations may use a uint64_t
internally, negating the space savings.  Even so, this version is
an improvement for requiring the use of playernum_t as an index.
2022-07-16 15:26:12 +00:00
Kp 7f8e074ab0 Tighten access specifiers on enumerated_bitset 2022-07-16 15:26:12 +00:00
Kp 4cff6fd9d7 Simplify multi_send_robot_frame argument sent
The function had one caller, which always passed `0`.  Inline that.
Next, observe that `sent` is only ever modified `if (!(Game_mode &
GM_NETWORK))`.  As a multiplayer function, `multi_send_robot_frame`
should never be called in single-player, so this test should always be
false.  Delete it, and observe that `sent` is now `const`.

Remove unused return value of `multi_send_robot_frame`.
2022-07-16 15:26:12 +00:00
Kp 450154452d Use enum class for multi_send_robot_position_priority
Increment all values by 1, to eliminate the increment inside
multi_send_robot_position.
2022-07-16 15:26:12 +00:00
Kp 47f622dbc4 Use std::bitset for robot_fired
This only ever tracks true/false, so use bitset to save space.
2022-07-16 15:26:12 +00:00
Kp dccebd9783 Flatten call chain to net_udp_send_mdata_direct 2022-07-16 15:26:12 +00:00
Kp b737524415 Use enum class for next_level_request_secret_flag
Instead of passing a bare `int` named `secret_flag`, define it as an
`enum class : uint8_t` to name the two special values.

Rework the passing of this value, to deal with some confusing
inconsistencies when reading the code.

Before this change:
In D1:
- Multiplayer will always go to the secret level, regardless of which
  exit door the player used.
In D2:
- Flying through a D1 secret exit in multiplayer shows the on-HUD error
  "Secret Level Teleporter disabled in multiplayer!", and does not exit
  the level.  This is at best confusing, and at worst dangerous, since
  D1 secret exits are only available during the countdown, so the player
  has little time to realize that the normal exit must be used instead.
- Like D1, multiplayer will request to go to the secret level regardless
  of the exit used.  Unlike D1, the caller ignores the flag and always
  advances to the next regular level.

After this change:
- No observable differences for the player in-game.  The questionable D2
  secret exit handling for D1 is retained.
- The code makes clearer that secret exits do not work in D2
  multiplayer, by way of `#if defined(DXX_BUILD_DESCENT_I)` guarding the
  existence of the parameter and all updates to it.
2022-07-16 15:26:12 +00:00
Kp f3d31a6d27 Use enum class for Difficulty_level_type 2022-07-16 15:26:12 +00:00
Kp 066b172963 Use enum class for Network_status 2022-07-09 13:39:29 +00:00
Kp c7bbc415f5 Remove obsolete MULTI_FIRE field nfires
As of 8f8989e049, this field is always
sent as `1`.  Remove it, and update position offsets.
2022-07-09 13:39:29 +00:00
Kp 6275353d97 Split UDP_sequence_packet into per-message types
Using `netplayer_info` in `UDP_sequence_packet` defined many unused
fields.  Replace this with per-message types that carry only the
required fields.  Make these fields `const` where possible.
2022-07-09 13:39:29 +00:00
Kp 2135328dab Use enum class for multiplayer_data_priority 2022-07-09 13:39:29 +00:00
Kp a70188e7a5 Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
Kp 6215ef8e06 Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
Kp 37132ab887 Pass LevelSharedRobotInfoState in fvi_query 2022-07-09 13:39:29 +00:00
Kp e5425a00f3 Use forward-declaration header for robot.h 2022-07-09 13:39:29 +00:00
Kp d6c43f56af Use enum class for gun_num_t 2022-07-09 13:39:29 +00:00
Kp 0dfd462c64 Change fvi_query to pass LevelUniqueObjectState if checking objects
Remove the definition of FQ_CHECK_OBJS and all uses of it.  Add a new
fvi_query member d_level_unique_object_state *LevelUniqueObjectState.
If object checking is enabled, pass &LevelUniqueObjectState in that
member.  If object checking is disabled, pass nullptr in that member.

Change fvi_sub to use this member to decide whether to perform object
checking.
2022-07-09 13:39:29 +00:00
Kp 4bc901b0a9 fvi_sub: validate object once at start of FQ_CHECK_OBJS
If FQ_CHECK_OBJS is used, a valid object is required.  Copy the
icobjptridx_t from fvi_query into a local vcobjptridx_t to force a
validation, then use that validated copy for later work.
2022-07-09 13:39:29 +00:00
Kp 4ab619b7c2 Restructure use of fvi_query
- Make all members constant, and pass an anonymous temporary fvi_query
  to find_vector_intersection.
- Change `p0`/`p1` to `const vms_vector &`, since the positions are
  mandatory.  Callers can no longer pass `nullptr` or an uninitialized
  value here.
- Change `thisobjnum` to `icobjptridx_t`.  Calls to fvi_sub built an
  objptridx at need, so moving it to the caller allows it to be
  constructed once per find_vector_intersection call.
- Move `flags` and `rad` out of fvi_query, since calls to fvi_sub may
  use other values than the ones in fvi_query.  This prepares for
  passing fvi_query to fvi_sub.
2022-07-09 13:39:29 +00:00
Kp 8ba1390947 Pass state to explode_object 2022-07-09 13:39:29 +00:00
Kp e25b476de7 Use enum for segnum_t
Add checked conversions for sites which load from external integers.
2022-07-02 18:10:45 +00:00
Kp fca59adb53 Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
Kp e2509fc840 Move d_robot_info_array out of d_level_shared_robot_info_state
Embedding it in d_level_shared_robot_info_state is reasonable from a
relational perspective, but interferes with referencing
d_robot_info_array when only a forward declaration of
d_level_shared_robot_info_state is available.
2022-07-02 18:10:45 +00:00
Kp e45ff2da5e Use named enum types for netflag and netgrant 2022-07-02 18:10:45 +00:00
Kp a1bdd81d41 Exclude unused code from D2 non-editor build
gamedata_read_tbl is only called if (D1 || (D2 && EDITOR)).  Exclude
defining it for (D2 && !EDITOR).  From there, also exclude defining or
reading the alias list, which is only written by a function
called by gamedata_read_tbl.

Reported-by: heftig <https://github.com/dxx-rebirth/dxx-rebirth/issues/642>
2022-06-11 15:00:02 +00:00
Kp 346906ae9f Simplify UPID_QUIT_JOINING
The host only needs to check the source address.  Remove the check on
the callsign, and shrink the message accordingly.
2022-06-05 17:44:53 +00:00
Kp 9816475706 Pass Object array to object_goto_next_viewer 2022-06-05 17:44:53 +00:00
Kp c5de47b51e Add const qualifiers to some net_udp functions 2022-06-05 17:44:53 +00:00
Kp 3d7cb4abc7 Remove force_dump_ai_objects_all
It rotted because it is only ever used when PARALLAX is defined.  No one
has reported it broken, so remove it.
2022-06-05 17:44:53 +00:00
Kp e180375f97 Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
Kp cc2f3caa7e Split piggy.h -> fwd-piggy.h 2022-06-05 17:44:52 +00:00
Kp 6228b07b45 Fix check_header_includes=1 build of fvi.h 2022-06-05 17:44:52 +00:00
Kp 6e2ed26659 Pass object to init_player_object 2022-06-05 17:44:52 +00:00
Kp 9f207daf95 Pass player object to reset_player_object 2022-06-05 17:44:52 +00:00
Kp 11a0aae9ee Pass GameBitmaps to piggy_bitmap_page_in 2022-06-05 17:44:52 +00:00
Kp 33152640bc Remove fvi_info::hit_type
Its value is always readily available as the return value of
find_vector_intersection, so remove the structure member and rely on the
returned value.
2022-06-05 17:44:52 +00:00
Kp be7388a369 Enable repaircenter in D1
The code exists in D2, and the segment special is reserved for both
games.  Include the repaircenter code in D1, also.
2022-06-05 17:44:52 +00:00
Kp 6bd6a47612 Rework compress_segments to use segment iterators
This removes direct math on segnum_t, which will simplify later use of
`enum class segnum_t`.
2022-06-05 17:44:52 +00:00
Kp 86a32dd0ff Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
Kp a8e7f6ad59 Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
Kp cf51ac4ee0 Fix BUG on show-path cheat
Players are not robots, but the show-path cheat tried to pretend they
are, and triggered a BUG warning[1] when looking up robot information
from the player object.  Fix this by passing in the robot_info when the
caller is providing a robot, and a named `nullptr` value (as
`create_path_unused_robot_info`) when the caller is providing a
non-robot object.

[1] As below, but repeated many times
```
similar/main/ai.cpp:1905: BUG: object 0x555555858550 has type 4, expected 2
similar/main/ai.cpp:1974: BUG: object 0x555555858550 has type 4, expected 2
```
2022-05-21 19:51:18 +00:00
Kp 8c5eff2ba0 Remove unused return value of callsign_t::copy 2022-05-10 01:58:55 +00:00
Kp 7b7145f20a Simplify zeroing callsign on copy-in
Zero the entire array, then overwrite the leading portion with the
received data.  This permits the compiler to do a fixed number of large
stores, instead of a variable number of small stores.
2022-05-10 01:58:55 +00:00
Kp bdff6f7a00 Remove unused return value of attempt_to_steal_item 2022-05-05 02:59:11 +00:00
Kp 504b38759c Use enum class for weapon_sound_flag
Pass the silent/audible flag as an enum:uint8_t to avoid type confusion
issues.
2022-04-24 20:42:01 +00:00
Kp a610a7b32d Pass bare object & to thief stealing routines
Use `object &` instead of `vmobjptr_t`.  This should generate equivalent
code, but produce smaller debug information and may require less
inlining by the compiler.
2022-04-24 20:42:01 +00:00
Kp 1c2e1c6946 Tighten type info for d_strdup
The allocated block is part of the dmem subsystem, so return a type that
reflects that.
2022-04-24 20:42:01 +00:00
Kp 8f8989e049 Propagate do_laser_firing nfires as 1
Every caller passes `1`, so remove the parameter and always use `1`.
For backward compatibility with the previous network protocol, continue
to send a `1` in the network message.
2022-04-17 22:27:19 +00:00
Kp f79baf722c Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
Kp 2a6c513ffd Fix LTO ODR build failure in wall.h
The conditional definition of a D2X flag causes a technical ODR
violation.  It is legal, though not useful, to define this flag in D1X
and in common code.  Remove the preprocessor guard so that D2X and
common code use the same definition for the enum.
2022-04-17 22:27:19 +00:00
Kp d0c32b8cf2 Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
Kp 211dcede72 Inline trigger_init
It is used in only one place.  Move it inline.
2022-04-17 22:27:19 +00:00
Kp bbd49251cf Simplify susegment constructor overloads
Use a single constructor that accepts anything convertible to both of
the required types, rather than special constructors for:
- Accepting a qualified_segment
- Accepting a variant of susegment with compatible const qualifiers
- Accepting a type T that converts to qualified_segment

This reduces the number of constructors to consider, which improves
error messages when an invalid input is used.
2022-04-17 22:27:19 +00:00
Kp 06a0de1c90 Remove write-only legacy trigger field time
v29_trigger and v30_trigger define a field `time`.  v29_trigger never
initializes it.  v30_trigger initializes it from the uninitialized
v29_trigger in legacy mode, and from a file field otherwise.  No program
logic ever reads this member, so remove it.
2022-04-16 19:38:02 +00:00
Kp 21aae1a352 Tighten symbol visibility for xrange
Switch to using protected inheritance, and expose the two base fields
that are needed outside the class.
2022-03-05 17:23:51 +00:00
Kp dc59b0b2cb Split out xrange init_begin ascending/descending paths
AlumiuN reports that mingw32-w64-gcc-8.1.0 incorrectly reports
`ascending` as unused-but-set.  This is clearly not true.  Reorder the
code to avoid saving `ascending`, and instead use the result of
`detail::get_xrange_ascending` directly.  This also improves the error
message in the DXX_ALWAYS_ERROR_FUNCTION path.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/626>
2022-03-05 17:23:51 +00:00
Kp 9e58992296 Flatten constant_xrange hierarchy 2022-02-27 14:23:53 +00:00
Kp 6863dd3581 Reduce lifetime of joy_axis
It is only needed for the duration of kconfig_end_loop.  Move it from
the global Controls to local scope.
2022-02-27 14:23:53 +00:00
Kp 197a9cbd98 Move joystick interpretation to happen after the event loop
If two or more events are delivered in the same loop, the previous
implementation would count joystick motion multiple times.  Fix this by
moving the joystick interpretation to occur once, after all the events
have been processed.
2022-02-27 14:23:53 +00:00
Kp 9464bdf2e4 Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
Kp 68268e9a1f Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
Kp 2fe9a16613 Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
Kp 8c037b7c26 Split player start generation
Move some of the logic to a separate function to enable use of `return`
instead of a `break` from a composite loop.
2022-02-19 14:52:17 +00:00
Kp b1278b8e39 Flatten type hierarchy for enumerated_iterator
Pass adjust_iterator_dereference_type directly, instead of passing
iterator_dereference_type and letting enumerated_iterator compute
adjust_iterator_dereference_type.
2022-02-19 14:52:17 +00:00
Kp 72064c62e7 Add unit tests for enumerate 2022-02-13 19:13:38 +00:00
Kp 17d1c3fb13 Pass range index_type through zip_iterator 2022-02-13 19:13:38 +00:00