..
ai.h
Pass context to start_boss_death_sequence
2022-02-05 13:30:56 +00:00
aistruct.h
Tighten index handling for Ai_transition_table
2022-01-08 17:48:09 +00:00
automap.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
bm.h
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
cast_range_result.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
cli.cpp
Return string width/height from gr_get_string_size
2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h
Validate control center trigger sides on load
2022-01-09 15:25:42 +00:00
collide.h
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
config.h
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
controls.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
cvar.h
d_array.h
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
d_bitset.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
d_crange.h
Make MAX_SIDES_PER_SEGMENT an iterable range
2022-01-09 15:25:42 +00:00
d_enumerate.h
Split player start generation
2022-02-19 14:52:17 +00:00
d_levelstate.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
d_range.h
Factor out get_xrange_direction
2022-01-09 15:25:42 +00:00
d_srcloc.h
d_zip.h
Pass range index_type through zip_iterator
2022-02-13 19:13:38 +00:00
digi.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
effects.h
Use enumerated_array for unique_segment::sides
2022-01-15 20:39:10 +00:00
endlevel.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
ephemeral_range.h
Flatten type hierarchy for enumerated_iterator
2022-02-19 14:52:17 +00:00
escort.h
Pass context to drop_stolen_items
2022-02-05 13:30:56 +00:00
fireball.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
fuelcen.h
Use enum class for station_number
2021-11-01 03:37:20 +00:00
fvi.h
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
fwd-d_array.h
Add forward-declaration header for enumerated_array
2020-08-06 03:47:56 +00:00
fwd-game.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
fwd-inferno.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
fwd-object.h
Split drop_powerup to return either an object id or a success code
2022-02-06 16:12:31 +00:00
fwd-player.h
Move Afterburner_charge to dsx
2020-09-11 03:08:02 +00:00
fwd-powerup.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
fwd-segment.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
fwd-vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fwd-wall.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
fwd-weapon.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
game.h
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamefont.h
Make font scaling constructors explicit
2021-09-19 10:53:48 +00:00
gamemine.h
Remove support for reading Miner's .LVL files
2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
gamesave.h
Move savegame POF names to stack
2020-08-24 01:31:28 +00:00
gameseg.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
gameseq.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
gauges.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
hostage.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
kconfig.h
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
kmatrix.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
laser.h
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
lighting.h
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
menu.h
Move some menu code into namespaces
2020-09-11 03:08:02 +00:00
mission.h
Expand macro Current_mission_longname
2021-11-01 03:37:19 +00:00
morph.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
multi.h
Simplify _sockaddr IPv4/IPv6 logic
2022-02-12 18:57:12 +00:00
multibot.h
Pass object& to multi_drop_robot_powerups
2022-02-05 13:30:56 +00:00
multiinternal.h
Improve vulcan/gauss pickup rules
2022-02-05 13:30:56 +00:00
net_udp.h
Use enum class for network_game_type
2021-11-01 03:37:19 +00:00
newdemo.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
newmenu.h
Save parent canvas in listbox_layout
2021-09-12 16:20:52 +00:00
nvparse.h
object.h
Move object_rw to namespace dsx
2022-01-09 15:25:42 +00:00
objnum.h
Use enum class for object_signature_t
2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h
Return error code from PHYSFSRWOPS_openRead*
2021-07-25 23:00:56 +00:00
physics.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
physics_info.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
piggy.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
player-callsign.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
player-flags.h
player.h
Only prepare pause time if it will be shown
2021-09-12 16:20:52 +00:00
playsave.h
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.h
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
render.h
Use enum sidenum_t in more places
2022-01-09 15:25:42 +00:00
render_state.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
robot.h
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00
scores.h
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
screens.h
Disallow direct construction of grs_canvas
2021-09-04 12:17:14 +00:00
segiter.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
segment.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
segpoint.h
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
selfiter.h
Remove use of deprecated std::iterator
2020-05-02 21:18:43 +00:00
slew.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
songs.h
Refactor song loading
2019-08-25 16:43:17 +00:00
sounds.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
state.h
Pass canvas to savegame_chooser_newmenu
2021-09-19 10:53:48 +00:00
switch.h
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
terrain.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
texmerge.h
Move grs_main_bitmap earlier in the header
2021-09-04 12:17:14 +00:00
text.h
Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT
2020-12-27 22:03:09 +00:00
textures.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
titles.h
Remove support for show_order_form
2020-10-22 02:26:17 +00:00
valptridx.tcc
Use enum class for actdoornum_t
2020-12-20 20:39:07 +00:00
vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
vers_id.h
wall.h
Use enum sidenum_t in more places
2022-01-09 15:25:42 +00:00
weapon.h
Use enum class for weapon_info::persistent
2021-09-19 10:53:48 +00:00
weapon_id.h
Whitelist Vertigo smelter's phoenix cannon
2019-10-21 03:45:29 +00:00