Expand macro Current_mission_longname
This commit is contained in:
parent
e69b7bd730
commit
eb7cedc35d
|
@ -185,8 +185,6 @@ struct Mission : Mission_path
|
|||
typedef std::unique_ptr<Mission> Mission_ptr;
|
||||
extern Mission_ptr Current_mission; // current mission
|
||||
|
||||
#define Current_mission_longname Current_mission->mission_name
|
||||
|
||||
#if defined(DXX_BUILD_DESCENT_II)
|
||||
/* Wrap in parentheses to avoid precedence problems. Put constant on
|
||||
* the left to silence clang's overzealous -Wparentheses-equality messages.
|
||||
|
|
|
@ -1424,7 +1424,7 @@ int load_level(
|
|||
* HACK to make this issue less visible by moving one vertex a little.
|
||||
*/
|
||||
auto &vmvertptr = Vertices.vmptr;
|
||||
if (Current_mission && !d_stricmp("Descent: First Strike",Current_mission_longname) && !d_stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706)
|
||||
if (Current_mission && !d_stricmp("Descent: First Strike", Current_mission->mission_name) && !d_stricmp("level19.rdl", filename) && PHYSFS_fileLength(LoadFile) == 136706)
|
||||
vmvertptr(vertnum_t{1905u})->z = -385 * F1_0;
|
||||
#if defined(DXX_BUILD_DESCENT_II)
|
||||
/* !!!HACK!!!
|
||||
|
@ -1432,7 +1432,7 @@ int load_level(
|
|||
* HACK to fix this by moving the Vertex and fixing the associated Normals.
|
||||
* NOTE: This only fixes the normals of segment 104, not the other ones connected to this Vertex but this is unsignificant.
|
||||
*/
|
||||
if (Current_mission && !d_stricmp("Descent 2: Counterstrike!",Current_mission_longname) && !d_stricmp("d2levc-4.rl2",filename))
|
||||
if (Current_mission && !d_stricmp("Descent 2: Counterstrike!", Current_mission->mission_name) && !d_stricmp("d2levc-4.rl2", filename))
|
||||
{
|
||||
shared_segment &s104 = *vmsegptr(vmsegidx_t(104));
|
||||
auto &s104v0 = *vmvertptr(s104.verts[0]);
|
||||
|
|
|
@ -4212,7 +4212,7 @@ window_event_result net_udp_setup_game()
|
|||
#endif
|
||||
|
||||
Netgame.mission_name.copy_if(&*Current_mission->filename, Netgame.mission_name.size());
|
||||
Netgame.mission_title = Current_mission_longname;
|
||||
Netgame.mission_title = Current_mission->mission_name;
|
||||
|
||||
Netgame.levelnum = 1;
|
||||
|
||||
|
|
Loading…
Reference in a new issue