Kp
|
6be79cadce
|
Unify ai_follow_path
|
2013-11-23 22:41:01 +00:00 |
|
Kp
|
7a9db6716a
|
Make ready_to_fire static
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
f4cbfca8e2
|
Use helper to test for thief flag
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
dc72fb5932
|
Use player_awareness_type_t for create_awareness_event
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
6becfdacca
|
Remove NUM_DXX_REBIRTH_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
a842b31a20
|
Remove NUM_MOUSE_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
04b0bd892d
|
Remove NUM_JOYSTICK_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
bf7063080e
|
Remove NUM_KEY_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
c3d328ea5c
|
Use helper to test for guidebot flag
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
d0514455b3
|
Use automap_state instead of automap_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
321e240744
|
Use rear_view_state instead of rear_view_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
cda0b60687
|
Remove unused fire_secondary_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
494c380abb
|
Switch automap to use fire_primary_state
Counting is unnecessary here.
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
1312369c94
|
Restructure ai.c for merging
|
2013-11-16 23:20:30 +00:00 |
|
Kp
|
e2a2cc579a
|
Remove unused piggy_dump_all
|
2013-11-10 19:08:12 +00:00 |
|
Kp
|
6e6b480082
|
Use enum for weapon types
|
2013-11-02 04:26:51 +00:00 |
|
Kp
|
6fc8d110f3
|
Only give secondaries that exist
|
2013-11-02 04:25:33 +00:00 |
|
Kp
|
58958e091b
|
Only give primaries that exist
|
2013-11-02 04:24:14 +00:00 |
|
Kp
|
765f34eb0a
|
Remove unused function med_check_all_vertices
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
aa7f36e3b7
|
Provide HUD prototypes in Descent 1
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
68e936b809
|
Disable Parallax AI path debug printing
|
2013-10-29 03:24:41 +00:00 |
|
Kp
|
4fcf34fdbb
|
Make create_weapon_object static
|
2013-10-28 04:16:45 +00:00 |
|
Kp
|
19fef0a51d
|
Simplify full_palette_save calls
|
2013-10-28 04:16:44 +00:00 |
|
Kp
|
8ed99faf5c
|
Make headers freestanding
|
2013-10-26 03:50:28 +00:00 |
|
Kp
|
fdd2dd65c7
|
Use underlying type for state_game_id
This avoids the need for a header to declare it.
|
2013-10-26 03:50:27 +00:00 |
|
Kp
|
3693743d41
|
Move similar/main/mission.c -> similar/main/mission.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
e663767201
|
Move similar/main/menu.c -> similar/main/menu.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
cf2c153c77
|
Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
1d073475e7
|
Mark various headers for C linkage
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
5b0c4b10ac
|
Use accessor for most get/set object->id accesses
|
2013-10-20 22:49:09 +00:00 |
|
Kp
|
852a4c7f4d
|
Use enum weapon_type_t in more places
|
2013-10-19 17:06:16 +00:00 |
|
Kp
|
14d7c8cef4
|
Match MAX_SECRET_LEVELS_PER_MISSION type to N_secret_levels
|
2013-10-19 17:03:11 +00:00 |
|
Kp
|
2bcc7bb371
|
Only create lasers for known weapon types
|
2013-10-09 01:54:12 +00:00 |
|
Kp
|
a8050a462f
|
Only fire valid level lasers
|
2013-10-09 01:54:12 +00:00 |
|
Kp
|
553dc95b05
|
Use helper to check for laser type weapons
|
2013-10-09 01:54:12 +00:00 |
|
Kp
|
798774294f
|
Use weapon_type_t for Laser_create_new* weapon type
|
2013-10-08 02:10:18 +00:00 |
|
Kp
|
bd46b7ea73
|
Make CONTROLCEN_WEAPON_NUM a weapon_type_t member
|
2013-10-08 02:07:39 +00:00 |
|
Kp
|
00f0fddabc
|
Centralize handling of SysUsePlayersDir
|
2013-10-06 21:04:29 +00:00 |
|
Kp
|
7dd7d6704b
|
Make write_player_file void
|
2013-10-06 17:56:37 +00:00 |
|
Kp
|
fa1b1a1217
|
Restructure dumpmine.c for merging
|
2013-10-06 16:20:00 +00:00 |
|
Kp
|
e73205faac
|
Use enum for player awareness types
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
bd467b4140
|
Move similar/main/inferno.c -> similar/main/inferno.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
9c65aa3cc5
|
Move similar/main/gauges.c -> similar/main/gauges.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
4db024f953
|
Move similar/main/gamesave.c -> similar/main/gamesave.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
06c83c9393
|
Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
d656bd4115
|
Move similar/main/game.c -> similar/main/game.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
782372d6b8
|
Move similar/main/effects.c -> similar/main/effects.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
c7e34f5330
|
Move similar/main/digiobj.c -> similar/main/digiobj.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
f4393ca1b6
|
Move similar/main/credits.c -> similar/main/credits.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
ba4b87d44a
|
Move similar/main/controls.c -> similar/main/controls.cpp
|
2013-10-05 21:35:58 +00:00 |
|